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Posted: Thu Aug 16, 2007 11:03 am
by gimp
im sorry but you're on your own regarding the ui customization. i only posted what i'm using, take it or leave it.

Posted: Thu Aug 16, 2007 1:27 pm
by Chyld989
gimp wrote:im sorry but you're on your own regarding the ui customization. i only posted what i'm using, take it or leave it.
And don't get me wrong, I really appreciate having 99% of my UI back. Makes me feel all warm and fuzzy. I just figured I'd ask if anyone knew how to fix that particular error...I'll still be using yours in the mean time though.

Posted: Thu Aug 16, 2007 5:47 pm
by Glemtar
hehe yeah thanx for the post i did find that the old ami UI player window works in its place thanx guys

talent

Posted: Thu Aug 16, 2007 11:41 pm
by moemoe
We sure can understand that you have put a lot in too this UI, Mac, & plug-in. it would be asshame to see it fall to the way side.

We really need some talented UI Creator, Modder, & a Mac, Inc, & Plug-in Writer or may be 1, 2, or 3 guys who are talented in one or two parts or another to keep this going.

Re: talent

Posted: Fri Aug 17, 2007 6:02 am
by gimp
moemoe wrote:We sure can understand that you have put a lot in too this UI, Mac, & plug-in. it would be asshame to see it fall to the way side.

We really need some talented UI Creator, Modder, & a Mac, Inc, & Plug-in Writer or may be 1, 2, or 3 guys who are talented in one or two parts or another to keep this going.
thank you :)

unfortunately im not using krust myself anymore, i wrote another macro/plugin which i am currently using. it is very tuned for my play style and for the few classes i regularry play and i dont feel it being mature enough to post (i doubt it ever will be).

also its quite different from krust

if i were still using krust i would likely improve upon it and have something to post, but i dont :(
the only part i am using is the UI, which i have also been modified some, as you can see from the UI files i posted the other day. also i am using much more HUD info than i orginally did, so some data that was embedded in the krust UI (like in friend window) i now display in the HUD instead

Posted: Fri Aug 17, 2007 1:41 pm
by discip1e
hmm, I use partially default ui.

What files do I need to only make HoTT window and grp window function properly? I don't want the whole windowing and background scheme, just those 2 windows.

Any advice?

If I put in EQUI_Animations w/o the krust .tga's it makes my windows all gimpy looking (no pun intended).

Can I use just those 2 .xml's standalone, or do I need the Animations file?


would just test, but everytime I change any ui using loadskin, it unforgivingly ctd's. Was hoping gimp or one of you all could shed some light on this.

Re: talent

Posted: Fri Aug 17, 2007 6:01 pm
by moemoe
I am using much more HUD info than I originally did, so some data that was embedded in the krust UI (like in friend window) I now display in the HUD instead
I am myself using a HUD fairly much: named, regen?s, time, loc, speed?s, exp?s, Mac running, I am playing with other bits too, some of which came from you i think gimp. I would love to see your hud

Code: Select all

[Elements]

|Moemoe's Hud layout Not my original work. I?ve just been taking Snip bits & using 



|TOP LEFT by net stat

	LOS=3,185,0,0,255,0,${If[${Target.ID} && ${Target.LineOfSight},Target in LoS,]}
	NOLOS=3,185,0,255,0,0,${If[${Target.ID} && !${Target.LineOfSight},Target NOT in LoS,]}
	AAXP=3,185,12,0,255,0,A.A. XP - ${Float[${Me.PctAAExp}]}% ${Math.Calc[${Me.AAPoints} + ${Me.AAPointsSpent}]} Total
	XP=3,185,24,255,255,0,Reg XP. - ${Float[${Me.PctExp}]}% into ${Me.Level}
	Hunger=3,185,36,255,0,0,Hunger - ${Me.Hunger}/6000
	Thirst=3,185,48,255,0,0,Thirst - ${Me.Thirst}/6000
	GameTime=3,185,60,255,255,0,GameTime: ${GameTime.Hour}:${GameTime.Minute} - ${If[${String[${GameTime.Night}].Equal["TRUE"]},Night,Day]}
	AttackSpeed=3,185,72,0,255,0,AttackSpeed: ${Me.AttackSpeed}
	Speed=3,185,84,0,255,0,RunSpeed - ${Int[${Me.Speed}]}
	HP=3,185,96,255,0,0,${Me.CurrentHPs} of ${Me.MaxHPs} - H Regen ${Me.HPRegen}
	Mana=3,185,108,0,150,255,${Me.CurrentMana} of ${Me.MaxMana} - M Regen ${Me.ManaRegen}



