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Pause PC to near or GM caused FD

Posted: Thu Feb 10, 2005 5:29 pm
by aChallenged1
The following is not meant to be a stand-alone macro, but instead is meant for use in macros that watch for GMs as part of the check for GMs as well as checks for PCs that are too near, as some might want.

I hope someone finds this useful.

Code: Select all

#Turbo 40

Sub main

:Checkpoint
   /echo checkpoint
   /if ( ${NearestSpawn[2, pc radius 300].ID} ) /call Hold
   /if ( ${Me.State.Equal[FEIGN]} ) /call FUCK
   /delay 3s
   /goto :Checkpoint
/return

Sub Hold
:Hold
    /if (!${Me.Sitting}) /sit on
    /delay 3s
    /echo Hold in action
    /if ( ${NearestSpawn[2, pc radius 300].ID} ) /goto :Hold
/return

Sub FUCK
    /echo Fuck in action Begin
    /delay 3s
    /target clear
    /beep
    /beep
    /beep
    /if (!${Me.Standing}) /sit
    /delay 13
    /if (!${Me.Sitting}) /sit on
    /afk back right back
    /echo Fuck in action
    /delay 900s  | 15minutes
    /echo Fuck in action END
    /afk
/return

lol

Posted: Mon Aug 08, 2005 12:40 pm
by xantan
just out of curiousity, can anyone tell me what a gm would do if you had this going, and you stood up to the FD and put on a afk message right then?
heheh i'd like to hear some stories... I wonder if this really works well

Posted: Mon Aug 08, 2005 12:48 pm
by A_Druid_00
If you've gotten GM attention, its already too late.