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Posted: Sat May 29, 2004 12:47 am
by magictiger
I run in 1280x1024 due to the fact that EQ's programming SUCKS ASS and 1600x1200 is too choppy... on my p4 3gig with a full gig of DDR400 RAM 9600XT vid card. *shrugs*

Posted: Sat May 29, 2004 5:30 am
by WhiteWolf
i use the 1280x1024 version

Please fix 1280x1024

Posted: Tue Jun 01, 2004 2:24 pm
by Gameross
I used 1280x1024 on 4 different machines. Even on my 19" monitor, 1600x1200 would just be to annoying small.

Please fix 1280x1024.

I'm running it on a few notebooks with svga+ screens, so not even able to do 1600x1200 on those.

Posted: Thu Jun 10, 2004 5:18 pm
by SirCodeAlot
Update 6-10-2004. Check first post for information.

Posted: Wed Jun 16, 2004 6:02 pm
by SirCodeAlot
I am currently in the process of adding a pet information window which includes various information, such as HP%, location, distance, and of course, buffs.

I have been doing this in bordem since MQ2 is "br0ked" at the moment (06/16/2004 : 6:02PM EST). Just have to add in the pet buff part and make sure it works. I have been working on it using EQEmu - and they don't have the pet buffs included yet, so until MQ2 is fixed - I won't be releasing anything.

Expect a release by Friday or the end of the weekend at the latest.

Posted: Thu Jun 17, 2004 4:17 pm
by SirCodeAlot
Updated 6-17-2004. Pet info added. Check first post for information.

Posted: Fri Jun 18, 2004 12:05 pm
by kaatok
The new pet info was a stroke of genious. Nice one.

Posted: Sun Jun 20, 2004 6:02 pm
by SukMage
I do love the new pet info part but....
Hmmmm toons not running Soe's MQ2ed UI don't have the error but MQ window is spammed with Divide by 0 error running it. Any one else have this happening?

Posted: Sun Jun 20, 2004 6:04 pm
by SirCodeAlot
It is probably something that is still messed up in Lax's new math modules. I will take a look at it - I am compiling the 06-18-04 version as I post this. I will get back ASAP.

Posted: Sun Jun 20, 2004 6:11 pm
by SukMage
Ok Thanks Sir.

Posted: Sun Jun 20, 2004 8:20 pm
by SukMage
As long as I do not have elemental draw (as it uses no mana) loaded or I do not have an epmty spell gem it runs fine. Otherwise I can't call any macros or the likes. Hope that some help help but haven't learned enough about the code to look for a fix.

Posted: Sun Jun 20, 2004 11:50 pm
by loadingpleasewait
its the number of casts left thats causing the divide by 0 spam. Unsure of how to fix it. :(

Posted: Mon Jun 21, 2004 12:12 am
by SukMage
when I just don't have enough mana to cast and it says 0 (i.e after rez or with mass rods <75m) and it comes up 0 casts left it's fine. Just on empty gem and elemental draw. I haven't loaded my shaman to look at canni but I'm assuming the same there.

Posted: Mon Jun 21, 2004 12:18 am
by loadingpleasewait
Ok, workaround, changed casts left code to this:

Code: Select all

${Int[${Math.Calc[${Me.CurrentMana}/${If[!${Me.Gem[1].ID},1,${Me.Gem[1].Mana}]}]}]}
Basically, if there is no spell gem there, it will instead display current mana..

Posted: Mon Jun 21, 2004 1:38 am
by Drumstix42
I use

Code: Select all

${Int[${Math.Calc[${Me.CurrentMana}/${Me.Gem[1].Mana}]}]}
But I am still using the 6/16 release.