|TOP ACROSS line 1	 (0)

	TargetLevel=3,280,0,255,0,0,${If[${Target.ID},${Target.Name}'s Level is ${Target.Level} - ${Target.Class} - ${Target.Race} - ${Target.PctHPs}% Health,]}
	Macro=3,660,0,255,0,0,Macro Running: ${Macro.Name}
	NS=3,910,0,255,0,0,Named mobs



|TOP ACROSS line 2 	(12)

	ZoneName=3,350,12,0,255,0,Zone - ${Zone}
	CursorItemName=3,550,12,255,255,0,${If[${Cursor.ID},Cursor - ${Cursor},]}



|TOP ACROSS line 2.5	(18)
	
	Direction=3,460,18,120,120,255,${If[${Target.ID}==NULL,"",${If[${Math.Calc[((${Me.Heading.Degrees}-${Target.HeadingTo.Degrees}+375)%360)*-1]}>-30,"   /\ /\ /\",${If[${Math.Calc[((${Me.Heading.Degrees}-${Target.HeadingTo.Degrees}+360)%360)*-1]}>-180,"< < <","      > > >"]}]}]} 



|TOP ACROSS line 3	(24)

	LocationText=3,550,24,255,120,120,My loc is: 
	Locationyxz=3,600,24,0,255,0,Y: ${Me.Y} X: ${Me.X} Z: ${Me.Z}
	HoTTText=3,350,24,25,255,0,HoTT: 
	HoTT=3,400,24,0,255,255,${Me.TargetOfTarget.PctHPs}



|TOP ACROSS line 4	(36)

	GroupLeader=3,350,36,255,0,0,${If[(${Group}>0),GroupLeader ${Group.Leader},]}
	Loc N-E-S-W=3,550,36,255,0,0,Y = North / South  X = East / West



|Nammed 	1 through 5

	Spawn1=3,820,12,255,255,0,#1    ${If[${NearestSpawn[1,npc #].Name.NotEqual["NULL"]},${NearestSpawn[1,npc #].Level},]} - ${If[${NearestSpawn[1,npc #].Name.NotEqual["NULL"]},${NearestSpawn[1,npc #].Name},]}
	Spawn2=3,820,24,0,255,0,#2    ${If[${NearestSpawn[2,npc #].Name.NotEqual["NULL"]},${NearestSpawn[2,npc #].Level},]} - ${If[${NearestSpawn[2,npc #].Name.NotEqual["NULL"]},${NearestSpawn[2,npc #].Name},]}
	Spawn3=3,820,36,255,255,0,#3    ${If[${NearestSpawn[3,npc #].Name.NotEqual["NULL"]},${NearestSpawn[3,npc #].Level},]} - ${If[${NearestSpawn[3,npc #].Name.NotEqual["NULL"]},${NearestSpawn[3,npc #].Name},]}
	Spawn4=3,820,48,0,255,0,#4    ${If[${NearestSpawn[4,npc #].Name.NotEqual["NULL"]},${NearestSpawn[4,npc #].Level},]} - ${If[${NearestSpawn[4,npc #].Name.NotEqual["NULL"]},${NearestSpawn[4,npc #].Name},]}
	Spawn5=3,820,60,255,255,0,#5    ${If[${NearestSpawn[5,npc #].Name.NotEqual["NULL"]},${NearestSpawn[5,npc #].Level},]} - ${If[${NearestSpawn[5,npc #].Name.NotEqual["NULL"]},${NearestSpawn[5,npc #].Name},]}

