Fight.mac (my Monk Quick Fighter script)

Macro depository for macros written before the user variable changes that broke all of them.

Moderator: MacroQuest Developers

Shin Noir
a ghoul
a ghoul
Posts: 90
Joined: Tue Aug 05, 2003 8:18 pm

Post by Shin Noir » Fri Aug 08, 2003 5:37 pm

Thank Valerian. I read readme.html a while ago but I keep forgetting it's a great reference for commands. Yes, I should RTFM again lol.

And the "Bouncing" is the part I really disliked about the auto-walk code. I noticed it too, but even though it bounces it still gets the job done... May need to totally revamp the walking code to make it more effective at measure fighting positions. I'm not sure what you could do except maybe have it stop from the mob earlier to stop this.

Draekz
a hill giant
a hill giant
Posts: 263
Joined: Thu Aug 01, 2002 6:07 pm
Location: Winnipeg, Manitoba, Canada

Post by Draekz » Mon Aug 25, 2003 3:41 am

All i can i say about this macro is....wow..

I am DEFNITELY loving the exp part...thats very sweet..specially for someone soloing whos wondering how long or how many more to ding..

very very cool..i like :D


Anyway, just thought i'd give my input.. thanks!

dReakz

Shin Noir
a ghoul
a ghoul
Posts: 90
Joined: Tue Aug 05, 2003 8:18 pm

Post by Shin Noir » Thu Sep 04, 2003 7:15 pm

Cool thanks for the compliment..
Another one for you to play around with (if you like) is:

http://macroquest2.com/phpBB2/viewtopic.php?t=2831

This is my "more advanced" version of the one above... I'm unsure on it's working state though, haven't played EQ since the latest patch =/

blakbelt
a lesser mummy
a lesser mummy
Posts: 70
Joined: Wed Aug 27, 2003 12:40 pm
Location: Scotland UK

Post by blakbelt » Fri Sep 05, 2003 12:15 pm

how do i alter this for aa exp instead of normal - both my main chars are 65 and on the aa grind???
Blakbelt

Shin Noir
a ghoul
a ghoul
Posts: 90
Joined: Tue Aug 05, 2003 8:18 pm

Post by Shin Noir » Fri Sep 05, 2003 7:17 pm

blakbelt wrote:how do i alter this for aa exp instead of normal - both my main chars are 65 and on the aa grind???
replace all $char(exp) entries with $char(aa,exp)

easy as that :)

Oh yes, does anyone have any features they'd like to see added to this script?

I'm thinking about changing the npc.ini to a new character generated one.
So if you run the script as a character named "Bob", it will create the file
"X:\[your macroquest folder]\macros\Bob.ini" and log all kills in there.
Then you can run the script on multiple characters and not worry about the total kills stacking both of them together. Comments?