Frequncy UI - I Like turtles

Forum for posting custom UIs, portions of UIs, and HUD stuff using MQ's enhancements.

Moderator: MacroQuest Developers

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Bad Karma
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Post by Bad Karma » Wed Feb 11, 2004 2:42 am

FreQuency wrote:interface is updated for GoD see post #1
You da BOMB!

BTW, if you need hosting in the future, I own a server...
[b]- Bad Karma
________________________________________[/b]

In our own quest for excellence, we should strive to take the time to help those who help themselves.

All others should [b]RTFM[/b]!!!!!!!!!

ubah_cleric_001
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Post by ubah_cleric_001 » Wed Feb 11, 2004 11:48 am

nt
dorf cleric!

EQGUY
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Post by EQGUY » Thu Feb 12, 2004 9:04 pm

First time useing MQ2 UIs. I loaded it and works fine.. but i have bunch of unknown lables in Buffwindow.. Personal info. And Groupbox. Not sure if its related to my orginal problem under Forum Help.. Topic Question...

Thanks for any imput

NM Fixed =)

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Coraz
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Post by Coraz » Sat Feb 14, 2004 4:39 pm

In the MacroQuest pop up window where the MQ info goes (eg /who npc) now acts as a window instead of as a chat window ): I used to use main chat window, and 2 small ones for spam and for MQ/tells.... now it doesn't allow me to change filters of chat on the MQ box :/ ---- It might be a MQ problem not the UI though. Any ideas?

hikahi
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Post by hikahi » Sun Feb 15, 2004 9:06 am

Maybe I am just not seeing it, but I can't seem to find the group invite/follow/disband buttons when I have this UI loaded. I had to switch to default, and log out and back in before it let me accept the invite to group today. :evil:

Nevermind, I am retarded *sigh*

fryfrog
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Post by fryfrog » Sun Feb 15, 2004 3:09 pm

You could always use ctrl-i and ctrl-d. I don't think I've ever even used the buttons on the group window :)

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Elric
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Post by Elric » Sun Feb 15, 2004 3:19 pm

I remapped my disband button to something else.. Just so I wouldn't accidentally hit it when I tried to sit.
-Elric

Hairy
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Changes

Post by Hairy » Sun Feb 15, 2004 8:54 pm

In the playerwindow under <Label item="Player_ATKNum"> change from:

<Size>
<CX>23</CX>
<CY>14</CY>
</Size>

to:

<Size>
<CX>25</CX>
<CY>14</CY>
</Size>

and you will get 4 numbers in the ATK.

Also, I changed the target window to have a slightly larger casting bar and made it blue. Also took out the coordinates and added a distance to target and race.