|Nammed 	5 through 10

	Spawn6=3,820,72,0,255,0,#6    ${If[${NearestSpawn[6,npc #].Name.NotEqual["NULL"]},${NearestSpawn[6,npc #].Level},]} - ${If[${NearestSpawn[6,npc #].Name.NotEqual["NULL"]},${NearestSpawn[6,npc #].Name},]}
	Spawn7=3,820,84,255,255,0,#7    ${If[${NearestSpawn[7,npc #].Name.NotEqual["NULL"]},${NearestSpawn[7,npc #].Level},]} - ${If[${NearestSpawn[7,npc #].Name.NotEqual["NULL"]},${NearestSpawn[7,npc #].Name},]}
	Spawn8=3,820,96,0,255,0,#8    ${If[${NearestSpawn[8,npc #].Name.NotEqual["NULL"]},${NearestSpawn[8,npc #].Level},]} - ${If[${NearestSpawn[8,npc #].Name.NotEqual["NULL"]},${NearestSpawn[8,npc #].Name},]}
	Spawn9=3,820,108,255,255,0,#9    ${If[${NearestSpawn[9,npc #].Name.NotEqual["NULL"]},${NearestSpawn[9,npc #].Level},]} - ${If[${NearestSpawn[9,npc #].Name.NotEqual["NULL"]},${NearestSpawn[9,npc #].Name},]}
	Spawn10=3,814,120,0,255,0,#10    ${If[${NearestSpawn[10,npc #].Name.NotEqual["NULL"]},${NearestSpawn[10,npc #].Level},]} - ${If[${NearestSpawn[10,npc #].Name.NotEqual["NULL"]},${NearestSpawn[10,npc #].Name},]}



|CURSOR

	CursorFollow=7,40,40,255,0,0,${If[${Cursor.ID},${Cursor},]}



[Group]

		Group =3,185,130,180,180,180,~~~~~~~~~~ GROUP ~~~~~~~~~~~
	GroupMember1 =3,185,142,255,234,008,${If[${Group.Member[1].Name.NotEqual["NULL"]},${Group.Member[1]},]} - ${If[${Group.Member[1].Name.NotEqual["NULL"]},${Group.Member[1].Level},]} - ${If[${Group.Member[1].Name.NotEqual["NULL"]},${Group.Member[1].Class},]} - ${If[${Group.Member[1].Name.NotEqual["NULL"]},${Group.Member[1].Distance},]}
	GroupMember2 =3,185,154,255,234,008,${If[${Group.Member[2].Name.NotEqual["NULL"]},${Group.Member[2]},]} - ${If[${Group.Member[2].Name.NotEqual["NULL"]},${Group.Member[2].Level},]} - ${If[${Group.Member[2].Name.NotEqual["NULL"]},${Group.Member[2].Class},]} - ${If[${Group.Member[2].Name.NotEqual["NULL"]},${Group.Member[2].Distance},]}
	GroupMember3 =3,185,166,255,234,008,${If[${Group.Member[3].Name.NotEqual["NULL"]},${Group.Member[3]},]} - ${If[${Group.Member[3].Name.NotEqual["NULL"]},${Group.Member[3].Level},]} - ${If[${Group.Member[3].Name.NotEqual["NULL"]},${Group.Member[3].Class},]} - ${If[${Group.Member[3].Name.NotEqual["NULL"]},${Group.Member[3].Distance},]}
	GroupMember4 =3,185,178,255,234,008,${If[${Group.Member[4].Name.NotEqual["NULL"]},${Group.Member[4]},]} - ${If[${Group.Member[4].Name.NotEqual["NULL"]},${Group.Member[4].Level},]} - ${If[${Group.Member[4].Name.NotEqual["NULL"]},${Group.Member[4].Class},]} - ${If[${Group.Member[4].Name.NotEqual["NULL"]},${Group.Member[4].Distance},]}
	GroupMember5 =3,185,190,255,234,008,${If[${Group.Member[5].Name.NotEqual["NULL"]},${Group.Member[5]},]} - ${If[${Group.Member[5].Name.NotEqual["NULL"]},${Group.Member[5].Level},]} - ${If[${Group.Member[5].Name.NotEqual["NULL"]},${Group.Member[5].Class},]} - ${If[${Group.Member[5].Name.NotEqual["NULL"]},${Group.Member[5].Distance},]}


