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map

Posted: Wed Dec 31, 2008 2:15 pm
by Jalest
hey di I know you have said multiple times to turn off the texture of the map ...

Last two or three downloads right clicking the map no longer gives me the option for the window, like texture or tint color.

if i recall i originally turned on texture because no the transparent map was impossible to see anything.

Well this hasnt been a problem since i downloaded the latest mappack and all the text is in white and i need to change the tint =\

How do i enable right clicking the map for options?

Posted: Thu Jan 01, 2009 5:33 pm
by RageATM0998
/mapfilter menu

That will toggle the context menu for the map from showing up.

Posted: Sat Jan 03, 2009 7:54 am
by banderas
di28889

regarding your HUD

how can i use it and make it only display for on char and not to all chars ?

when i place it under the name of oen char in the ini fiel it still showing to all other chars

thanks

Posted: Sun Jan 04, 2009 8:35 am
by three-p-o
The only way that it would replace the other chars ui's is if you replaced the default UI with it.
Run the EQ Patcher to install the correct UI, then install this UI into another folder in the UIFiles folder, so you have default and Freq_di28889 or whatever you want to call it.
Login as one of your chars and load the new ui using the options page.
Note: if you copy the layout to another char it will assume the UI too.

Posted: Mon Jan 05, 2009 1:28 pm
by di28889
banderas wrote:di28889

regarding your HUD

how can i use it and make it only display for on char and not to all chars ?

when i place it under the name of oen char in the ini fiel it still showing to all other chars

thanks
http://www.macroquest2.com/wiki/index.php/MQ2HUD

You can for a Class

[Cleric]

In the example I moved the Mass group buff to the Bottom so only the a cleric would see that AA was ready

Code: Select all

[Elements]
CursorItemName=7,-5,-25,255,255,255,${If[${Cursor.ID},${Cursor},]}

Night =3,190,0,255,255,000,${If[${GameTime.Night},Night Time,]}
Night1=3,190,0,255,255,000,${If[!${GameTime.Night},Day Time,]}

Raid =3,190,10,255,000,000,${If[${Raid.Members}>0,In Raid - ${Raid.Members},]}    ${If[${Raid.Members}>0,Raid Level - ${Raid.AverageLevel},]}

GroupLeader =3,190,20,180,180,180,Group Leader : ${Group.Leader.Name}
GroupMember1 =3,190,30,255,234,008,${If[${Group.Member[1].Name.NotEqual["NULL"]},${Group.Member[1]},]} - ${If[${Group.Member[1].Name.NotEqual["NULL"]},${Group.Member[1].Level},]} - ${If[${Group.Member[1].Name.NotEqual["NULL"]},${Group.Member[1].Class},]}
GroupMember2 =3,190,40,255,234,008,${If[${Group.Member[2].Name.NotEqual["NULL"]},${Group.Member[2]},]} - ${If[${Group.Member[2].Name.NotEqual["NULL"]},${Group.Member[2].Level},]} - ${If[${Group.Member[2].Name.NotEqual["NULL"]},${Group.Member[2].Class},]}
GroupMember3 =3,190,50,255,234,008,${If[${Group.Member[3].Name.NotEqual["NULL"]},${Group.Member[3]},]} - ${If[${Group.Member[3].Name.NotEqual["NULL"]},${Group.Member[3].Level},]} - ${If[${Group.Member[3].Name.NotEqual["NULL"]},${Group.Member[3].Class},]}
GroupMember4 =3,190,60,255,234,008,${If[${Group.Member[4].Name.NotEqual["NULL"]},${Group.Member[4]},]} - ${If[${Group.Member[4].Name.NotEqual["NULL"]},${Group.Member[4].Level},]} - ${If[${Group.Member[4].Name.NotEqual["NULL"]},${Group.Member[4].Class},]}
GroupMember5 =3,190,70,255,234,008,${If[${Group.Member[5].Name.NotEqual["NULL"]},${Group.Member[5]},]} - ${If[${Group.Member[5].Name.NotEqual["NULL"]},${Group.Member[5].Level},]} - ${If[${Group.Member[5].Name.NotEqual["NULL"]},${Group.Member[5].Class},]}

LDoNPoints=3,190,100,255,255,255,LDoN Points - ${Int[${Me.LDoNPoints}]}
TributePoints=3,190,110,255,255,255,Tribute - ${Me.CurrentFavor}
Trib=3,190,120,255,255,255,TRIB ACTIVE =
TribGrnON=3,265,120,0,255,0,${If[${Me.TributeActive},[ ON ],]}
TribRedOFF=3,265,120,255,0,0,${If[!${Me.TributeActive},[ OFF ],]}


Spawn1=3,190,130,255,255,000,${If[${NearestSpawn[1,npc #].Name.NotEqual["NULL"]},${NearestSpawn[1,npc #].Level},]} - ${If[${NearestSpawn[1,npc #].Name.NotEqual["NULL"]},${NearestSpawn[1,npc #].Name},]}
Spawn2=3,190,140,255,255,000,${If[${NearestSpawn[2,npc #].Name.NotEqual["NULL"]},${NearestSpawn[2,npc #].Level},]} - ${If[${NearestSpawn[2,npc #].Name.NotEqual["NULL"]},${NearestSpawn[2,npc #].Name},]}
Spawn3=3,190,150,255,255,000,${If[${NearestSpawn[3,npc #].Name.NotEqual["NULL"]},${NearestSpawn[3,npc #].Level},]} - ${If[${NearestSpawn[3,npc #].Name.NotEqual["NULL"]},${NearestSpawn[3,npc #].Name},]}
Spawn4=3,190,160,255,255,000,${If[${NearestSpawn[4,npc #].Name.NotEqual["NULL"]},${NearestSpawn[4,npc #].Level},]} - ${If[${NearestSpawn[4,npc #].Name.NotEqual["NULL"]},${NearestSpawn[4,npc #].Name},]}

