MQ2 Latest Release -- MQ2-20210915(Test).zip

General announcements relating to the modularized MacroQuest2 system.

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ieatacid
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Post by ieatacid » Thu Dec 14, 2006 7:22 pm

Updated for today's patch.

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ieatacid
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Post by ieatacid » Sat Dec 30, 2006 8:18 pm

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30 December 2006 by ieatacid
- Added DynamicZone TLO which has the following members
.. string Name
.. int Members
.. int MaxMembers
.. dzmember Member (number or string as a parameter)
.. dzmember Leader
.. to string - same as Name
- Added dzmember type, with members:
.. string Name
.. string Status - returns: Unknown, Online, Offline, In Dynamic Zone (no idea what this
   is, it's in the exe), Link Dead
.. to string - same as Name

23 December 2006 by rswiders
- Updates for GetSpellEffectName, ShowSpellSlotInfo (differentiation, pinkfloydx33)
- Updates for Counters in datatypes (pinkfloydx33)

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Post by ieatacid » Fri Jan 12, 2007 8:18 pm

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12 January 2007 by ieatacid
- Fix for Me.Aura for Monk auras (spelling error on SoE's part :o)
- dkaa told me about an AuraMgr struct and how it relates to AuraInfo -.-
- Added charinfo svChromatic, svPrismatic (Charisa)

2 January 2007 by rswiders
- Fix for npcs and objects

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Post by SwiftyMUSE » Sun Jan 14, 2007 1:42 pm

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14 January 2007 by rswiders
- Fix for zone translocate spell information crash displaying items
- Changes to spell stacking (spells will say they stack with themselves)
- npcs fix (for npcs showing up as objects)

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Post by dont_know_at_all » Sun Jan 14, 2007 3:00 pm

Note: a fix for the delays associated with alerts went into this release. Please let me know if there are any problems with alerts.

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ieatacid
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MQ2-20070114a.zip

Post by ieatacid » Sun Jan 14, 2007 10:06 pm

Fixed file formatting.

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MQ2-20070117.zip

Post by ieatacid » Wed Jan 17, 2007 6:28 pm

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17 January 2007 by ieatacid
- Updated for today's patch

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MQ2-20070118.zip

Post by dont_know_at_all » Thu Jan 18, 2007 8:28 pm

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Back out the Stacks changes
Spells do not stack with themselves anymore. This was causing far too much pain for pre-existing macros.

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MQ2-20070216.zip

Post by ieatacid » Fri Feb 16, 2007 11:35 pm

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16 February 2007 by ieatacid, dkaa
- Updated for The Buried Sea expansion.  New "Power Source" item slot means slot changes:
 * Slots charm through waist are the same (0-20), "Power Source" is 21, 22 is ammo, 23 - 30 are inventory (bag) slots

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MQ2-20070217.zip

Post by dont_know_at_all » Sat Feb 17, 2007 3:08 am

Fixed an issue with the end of zoning processing.

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MQ2-20070217a.zip

Post by dont_know_at_all » Sat Feb 17, 2007 3:57 am

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17 February 2007 by dkaa
- changed the EQ_END_ZONE to the correct value
- changed the bag slot numbers to start at 262 from 251.  See: http://www.eqinterface.com/forums/showthread.php?p=94698&highlight=262#post94698

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ieatacid
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MQ2-20070217b.zip

Post by ieatacid » Sat Feb 17, 2007 1:53 pm

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17 February 2007 by ieatacid
- Fixed item Clicky/Proc/Worn/Focus stuff not working
- Added dkaa's _EQLOOTWINDOW fix (${Corpse.Item} stuff should now work correctly)

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MQ2-20070217c.zip

Post by ieatacid » Sat Feb 17, 2007 2:22 pm

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17 February 2007 by ieatacid
- Fixed _SPAWNINFO.Mount

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MQ2-20070219.zip

Post by SwiftyMUSE » Mon Feb 19, 2007 11:22 pm

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19 February 2007 by rswiders
- Fix for campfire objects
- Fix for short buffs
- Fix for label of last target on map

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Post by ieatacid » Wed Feb 21, 2007 6:17 pm

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21 February 2007 by ieatacid
- Updated for today's patch