    
[buffs]

		Title=3,185,120,255,0,0,Missing Buffs

	Lev=3,185,132,255,0,0,${If[!${Me.Levitating}, Levi,]}

	Dru1=3,185,144,255,0,0,${If[!${Me.Buff[Conviction].Duration},${If[!${Me.Buff[Blessing of Steeloak]},${If[!${Me.Buff[Steeloak Skin].Duration},Oak,]},]},]}
	Dru2=3,185,144,255,0,0,${If[${Me.Buff[Conviction].Duration},Oak(Conv),]}
	Dru3=3,185,144,255,0,0,${If[${Me.Buff[Hand of Conviction].Duration},Oak(Conv),]}

	Clr1=3,185,156,255,0,0,${If[!${Me.Buff[Balikor's Mark].Duration},${If[!${Me.Buff[Symbol of Balikor].Duration},${If[${Me.Buff[Blessing of Steeloak]},Balikor,]},]},]}
	Clr2=3,185,156,255,0,0,${If[!${Me.Buff[Balikor's Mark].Duration},${If[!${Me.Buff[Symbol of Balikor].Duration},${If[${Me.Buff[Steeloak Skin].Duration},Balikor,]},]},]}
	Clr3=3,185,156,255,0,0,${If[!${Me.Buff[Conviction].Duration},${If[!${Me.Buff[Hand of Conviction].Duration},${If[!${Me.Buff[Balikor's Mark].Duration},${If[!${Me.Buff[Symbol of Balikor].Duration},${If[!${Me.Buff[Blessing of Steeloak]},${If[!${Me.Buff[Steeloak Skin].Duration},Oak,]},]},]},]},]},]}
	
	Pal=3,185,168,255,0,0,${If[!{Me.Buff[Brell's Brawny Bulwark].Duration},Brells,]}

	Shm=3,185,180,255,0,0,${If[!{Me.Buff[Talisman of Wunshi].Duration},Wunshi,]}
	Shm1=3,185,180,255,0,0,${If[!{Me.Buff[Wunshi's Focusing].Duration},Wunshi,]}

	Bst=3,185,192,255,0,0,${If[!{Me.Buff[Spiritual Ascendance].Duration},Bst crack,]}



[testing to see if i like]

//PullHelper 
	PullHelpText=3,185,120,0,255,0,Mob Adds: 
	PullHelp=3,185,132,0,255,255,${If[${Target.CleanName.NotEqual[NULL]},${SpawnCount[NPC Loc ${Target.X} {Target.Y} Radius 25]} total MOBs,]} 



[Palaa]

MGBtext=3,160,194,255,234,8,Mass Group Buff
MGBreadytext=3,280,194,0,255,0,${If[${String[${Me.AltAbilityReady[Mass Group Buff]}].Equal["TRUE"]},Ready,]}
MGBnotready=3,280,194,255,0,0,${If[${String[${Me.AltAbilityReady[Mass Group Buff]}].Equal["TRUE"]}, ,Available in ${Me.AltAbilityTimer[Mass Group Buff].TimeHMS}]}

