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Increase the melee hit range
Posted: Tue Mar 01, 2005 5:26 am
by Xdev
Normal EQ only show you melee hits while you in like range of 50 from the mob.
Is there any way to increase this range with MQ2 API ?
Posted: Tue Mar 01, 2005 6:13 am
by dont_know_at_all
Probably not. Damage and hits are calculated on the server.
Posted: Tue Mar 01, 2005 6:22 am
by Xdev
the EQ client is not telling the server which radius of dmg updates he want to see ?
Posted: Tue Mar 01, 2005 11:00 am
by TheNewGuy
From what I read he wants to see the battlespam out farther, not be able to hit farther.
I have no clue if it can be done, but that's what I think he wants to do.
Posted: Tue Mar 01, 2005 11:07 am
by Virtuoso65
The messages are filtered serverside to a specific range.
Posted: Tue Mar 01, 2005 12:45 pm
by TheNewGuy
Yeah, that makes sense after some thought.
What you could possibly to, however, is figure out what that exact range is then just fool the server into thinking you are in that range, or using MQ2MoveUtils /stick to actually stay in that range.
Posted: Tue Mar 01, 2005 8:01 pm
by Xdev
TheNewGuy wrote:Yeah, that makes sense after some thought.
What you could possibly to, however, is figure out what that exact range is then just fool the server into thinking you are in that range, or using MQ2MoveUtils /stick to actually stay in that range.
Hehe... well.. if i do that, i will also get hit by the mob.. if lets say the mob AE RAMP... no ? ) after all.. i'm normaly not in range in the first place, coz i'm caster :p
Posted: Wed Mar 02, 2005 6:57 am
by TheNewGuy
That depends on how big that battlespam radius is. I am a caster myself and just never thought to check it out.
Also remember if you are in a multi-level place, EverQuest normally doesn't give 2 shits about the Z axis. Unsure how the Battlespam is figured out, perhaps it doesn't dive a shit about the Z axis either.