<?xml version="1.0" encoding="us-ascii"?>
<XML ID="EQInterfaceDefinitionLanguage">
<Schema xmlns="EverQuestData" xmlns:dt="EverQuestDataTypes"/>
<Ui2DAnimation item="Infiniti-Target_BG">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces_i1.tga</Texture>
<Location>
<X>0</X>
<Y>29</Y>
</Location>
<Size>
<CX>162</CX>
<CY>42</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="TLabel">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces_v1.tga</Texture>
<Location>
<X>237</X>
<Y>45</Y>
</Location>
<Size>
<CX>7</CX>
<CY>7</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<StaticAnimation item="T_Label">
<ScreenID>T_Label</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>10</X>
<Y>21</Y>
</Location>
<Size>
<CX>7</CX>
<CY>7</CY>
</Size>
<Animation>TLabel</Animation>
</StaticAnimation>
<StaticAnimation item="A_Target_BG">
<ScreenID>A_PW_BG</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>162</CX>
<CY>82</CY>
</Size>
<Animation>Infiniti-Target_BG</Animation>
</StaticAnimation>
<Gauge item="Target_HP">
<ScreenID>TargetHP</ScreenID>
<Font>2</Font>
<TextColor>
<R>240</R>
<G>240</G>
<B>240</B>
</TextColor>
<RelativePosition>true</RelativePosition>
<Location>
<X>21</X>
<Y>5</Y>
</Location>
<Size>
<CX>103</CX>
<CY>28</CY>
</Size>
<GaugeOffsetY>16</GaugeOffsetY>
<TextOffsetX>2</TextOffsetX>
<TextOffsetY>2</TextOffsetY>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<TooltipReference/>
<FillTint>
<R>255</R>
<G>0</G>
<B>0</B>
</FillTint>
<LinesFillTint>
<R>220</R>
<G>220</G>
<B>0</B>
</LinesFillTint>
<DrawLinesFill>false</DrawLinesFill>
<EQType>6</EQType>
<GaugeDrawTemplate>
<Background>A_GaugeBackground</Background>
<Fill>A_GaugeFill</Fill>
<Lines>A_GaugeLines</Lines>
</GaugeDrawTemplate>
<Text>SomeNastyMob</Text>
</Gauge>
<Label item="Target_HPLabel">
<ScreenID>HPLabel</ScreenID>
<EQType>29</EQType>
<Font>2</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>122</X>
<Y>17</Y>
</Location>
<Size>
<CX>22</CX>
<CY>12</CY>
</Size>
<Text>100</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Label item="Target_HPPercLabel">
<ScreenID>HPPercLabel</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>145</X>
<Y>17</Y>
</Location>
<Size>
<CX>16</CX>
<CY>13</CY>
</Size>
<Text>%</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<Font>2</Font>
</Label>
<Gauge item="Infiniti_CastingGauge">
<ScreenID>Infiniti_CastingGauge</ScreenID>
<!--<Font>3</Font> -->
<RelativePosition>true</RelativePosition>
<Location>
<X>21</X>
<Y>30</Y>
</Location>
<Size>
<CX>103</CX>
<CY>5</CY>
</Size>
<GaugeOffsetY>-2</GaugeOffsetY>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<FillTint>
<R>0</R>
<G>0</G>
<B>240</B>
</FillTint>
<LinesFillTint>
<R>0</R>
<G>0</G>
<B>0</B>
</LinesFillTint>
<DrawLinesFill>false</DrawLinesFill>
<EQType>7</EQType>
<GaugeDrawTemplate>
<Fill>A_GaugeFill</Fill>
<LinesFill>A_GaugeLinesFill</LinesFill>
</GaugeDrawTemplate>
</Gauge>
<TextureInfo item="TargetBox.tga">
<Size>
<CX>128</CX>
<CY>32</CY>
</Size>
</TextureInfo>
<Ui2DAnimation item="A_TargetBox">
<Cycle>false</Cycle>
<Frames>
<Texture>TargetBox.tga</Texture>
<Location>
<X>6</X>
<Y>2</Y>
</Location>
<Size>
<CX>0</CX>
<CY>0</CY>
</Size>
</Frames>
</Ui2DAnimation>
<StaticAnimation item="A_TargetBoxStaticAnim">
<ScreenID>A_TargetBoxStaticAnim</ScreenID>
<Animation>A_TargetBox</Animation>
</StaticAnimation>
<Label item="MQ_TargetLevel">
<ScreenID>MQ_TargetLevel</ScreenID>
<EQType>9999</EQType>
<Font>2</Font>
<TooltipReference>$target(level)</TooltipReference>
<RelativePosition>true</RelativePosition>
<Location>
<X>10</X>
<Y>35</Y>
</Location>
<Size>
<CX>20</CX>
<CY>15</CY>
</Size>
<Text>100</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>true</AlignCenter>
<AlignRight>false</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Label item="MQ_TargetClass">
<ScreenID>MQ_TargetClass</ScreenID>
<EQType>9999</EQType>
<Font>2</Font>
<TooltipReference>$target(class)</TooltipReference>
<RelativePosition>true</RelativePosition>
<Location>
<X>35</X>
<Y>35</Y>
</Location>
<Size>
<CX>85</CX>
<CY>15</CY>
</Size>
<Text>100</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<AlignLeft>true</AlignLeft>
</Label>
<Label item="MQ_TargetDistance">
<ScreenID>MQ_TargetDistance</ScreenID>
<EQType>9999</EQType>
<Font>4</Font>
<TooltipReference>Dis:$target(distance)</TooltipReference>
<RelativePosition>true</RelativePosition>
<Location>
<X>10</X>
<Y>50</Y>
</Location>
<Size>
<CX>68</CX>
<CY>15</CY>
</Size>
<Text>100</Text>
<TextColor>
<R>240</R>
<G>240</G>
<B>0</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>true</AlignCenter>
<AlignRight>false</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Label item="MQ_TargetRace">
<ScreenID>MQ_TargetRace</ScreenID>
<EQType>9999</EQType>
<Font>4</Font>
<TooltipReference>$target(race)</TooltipReference>
<RelativePosition>true</RelativePosition>
<Location>
<X>75</X>
<Y>50</Y>
</Location>
<Size>
<CX>68</CX>
<CY>15</CY>
</Size>
<Text>100</Text>
<TextColor>
<R>240</R>
<G>0</G>
<B>0</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>true</AlignCenter>
<AlignRight>false</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Label item="MQ_TargetDirection">
<ScreenID>MQ_TargetDirection</ScreenID>
<EQType>9999</EQType>
<Font>2</Font>
<TooltipReference>$target(direction)</TooltipReference>
<RelativePosition>true</RelativePosition>
<Location>
<X>125</X>
<Y>35</Y>
</Location>
<Size>
<CX>25</CX>
<CY>15</CY>
</Size>
<Text>100</Text>
<TextColor>
<R>240</R>
<G>240</G>
<B>0</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>true</AlignCenter>
<AlignRight>false</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Screen item="TargetWindow">
<ScreenID/>
<RelativePosition>false</RelativePosition>
<Location>
<X>516</X>
<Y>242</Y>
</Location>
<Size>
<CX>162</CX>
<CY>82</CY>
</Size>
<Text>Target</Text>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>true</Style_Transparent>
<TooltipReference>Your Current Target</TooltipReference>
<DrawTemplate>WDT_Rounded</DrawTemplate>
<Style_Titlebar>false</Style_Titlebar>
<Style_Closebox>false</Style_Closebox>
<Style_Minimizebox>false</Style_Minimizebox>
<Style_Border>false</Style_Border>
<Style_Sizable>false</Style_Sizable>
<Pieces>A_Target_BG</Pieces>
<Pieces>Target_HP</Pieces>
<Pieces>Target_HPLabel</Pieces>
<Pieces>Target_HPPercLabel</Pieces>
<Pieces>Infiniti_CastingGauge</Pieces>
<Pieces>T_Label</Pieces>
<Pieces>A_TargetBoxStaticAnim</Pieces>
<Pieces>MQ_TargetLevel</Pieces>
<Pieces>MQ_TargetClass</Pieces>
<Pieces>MQ_TargetRace</Pieces>
<Pieces>MQ_TargetDirection</Pieces>
<Pieces>MQ_TargetDistance</Pieces>
</Screen>
</XML>

