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Posted: Mon Mar 10, 2003 6:22 pm
by almostleet
I do have them all in the same dir

Posted: Mon Mar 10, 2003 6:27 pm
by eqjoe
Bah.. we need a complete write up on how to do this I guess... problem is that if someone is building this one would expect them to know how

Posted: Mon Mar 10, 2003 6:28 pm
by Valerian
aye... they should know how to do it, if they're going to do it. that's part of the weeding out process.
Posted: Mon Mar 10, 2003 6:40 pm
by almostleet
Sorry I'm not a programmer, but I am willing to learn basic stuff. I don't see how else I'm supposed to learn without asking questions. I did figure out the compiling and that went smoothly, now I'm having problems either with the source of offsets, I updated both and still no change.
If you don't want to help thats fine, but im still going to ask, or take it to the help forum.
Compile Errors
Posted: Mon Mar 10, 2003 6:53 pm
by Turmoil Toad
EDIT!
Please go to
http://macroquest2.com/phpBB2/viewtopic.php?t=1955
(Edited so that nobody has the wrong instructions)
Thanks for the help everyone!
Posted: Mon Mar 10, 2003 6:55 pm
by driftinsupra
I am now having the exact same problems with compiling eqlib, I guess Iwasnt before so that was probably part of the whole not working problem.
Posted: Mon Mar 10, 2003 7:06 pm
by almostleet
I believe your problem is step 19, "additional libriary path" is located under the "link" tab, category "input".
Posted: Mon Mar 10, 2003 7:24 pm
by ap50
You'll probably find the version of dinput.h is being pulled direct from the VC++ includes folder, rather than the one you want them to use.
Mine's working fine, except for one detail, that I can't be arsed fixing... everything in game is working splendidly.. Kudos dev team.
/bow.
Posted: Mon Mar 10, 2003 8:01 pm
by Mckorr
In the resource files area (left window) put all the files with a .rc extension. Well, the files from the appropriate directory (rc files from eqlib under eqlib, etc.)
Posted: Mon Mar 10, 2003 8:59 pm
by almostleet
Thanks ap50!
Replaced the dinput.h in my compiler with the one from DXSDK/include
worked like a charm.
Posted: Mon Mar 10, 2003 9:10 pm
by driftinsupra
can anyone send me the files that are needed? I am looking at that 224 meg sdk package with my 56k connection and am crying inside.
Posted: Mon Mar 10, 2003 9:23 pm
by Valerian
sure, all that's needed from the SDK to compile this is the dinput.h file. send me a private msg with your email address, I'll send it to you.
Re: Compile Errors
Posted: Mon Mar 10, 2003 9:27 pm
by dont_know_at_all
Turmoil Toad wrote:
18. Switch to the "MIDL" tab and enter the path to your DX8.1 SDK directory in the "Additional Include Directories" field (IE C:\Program Files\DXSDK\)
19. Switch to the "Resources" tab and enter the path to your updated ..\lib\ files (IE C:\Program Files\Microsoft Visual Studio\VC98\Lib)
Nope.
18. Switch to the C/C++ tab, Preprocessor Category and enter the path to your DX8.1 SDK directory in the "Additional Include Directories" field (IE C:\Program Files\DXSDK\)
19. Not needed.
Posted: Mon Mar 10, 2003 10:00 pm
by driftinsupra
Is that one step what is causing all thos problems?
Posted: Mon Mar 10, 2003 10:10 pm
by dont_know_at_all
driftinsupra wrote:Is that one step what is causing all thos problems?
Yes. Once the directx include file is missed, every reference to a directx structure is an error.