AA=3,190,180,255,255,255,~~~~~~ Alt Ability ~~~~~~

LOTDAAtext=3,190,200,255,234,008,Lesson of the Devoted
LOTDgreenreadytext=3,305,200,000,255,000,${If[!${Me.AltAbilityTimer[Lesson of the Devoted]},Ready,]}
LOTDRednotready=3,305,200,255,000,000,${If[${Me.AltAbilityTimer[Lesson of the Devoted]},Ready in ${Me.AltAbilityTimer[Lesson of the Devoted].TimeHMS},]}

IOTFAAtext=3,190,210,255,234,008,Infusion of the Faithful
IOTFgreenreadytext=3,305,210,000,255,000,${If[!${Me.AltAbilityTimer[Infusion of the Faithful]},Ready,]}
IOTFRednotready=3,305,210,255,000,000,${If[${Me.AltAbilityTimer[Infusion of the Faithful]},Ready in ${Me.AltAbilityTimer[Infusion of the Faithful].TimeHMS},]}

Time=3,190,240,255,255,255,Real Time: ${Time.Time12}
GTime=3,190,250,255,255,255,Game Time: ${GameTime.Time12}
Speed=3,190,260,255,255,255,Speed: ${Me.Speed}
AttackSpeed=3,190,270,255,255,255,AttackSpeed: ${Me.AttackSpeed}
DamageShield=3,290,270,255,234,008,DMG ABS: ${Me.Dar}
Macro=3,190,280,000,255,000,Macro =
Macro1=3,235,280,255,255,000,${If[${Macro.Name.NotEqual["NULL"]},${Macro.Name},]}
Tell=3,190,290,255,255,255,LastTell:
Tell1=3,235,290,255,000,255,${MacroQuest.LastTell}
SpellCast=3,190,300,255,255,000,${If[${Me.Casting.ID}>0,${Me.Casting} <<<${Target.CleanName}>>>,]}


[Cleric]
AA=3,190,180,255,255,255,~~~~~~ Alt Ability ~~~~~~
MGBAA=3,190,190,255,255,000,Mass Group Buff - - - -
MGBready=3,305,190,000,255,000,${If[!${Me.AltAbilityTimer[Mass Group Buff]},Ready,]}
MGBnotready=3,305,190,255,000,000,${If[${Me.AltAbilityTimer[Mass Group Buff]},Ready in ${Me.AltAbilityTimer[Mass Group Buff].TimeHMS},]}

[MQ2HUD]
Last=Elements
SkipParse=1
CheckINI=10
UpdateInBackground=on
ClassHUD=on
ZoneHUD=on
UseFontSize=off

25 Slot Buff Windows

Posted: Sat Feb 14, 2009 4:40 pm
by Lord Beavis
I am seeking...25 Slot Buff Window, in size's of medium, large, & if possible huge.

Re: 25 Slot Buff Windows

Posted: Sun Feb 15, 2009 2:06 am
by di28889
Lord Beavis wrote:I am seeking...25 Slot Buff Window, in size's of medium, large, & if possible huge.
Elaborate on what you want, you want what, Large Icons, and no names or huge icons with names in the icon or to the side, If you take paint and do a sketch of what you want. I might be able to give you what you want.

P.S. Dude you must do an avatar

ImageImageImageImageImageImageImageImage

Re: 25 Slot Buff Windows

Posted: Tue Feb 17, 2009 12:29 am
by Lord Beavis
di28889 wrote:
Take paint and do a sketch of what you want. I might be able to give you what you want.

P.S. Dude you must do an avatar
I agree i need to set up a sweet looking avatar for now this one will do the job, thanks for the link

i went from a 19' screen to a 22' wide screen & i would like my buffs to be larger & thus easier to read an visually ID witch buffs i need to recast/ask for.

Image

Posted: Tue Feb 17, 2009 2:05 am
by di28889
http://www.di28889.com/ExtraLargeBuffWindow.zip
is this what you want? Just doubled all the sizes

sizeing

Posted: Tue Feb 17, 2009 1:58 pm
by Lord Beavis
di28889 wrote:http://www.di28889.com/ExtraLargeBuffWindow.zip
is this what you want? Just doubled all the sizes
bit smaller, you did normal X 2 so maybe normal + 1/2 or 3/4

Geee i hope that made sence. i wish i could do it my self, is this task something you could give a brief hot to on?

Re: sizeing

Posted: Tue Feb 17, 2009 5:23 pm
by di28889
Lord Beavis wrote:bit smaller, you did normal X 2 so maybe normal + 1/2 or 3/4

Geee i hope that made sence. i wish i could do it my self, is this task something you could give a brief hot to on?
re download now 1.5x
http://www.di28889.com/ExtraLargeBuffWindow.zip

thats it

Posted: Tue Feb 17, 2009 7:39 pm
by Lord Beavis
Perfect thank you vary much di28889

Posted: Wed Mar 25, 2009 6:46 pm
by nuub101
Any chance for an update for last patch, keeps crashing on this latest one, but previous was working fine...

Posted: Thu Mar 26, 2009 2:36 am
by di28889
nuub101 wrote:Any chance for an update for last patch, keeps crashing on this latest one, but previous was working fine...
it works just fine for me, delete the Directory and re download

Posted: Thu Mar 26, 2009 5:10 pm
by nuub101
Thanks Much, I couldn't get past login screen