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ieatacid
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Post by ieatacid » Mon Feb 16, 2004 12:16 pm

Links aren't working.

EQ Rogue
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Posts: 16
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Rez box issues..

Post by EQ Rogue » Mon Feb 16, 2004 8:03 pm

Hi Freq. Awesome UI!! I love this thing! Only problem I am having with it is Rez confirmation, drop confirmation and destroy confirmation, (and probably a few other I haven't seen yet) boxes do not dispay the yes or no buttons. If I need a rez, I always have to switch to the default UI until I get my rez box. Any way, I can fix this? Mind you, I don't know XML, but if there are some files I need to copy from the default UI directory I think I can handle that. :D Thanks!
-
EQ Rogue

NewB6987
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Posts: 51
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Post by NewB6987 » Mon Feb 23, 2004 4:49 pm

Still love this mod. Great work FreQuency. One thing i had noticed is you added a Things to come at the end of your main post. \|/
FreQuency wrote: Things to come
*** Clean up appearence of Player window trying to reduce the footprint size w/o losing too much readability
Rather than try to shrink the Player window to match the width of the Target and Group windows can you make those sindows a little wider and add some more info. ( I'm an info whore )

I would like to see target race ( play on a zek ) and pet name / Life bar on the target screen.

There are also 2 things on the player window I would like to see added. distance and pet name. ( I play a Cleric, and lately it has been me, a SK and 4 necros ie 1 DE and 10 Skellies. get a bit confusing with out knowing who owns who.) Having distance on there would be great for any Buffer/Healer.

AS always your hard work is greatly appreciated.

Bio_War
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Posts: 36
Joined: Sun Sep 29, 2002 1:03 pm

Nice UI BUT

Post by Bio_War » Tue Feb 24, 2004 12:05 am

WAY to small for 1600X1200, but other than that VERY nice, maybe I will play with it, and make it usable at 1600X1200.

Thanks
Bio

Otterboyy
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Posts: 9
Joined: Fri Nov 14, 2003 11:21 am

Re: Rez box issues..

Post by Otterboyy » Wed Feb 25, 2004 10:19 am

EQ Rogue wrote:Hi Freq. Awesome UI!! I love this thing! Only problem I am having with it is Rez confirmation, drop confirmation and destroy confirmation, (and probably a few other I haven't seen yet) boxes do not dispay the yes or no buttons. If I need a rez, I always have to switch to the default UI until I get my rez box. Any way, I can fix this? Mind you, I don't know XML, but if there are some files I need to copy from the default UI directory I think I can handle that. :D Thanks!
Had this problem a few months ago with the ui. I think I ended up copying in the ui file for the rez box from the default. I can't be 100 percent sure on this as I've slept since then. Can't test this right now either as I'm at work.

Snowbanx
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Post by Snowbanx » Thu Feb 26, 2004 2:33 am

hrm... how would i go about making the UI windows not Transparent? Other than that, this ui is REALY sweet.

Good job on it.

Domosan
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Post by Domosan » Fri Feb 27, 2004 7:02 pm

heh -- I can't use this UI, I imported just pieces of it (buffwindows, player window, target window) and it lags out the game so much it is completely unplayable.