OLD THREAD: krust (UI, macro & plugin)

Forum for posting custom UIs, portions of UIs, and HUD stuff using MQ's enhancements.

Moderator: MacroQuest Developers

aristocle
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Post by aristocle » Mon Jul 04, 2005 3:16 pm

Has anyone been able to increase the size of the target window so that it will show full names,or even make it show guild names under target player names?

eclipsed
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Post by eclipsed » Tue Jul 05, 2005 5:18 pm

when you gonna include the timers in the buff window? i like yer screenshot much man cant wait till its part of the set. btw as usual /bow great ui/mac

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gimp
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Post by gimp » Tue Jul 05, 2005 6:17 pm

eclipsed wrote:when you gonna include the timers in the buff window? i like yer screenshot much man cant wait till its part of the set. btw as usual /bow great ui/mac
sorry the last 2 releases were just quick fixes to get krust working with the latest patch, plus whatever i happened to add/fix from last release until now.
the only things i touched in the ui files since is basically making the krust dara window a bit wider, and a new buff window. will upload the new ui stuff tomorrow mate

eclipsed
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Post by eclipsed » Tue Jul 05, 2005 9:49 pm

excellent

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gimp
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krust UI update 2005.07.06

Post by gimp » Wed Jul 06, 2005 7:48 am

Updated the UI files
Includes new buff window:
* Displays buff duration timers
* Ability to add description to buffs

Put something like this in krust.ini to use it:

Code: Select all

[DebuffNotes]
Wind of Tashanian=RC1/PB
Malo=RC1

;mpg raid trial arcania:
Imprecision=PB
Rigidity=PB
Curse of Misfortune=RGC/RC6
Impurity=cant fix
it looks like this:
Image

see first post for download link

SiatX
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Post by SiatX » Fri Jul 15, 2005 10:29 pm

gimp, my spell icons in buffwindow doesnt show after your update, and hitting alt while having mouse over buffwindow CTD's me, any ideas?

MoMom
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Post by MoMom » Fri Jul 15, 2005 11:46 pm

Try increasing the size of the buff window.
The icons show up once you do this, but makes the window larger than before. :)

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gimp
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Post by gimp » Sat Jul 16, 2005 7:11 am

yea what momom said, the CTD in this case im quite certain is thanks to sony dev's excellent coding skillz

SiatX
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Post by SiatX » Sat Jul 16, 2005 8:19 am

MoMom wrote:Try increasing the size of the buff window.
The icons show up once you do this, but makes the window larger than before. :)
Thanks fixed it, and bigger is just better for me, the UI is kinda small in 1600x1200 :P

f0ok
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Post by f0ok » Sat Jul 16, 2005 11:35 pm

I have been searching but I cant find an answer anywhere. I took all day getting MQ compiled but now I am getting an error using it with this UI. All the windows are showing "Unknown Label 9999" in areas like player class, level, direction, krust dats pops up and all info says same thing "Unknown Label 9999".. Any ideas what I did? I followed everything exact. I thought

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Night Hawk
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Post by Night Hawk » Sat Jul 16, 2005 11:38 pm

do you have MQ2Labels plugin running?

Clueless_Coder
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Post by Clueless_Coder » Sun Jul 17, 2005 12:36 am

f0ok wrote:I have been searching but I cant find an answer anywhere. I took all day getting MQ compiled but now I am getting an error using it with this UI. All the windows are showing "Unknown Label 9999" in areas like player class, level, direction, krust dats pops up and all info says same thing "Unknown Label 9999".. Any ideas what I did? I followed everything exact. I thought
Yes it may sound stupid to ask this but are you sure MQ2 is actually running? With no errors?

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gimp
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Post by gimp » Sun Jul 17, 2005 11:42 am

f0ok wrote:I have been searching but I cant find an answer anywhere. I took all day getting MQ compiled but now I am getting an error using it with this UI. All the windows are showing "Unknown Label 9999" in areas like player class, level, direction, krust dats pops up and all info says same thing "Unknown Label 9999".. Any ideas what I did? I followed everything exact. I thought
this is unrelated to krust ui, learn how to compile mq elsewhere in the forums

eclipsed
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Post by eclipsed » Mon Jul 18, 2005 5:09 pm

Krust UI runnin like a champ for me :) as always

Moeymoejoe
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Post by Moeymoejoe » Mon Aug 08, 2005 5:42 am

Does anyone knwo how to set he 2 heights for the depth filter in the map? i dont see any controls with this ui.