C5AAtext=3,160,206,255,234,8,Divine Stun
C5greenreadytext=3,280,206,0,255,0,${If[${String[${Me.AltAbilityReady[Divine Stun]}].Equal["TRUE"]},Ready,]}
C5Rednotready=3,280,206,255,0,0,${If[${String[${Me.AltAbilityReady[Divine Stun]}].Equal["TRUE"]}, ,Available in ${Me.AltAbilityTimer[Divine Stun].TimeHMS}]}

RC3text=3,160,218,255,234,8,Act of Valor
RC3greenreadytext=3,280,218,0,255,0,${If[${String[${Me.AltAbilityReady[Act of Valor]}].Equal["TRUE"]},Ready,]}
RC3Rednotready=3,280,218,255,0,0,${If[${String[${Me.AltAbilityReady[Act of Valor]}].Equal["TRUE"]}, ,Available in ${Me.AltAbilityTimer[Act of Valor].TimeHMS}]}

SCAAtext=3,160,230,255,234,8,Hand of Piety
SCgreenreadytext=3,280,230,0,255,0,${If[${String[${Me.AltAbilityReady[Hand of Piety]}].Equal["TRUE"]},Ready,]}
SCRednotready=3,280,230,255,0,0,${If[${String[${Me.AltAbilityReady[Hand of Piety]}].Equal["TRUE"]}, ,Available in ${Me.AltAbilityTimer[Hand of Piety].TimeHMS}]}

callAAtext=3,160,242,255,234,8,Pious Supplication
callgreenreadytext=3,280,242,0,255,0,${If[${String[${Me.AltAbilityReady[Pious Supplication]}].Equal["TRUE"]},Ready,]}
callRednotready=3,280,242,255,0,0,${If[${String[${Me.AltAbilityReady[Pious Supplication]}].Equal["TRUE"]}, ,Available in ${Me.AltAbilityTimer[Pious Supplication].TimeHMS}]}

Roottext=3,160,254,255,234,8,Radiant Cure
Rootgreenreadytext=3,280,254,0,255,0,${If[${String[${Me.AltAbilityReady[Radiant Cure]}].Equal["TRUE"]},Ready,]}
Rootredready=3,280,254,255,0,0,${If[${String[${Me.AltAbilityReady[Radiant Cure]}].Equal["TRUE"]}, ,Available in ${Me.AltAbilityTimer[Radiant Cure].TimeHMS}]}

Beartext=3,160,266,255,234,8,Purification
Beargreenreadytext=3,280,266,0,255,0,${If[${String[${Me.AltAbilityReady[Purification]}].Equal["TRUE"]},Ready,]}
BearRednotready=3,280,266,255,0,0,${If[${String[${Me.AltAbilityReady[Purification]}].Equal["TRUE"]}, ,Available in ${Me.AltAbilityTimer[Purification].TimeHMS}]}

SMAAtext=3,160,278,255,234,8,Origin
SMgreenreadytext=3,280,278,0,255,0,${If[${String[${Me.AltAbilityReady[Origin]}].Equal["TRUE"]},Ready,]}
SMRednotready=3,280,278,255,0,0,${If[${String[${Me.AltAbilityReady[Origin]}].Equal["TRUE"]}, ,Available in ${Me.AltAbilityTimer[Origin].TimeHMS}]}

call1AAtext=3,160,290,255,234,8,Celestial Stun
call1greenreadytext=3,280,290,0,255,0,${If[${String[${Me.AltAbilityReady[Celestial Stun]}].Equal["TRUE"]},Ready,]}
call1Rednotready=3,280,290,255,0,0,${If[${String[${Me.AltAbilityReady[Celestial Stun]}].Equal["TRUE"]}, ,Available in ${Me.AltAbilityTimer[Celestial Stun].TimeHMS}]}

otext=3,160,302,255,234,8,Hand of Devotion
oreadytext=3,280,302,0,255,0,${If[${String[${Me.AltAbilityReady[Hand of Devotion]}].Equal["TRUE"]},Ready,]}
onotready=3,280,302,255,0,0,${If[${String[${Me.AltAbilityReady[Hand of Devotion]}].Equal["TRUE"]}, ,Available in ${Me.AltAbilityTimer[Hand of Devotion].TimeHMS}]}


