Jay Script Libiary - Auto Rogue Script V1.04

Macro depository for macros written before the user variable changes that broke all of them.

Moderator: MacroQuest Developers

gee
decaying skeleton
decaying skeleton
Posts: 1
Joined: Tue Jul 08, 2003 11:56 am

Post by gee » Tue Jul 08, 2003 12:04 pm

The script works great, but one problem I've seen on slower computers running the rogue in the background is the rogue runs all over hell trying to get positioned.

Any suggestions on tweaking the macro to make this go away?

It looked like this the section is where a change would need to be made:

Code: Select all

   /if n $target(distance)>15 /sendkey down up      |If target is farther then 13 move foward 
   /if n $target(distance)<6 /sendkey down down     |If target is closer then 6 move back 
   /if n $target(distance)<10 /sendkey up up        |If target is closer then 10 stop moving foward 
   /if n $target(distance)>9 /sendkey up down       |If target is farther then 9 stop moving back 
   
I think what would work is if there was a way to limit the amount of time that the script will simulate a key press. What it looks like is going on is the rogue is moving foward, getting too close, then moving backwards, then getting too far away...etc.

Epsilon
a lesser mummy
a lesser mummy
Posts: 61
Joined: Wed Apr 30, 2003 5:46 pm

Post by Epsilon » Tue Sep 09, 2003 5:49 pm

this is the best and most usefull script i ever tried...it just makes me wanna ask every rogue in my guild if i can borrow their account in exchange for some exp..with this i can easily 6 box War, cleric, shaman, enchanter and 2 rogues..yes im playing on 6 computers

i just miss 1 thing from this script tho and it would be something to make the rogues go back to camp when mob is dead, you know if an unsnared mob walks away and they kill it then they would be far from the camp..well not that far but you know what i mean.

thanks Jay for an awesome script

fwiggles
a hill giant
a hill giant
Posts: 161
Joined: Mon Jun 17, 2002 8:29 pm

Post by fwiggles » Tue Sep 09, 2003 6:13 pm

it could be done with /face loc y,x or somethin like that. then add a goto, think there is one in routines.mac. I think it would be cool to add waypoints with the new INI function and make waypoints for dungeons etc, maybe even extract them somehow from the EQ maps. then you could run from point a to point b even if it was twisty =P
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Epsilon
a lesser mummy
a lesser mummy
Posts: 61
Joined: Wed Apr 30, 2003 5:46 pm

Post by Epsilon » Wed Sep 10, 2003 8:07 am

:cry: this script crashes EQ when i try to start it now after the LDON release :cry: