OLD THREAD: krust (UI, macro & plugin)

Forum for posting custom UIs, portions of UIs, and HUD stuff using MQ's enhancements.

Moderator: MacroQuest Developers

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gimp
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Post by gimp » Sat Jun 04, 2005 9:04 am

ok sorry for late reply:
funbot wrote:I have ClickyGauntletsOfBattle set to 0, but it is still casting the 30% haste.
i found a bug which caused this, next uploaded version will contain the fix
funbot wrote:I noticed that the clickies normally refresh themselves every minute, but sometimes during the raid, they would stop refreshing, not sure if itsdue to death or whatever.
if you look at the gimp_clickies.inc module you can see several clickies are just not refrshed if you are in a raid, because i felt they serve no use when you are raiding
funbot wrote:/assistma is working great, however sometimes, it just stops working. I am not sure if its after deaths, or changing MA, I couldn't get it to work, other then restarting the macro. That would fix it. Also, if the MA first selected a mob, I pressed /assistma, and then MA would switch, even if I would /assistma again, the mobs would not switch.
/assistma was bugged in the first version i uploaded here i remember. are you using the latest version?

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Post by funbot » Sat Jun 04, 2005 12:23 pm

Thanks for the reply, with all the traffic in this thread, its easy to miss questions. :)

Here are the answers in order:

Great.

I see. Is it possible to add entries in the ini that toggle that?

Yes, I am.

p00n
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Post by p00n » Sat Jun 04, 2005 5:16 pm

Is the AA section of anyone else's Inv window not showing AA's correctly? mine shows 0spent + 0unspent = 0 AA's

eclipsed
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Post by eclipsed » Sat Jun 04, 2005 5:46 pm

my AA is showing correct

funbot
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Post by funbot » Sat Jun 04, 2005 10:03 pm

Showing fine.

DigitalMocking
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Post by DigitalMocking » Sun Jun 19, 2005 8:28 pm

duh question, fixed.
Last edited by DigitalMocking on Sun Jun 19, 2005 11:39 pm, edited 1 time in total.

DigitalMocking
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Post by DigitalMocking » Sun Jun 19, 2005 8:33 pm

p00n wrote:Is the AA section of anyone else's Inv window not showing AA's correctly? mine shows 0spent + 0unspent = 0 AA's
I just started using the UI today, and I have the same thing. I'm not running the macros or .inc files, that may be the issue.

funbot
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Post by funbot » Mon Jun 20, 2005 1:26 pm

Actually regarding the aa's I am noticing the following issue. The total spent aas are short the DoN aas.

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gimp
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Post by gimp » Tue Jun 21, 2005 11:42 am

funbot wrote:Actually regarding the aa's I am noticing the following issue. The total spent aas are short the DoN aas.
There's no DoN aa's to "spend", so these dont count :)

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gimp
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Post by gimp » Tue Jun 21, 2005 11:46 am

DigitalMocking wrote:
p00n wrote:Is the AA section of anyone else's Inv window not showing AA's correctly? mine shows 0spent + 0unspent = 0 AA's
I just started using the UI today, and I have the same thing. I'm not running the macros or .inc files, that may be the issue.
this is a odd one. the inventory window XML is just displaying the ${Me.TotalAAs} and ${Me.SpentAAs} or what the variable names is again (am not at home to verify the names at the moment). this is not, at least directly a issue to krust i would guess. i have noticed some variables not working, or working from time to time in mq latley. for example ${Me.AmIGroupLeader} always seem to return false for me, i have to check by /if (${Me.ID} == ${Group.Leader.ID}, or something similar...), and for my warrior i noticed that code to see if Bazu Bellow is ready works perfectly one session, and the next session it's always false. maybe some eq data gets mapped wrongly into mq memory from time to time, i honestly don't know.

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Post by Moeymoejoe » Mon Jun 27, 2005 10:06 pm

Anyone able to get vieable maps with this UI? Most of the ones i pull up, from mapfiend, have a lot of dark components so labels and walls are invisible.

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gimp
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Post by gimp » Tue Jun 28, 2005 6:51 am

make the map window a bit transparent

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Post by gohan4 » Tue Jun 28, 2005 3:12 pm

I think something is wrong with SOE on this one, even with default and some other UIs I have used it seems the map window won't do shit. On all 4 of my instances of EQ I was able to manipulate the map settings once. Not sure if something happened since then to make all 4 not work (seems very unlikly being 4 instances of EQ) or if SOE has messed somethting up.

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gimp
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2005.07.03 macro update

Post by gimp » Sun Jul 03, 2005 6:06 am

This version works with the new MQ2.
Every piece of the code havent been tested yet (runs fine here so far), please post here if some code generates errors.

Changes 2005.07.03:
* krust.mac:
* Fixed event handling when camping out, so script will no longer sometimes stand you up for having FM.

* gimp_buffrequests.inc:
* Added DontBuffWhenBusy=1 INI setting. If set it will not buff people who ask for buffs when you are busy.
* Minor bugfixes

* gimp_metabolism.inc:
* Don't try force feed when loot window is open

* gimp_debuffinfo.inc:
* Some more debuffs recognized

* gimp_consent.inc:
* Removed consent code. Use the new auto consent settings instead

* all code:
* Updated to not use the ${String} TLO

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gimp
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2005.07.04 macro update

Post by gimp » Sun Jul 03, 2005 9:03 pm

what's new:
* i forgot to include krust.mac in yesterday's update (if you upgraded by overwriting existing files, you should redownload this zip)
* a minor fix or 2