[MQ2HUD]
Last=Elements
SkipParse=1
CheckINI=10
UpdateInBackground=on
ClassHUD=on
ZoneHUD=on

Give credit to the wrighters, i just have a bunch of copy & pasted Snip bits here

Posted: Fri Aug 17, 2007 6:20 pm
by fearless
Why do I have the feeling you aren't using the standard zip file?

blotted dir

Posted: Fri Aug 17, 2007 11:04 pm
by moemoe
Duno i have been surching all over for HuD.iNi's & still am looking for new & cool stuff but boy is my main mq dir geting blotted

Posted: Sun Aug 19, 2007 6:52 am
by gimp
here's my hud for my druid, its my main toon which i raid with so several infos displayed are raid related. as you can see i display missing buffs in hud, for this you need a recent mq2krust.dll, that exposes that data. i posted a working one with source some weeks ago in this thread if you look for it.

Code: Select all

ZoneStatsText=3,140,2, 255,234,8,[ ${SpawnCount[pc]} PC in zone ]
ZoneStatsPCs=3,140,12, 255,234,8,[ ${SpawnCount[pc radius 200]} PC near ]
ZoneStatsNPCs=3,140,22, 255,234,8,[ ${SpawnCount[npc radius 200 los]} mobs near ]
ZoneStatsCorpses=3,140,32, 255,234,8,[ ${SpawnCount[corpse radius 200]} corpses near ]

Drunkness=3,800,80, 255,234,8,${If[${Me.Drunk},-=[ DRUNK: ${Me.Drunk} ]=--,]}
MyState=3,800,100, 255,234,8,${If[${Me.State.NotEqual[STAND]},-=[ ${Me.State} ]=--,]}
Stunned=3,800,120, 255,30,30,${If[${Me.Stunned},STUNNED,]}

XLoc=3,230, 2,255,234,8,X: ${Me.X}
YLoc=3,230,12,255,234,8,Y: ${Me.Y}
ZLoc=3,230,22,255,234,8,Z: ${Me.Z}

MeleeBuffs=3,812, 0,255,234,8,Melee: ${Krust.MeleeBuffs}
CasterBuffs=3,808,10,255,234,8,Caster: ${Krust.CasterBuffs}
ResistBuffs=3,804,20,255,234,8,Resists: ${Krust.ResistBuffs}

TanksStats=3,4, 22,255,234,8,WAR: ${SpawnCount[pc Warrior radius 200]} PAL: ${SpawnCount[pc Paladin radius 200]} SHD: ${SpawnCount[pc Shadowknight radius 200]}
HealerStats=3,4, 32,255,234,8,CLR: ${SpawnCount[pc Cleric radius 200]} DRU: ${SpawnCount[pc Druid radius 200]} SHM: ${SpawnCount[pc Shaman radius 200]}
RaidStatus=3,295,24,255,234,8,${If[${Raid.Members},RL ${Raid.Leader}    [ ${Raid.Members} in raid ],,]}
GroupStatus=3,295,34,255,234,8,Group ${Raid.Member[${Me}].Group} - GL ${Group.Leader.Name}

CoStext=3,100,220,255,234,8,GoS . . . .
CoSready=3,145,220,0,255,0,${If[${Me.AltAbilityReady[Convergence of Spirits]},OK,]}
CoSnotready=3,145,220,255,0,0,${If[${Me.AltAbilityReady[Convergence of Spirits]}, ,${Me.AltAbilityTimer[Convergence of Spirits].TimeHMS}]}

