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another update
Posted: Mon May 10, 2004 12:53 am
by Azum
afnuke.mac and afnuke.txt .INI documentation updated again. See main post
Posted: Tue May 11, 2004 9:19 am
by Azum
updated afnuke.mac to new event format. more features when I get time.
Posted: Tue May 11, 2004 7:01 pm
by Azum
EDIT: Fixed a typo in one of the events.
Some very nice changes made.
afnuke.mac and afnuke.txt updated again. See main post.
Note - I haven't seen any replies regarding the manarobe code not working, so I'll assume it is until I hear otherwise, or find someone selling a manarobe.

Posted: Wed May 12, 2004 6:34 am
by lullimarka
manarobe code works perfectly , jus like the rest of this great macro , hats off azum =)
slight update
Posted: Thu May 13, 2004 12:36 am
by Azum
afnuke.mac updated
Fixed a typo and some logic. Added some /echos to make sure events work properly.
Posted: Thu May 13, 2004 7:24 am
by lullimarka
concussion casts regardless of the variable, seemingly there isnt any if to check that b4 casting concusion , rest stuff seems to work like a miracle
Posted: Thu May 13, 2004 11:08 am
by Azum
lullimarka wrote:concussion casts regardless of the variable, seemingly there isnt any if to check that b4 casting concusion , rest stuff seems to work like a miracle
Ah, good catch. I fucked that up last night while I was half asleep. I'll fix it real quick.
EDIT: Should be fixed now, sorry about that.
Hiho
Posted: Thu May 13, 2004 1:16 pm
by Azum
afnuke.mac and afnuke.txt updated again. See main post.
Posted: Thu May 13, 2004 4:16 pm
by Casty
Maybe I'm doing something wrong, but currently it won't concussion. It will chain cast SoS. Here's my ini
Code: Select all
[Settings]
tankname=
concuss=1
checkfamiliar=1
myfamiliar=303
engagedistance=150
stopnuke=0
mobhealth=90
shieldofmaelin=0
medtoggle=1
medpercent=35
manatomedup=70
harvestpercent=70
forceshield=1
manarobe=1
beginrobe=20
donerobe=75
tempstaff=0
staffhealth=95
stopnuke2=2
mainnuke=Strike of Solusek
endnuke=Lure of Ro
startdisplay=1
mainnukegem=gem1
endnukegem=gem2
With previous versions it did concussion; however, with the latest update, I cannot seem to get it to concussion.
Posted: Thu May 13, 2004 4:52 pm
by Azum
Hm, make sure you get a fresh copy of the macro from my first post, I just tested it out myself with concussion at 1 and its concussioning fine. To be thorough I set concussion to 0 and it chain nukes. Your .ini looks fine to me.
Posted: Thu May 13, 2004 6:52 pm
by lullimarka
thnx for te quick fix azun , u rule =)
TODO:
Posted: Thu May 13, 2004 8:43 pm
by Spanky_Monkey
TODO: Work in Progress. More automation. Expand on .ini file settings to include more options. Add more on the fly /echo toggles. Add some movement/follow code. Add an option to run the macro without an assist at all, and just nuke mobs in a certain radius at a specified health amount automatically. Once I do this, I feel this macro will be final. Open to suggestions, though.
For the radius nuke, could we check if in group and if so select the MA as delegated by group leader? Like if grouped and if defined MA assist = MA... I dunno just a thought... Also check if concussion is memmed for those of us who aren't flagged to get concussion leggings

Posted: Thu May 13, 2004 9:07 pm
by Azum
Updated afnuke.mac and afnuke.txt .INI documentation again, quite a few changes. See main post
Re: TODO:
Posted: Thu May 13, 2004 11:17 pm
by Azum
For the radius nuke, could we check if in group and if so select the MA as delegated by group leader? Like if grouped and if defined MA assist = MA... I dunno just a thought... Also check if concussion is memmed for those of us who aren't flagged to get concussion leggings

Well, I'm not the best scripter in the world (this is my first macro actually) as you can probably tell from my spaghetti code, but once I get the radius thing going, I'll see what I can do. As far as concussion with no ele legs, I'll add that in by tomorrow.
another update wuwu
Posted: Fri May 14, 2004 3:46 pm
by Azum
afnuke.mac and afnuke.txt .INI documentation updated. More nice changes and improvements. See main post.