NecroFarm v0.3.0b - Basic pet class hunt/farm script

Macro depository for macros written before the user variable changes that broke all of them.

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Scrime
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a ghoul
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Post by Scrime » Wed Oct 01, 2003 9:35 pm

v0.3.0b is up, lemme know how it works for you.

Release Notes for v0.3.0b
* NOTE: This is considered a beta release, it still needs some more testing. Use at your own risk, please report any problems. Enjoy and macro responsibly.

* Hunt distance is now a constant (cHuntDistance) that you can set at the beginning of the script. This is the maxiumum distance away from you that the script will look for a new target. Set to 99999 for no max distance.

* In the anti-ks code, when looking at our targets assisted target, it will look at the name and if the name contains the word "corpse" it will disregard the assist and attack anyway.

* In the anti-ks code, if a mob it tries to target becomes invalid because it is not full health or is currently attacking someone it will not be considered the next time thru the loop.

* Aggro'd mob protection. If we have a mob aggro'd on us, then the script will select that mob as our next target to kill AFTER we are done with out current target before doing a normal search for a hunt target.

* Continuous target re-evaluation. As long as we are moving towards our target, the script will keeping looking for closer targets. This makes it so that we wont run past newly spawned valid targets on our way to our current target (which is farther away).

* Script now backs away from a target if it gets too close to us (too close range defined as cTooCloseRange)