RCtext=3,100,230,255,234,8,Cure . . .
RCready=3,145,230,0,255,0,${If[${Me.AltAbilityReady[Radiant Cure]},OK,]}
RCnotready=3,145,230,255,0,0,${If[${Me.AltAbilityReady[Radiant Cure]}, ,${Me.AltAbilityTimer[Radiant Cure].TimeHMS}]} 

SCtext=3,100,240,255,234,8,Silent . . .
SCready=3,145,240,0,255,0,${If[${Me.AltAbilityReady[Silent Casting]},OK,]}
SCnotready=3,145,240,255,0,0,${If[${Me.AltAbilityReady[Silent Casting]}, ,${Me.AltAbilityTimer[Silent Casting].TimeHMS}]}

Boontext=3,100,250,255,234,8,Boon . . .
Boonready=3,145,250,0,255,0,${If[${Me.AltAbilityReady[Nature's Boon]},OK,]}
Boonnotready=3,145,250,255,0,0,${If[${Me.AltAbilityReady[Nature's Boon]}, ,${Me.AltAbilityTimer[Nature's Boon].TimeHMS}]}

;--- dps etc
Beartext=3,100,310,255,234,8,Bear . . .
Bearready=3,145,310,0,255,0,${If[${Me.AltAbilityReady[Nature's Guardian]},OK,]}
Bearnotready=3,145,310,255,0,0,${If[${Me.AltAbilityReady[Nature's Guardian]}, ,${Me.AltAbilityTimer[Nature's Guardian].TimeHMS}]}

Reztext=3,100,320,255,234,8,Rez . . . .
Rezready=3,145,320,0,255,0,${If[${Me.AltAbilityReady[Call of the Wild]},OK,]}
Reznotready=3,145,320,255,0,0,${If[${Me.AltAbilityReady[Call of the Wild]}, ,${Me.AltAbilityTimer[Call of the Wild].TimeHMS}]}

MGBtext=3,100,330,255,234,8,MGB . . .
MGBready=3,145,330,0,255,0,${If[${Me.AltAbilityReady[Mass Group Buff]},OK,]}
MGBnotready=3,145,330,255,0,0,${If[${Me.AltAbilityReady[Mass Group Buff]}, ,${Me.AltAbilityTimer[Mass Group Buff].TimeHMS}]}

Exodustext=3,100,340,255,234,8,Exodus .
Exodusready=3,145,340,0,255,0,${If[${Me.AltAbilityReady[Exodus]},OK,]}
Exodusnotready=3,145,340,255,0,0,${If[${Me.AltAbilityReady[Exodus]}, ,${Me.AltAbilityTimer[Exodus].TimeHMS}]}

Lessontext=3,100,350,255,234,8,Lesson .
Lessonready=3,145,350,0,255,0,${If[${Me.AltAbilityReady[Lesson of the Devoted]},OK,]}
Lessonnotready=3,145,350,255,0,0,${If[${Me.AltAbilityReady[Lesson of the Devoted]}, ,${Me.AltAbilityTimer[Lesson of the Devoted].TimeHMS}]}

Posted: Thu Aug 23, 2007 10:52 pm
by Gnits
Anyone manage to modify the old player window window to work with this latest patch?

Posted: Fri Sep 07, 2007 3:48 am
by Krakin
Perhaps Im a noob. OK I am a noob. After the latest Sony fu**** um patch the Krust UI works fine except for the loot window on death. When I die and go to loot my corpse I can't see all the gear and I cant resize the window or scroll to see it. I have been swapping to default UI just to loot my damn corpse, which during raids is going to get tedious.

Anyone know how to fix this?

Posted: Fri Sep 07, 2007 9:27 am
by SKY
Should be able to replace the bad window in your Krust UI folder with the window from the default UI folder.

Posted: Fri Sep 07, 2007 12:19 pm
by Krakin
That would be fine. any idea what that window is? What file?

Posted: Sat Sep 08, 2007 12:18 am
by SKY
I'd go with Loot window to start. EQUI_LootWnd looks like it may be the culprit.