Moderator: MacroQuest Developers
ie.../leash 100 Your beast will only travel 100ft from the point at which you issued the command and return to that point when no mob is detected./leash <distance> - Activate leash with <distance> ft.
/leash <distance> <master> - Activate leash w/a master
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|- We could be on a leash, if so move 1s closer to our stake point (or master)
/if (${doLeash} && !${Target.Type.Equal[NPC]} && !${Me.Combat}) {
/if (${leashholder.Equal[Nobody]} && (${Math.Distance[${Me.Y},${Me.X}:${stakeY},${stakeX}]}>10)) {
/echo Moving closer to the Stake... ${Math.Distance[${Me.Y},${Me.X}:${stakeY},${stakeX}]} ft. away
/face ${If[${Me.Underwater},,nolook]} loc ${stakeY},${stakeX}
/keypress forward hold
/delay 1s ${Math.Distance[${Me.Y},${Me.X}:${stakeY},${stakeX}]}<10
/keypress forward
/if (${Math.Distance[${Me.Y},${Me.X}:${stakeY},${stakeX}]}<10) {
/echo Arrived near the Stake.
/face fast ${If[${Me.Underwater},,nolook]} away loc ${stakeY},${stakeX}
/if (${Me.PctMana} < 25 && ${Me.Standing} && !${Me.Combat} && !${Me.Casting}) /sit
}
} If there is no distance or leashing = FALSE, then herein lies the problem.LeashLength=150
Leashing=FALSE
Post what you have and we can take a look at it.Quizara wrote:I have just started to use this for my bstie and it works great. I just would like to know how to add Frenzy to the self buffs. I have tried a few times to modify the script with no luck. If you have any input that would be great.

I am having this same exact problem.
I tried this macro recently and my beast wont attack or send in pet. i tried it with /assist both on and off. If it was on, it immediately attacked as soon as the target was acquired, and if it was off, the bst didnt attack at all, just "stuck" to the target. any suggestions?
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/declare SpellPetBuffAA outer "Hobble of Spirits" Code: Select all
/declare SpellPetBuffAA outer "Fetter of Spirts" with this fix, it didnt cast any hobble spell, when I changed the spirts to spirits, i get You dont not have that ability and USING AA ABILITY: NULLmystikule wrote:changetoCode: Select all
/declare SpellPetBuffAA outer "Hobble of Spirits"Code: Select all
/declare SpellPetBuffAA outer "Fetter of Spirts"
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/if (!${Me.PetBuff[${SpellPetBuffAA}]} && ${Me.AltAbilityReady[${SpellPetBuffAA}]}) /call Cast ${SpellPetBuffAA} "alt" correct wrote:${Me.AltAbilityReady[${SpellPetBuffAA}]}
incorrect wrote:${AltAbilityReady[${SpellPetBuffAA}]}