Forum for posting custom UIs, portions of UIs, and HUD stuff using MQ's enhancements.
Moderator: MacroQuest Developers
-
gimp
- a grimling bloodguard

- Posts: 584
- Joined: Fri Oct 29, 2004 9:28 am
- Location: internet
Post
by gimp » Thu Jun 02, 2005 8:47 am
funbot wrote:
In FindShrinkClicky method in gimp_clickies.inc, move the Ant potions and Anizok Minimizing Device to the end. Why use them if you have something that doesn't run out of charges.
thats how it work already, but not the way you think
the topmost entry gets overwritten by the next entry if it is found, so the entry at bottom of the list will be used if it is found
When you start the script, notice the lines:
gimp_clickies.inc initialized
* Shrinker: Itemname
in the MQ2 window
funbot wrote:
In BuffedRunSpeed method in gimp_clickies.inc, Spirit of Eagle is 60 runspeed, not 55, and Flight of Eagles is 65, not 55.
the numbers arent actually used in the code, but fixed :O
Last edited by
gimp on Thu Jun 02, 2005 10:20 am, edited 3 times in total.
-
gimp
- a grimling bloodguard

- Posts: 584
- Joined: Fri Oct 29, 2004 9:28 am
- Location: internet
Post
by gimp » Thu Jun 02, 2005 8:51 am
funbot wrote:Just thought of an enhancement request... I have been using Solaria UI for over a year (also based on vert) and they had xp and aa xp bars at the bottom of the player window. Any chance of adding that?
nope. if u dont like the ui pieces, use your own mods or whatnot, i like it this way :)
funbot wrote:There were couple of things that didnt work smoothly like some of my clickies, but I want to get more details there.
please post which clickies are not working, and please try out todays version of the code before pointing out nonworking clickies :)
funbot wrote:One huge request would be to add the buff durations to the buff window and right align the buff names instead of centering them.
its on the to-do list but i suck at xml, help appericiated!
funbot wrote:Also, could you add the Haste %, Run speed %, and Levi flag to the Friends window?
i'll look into that, dont know how easy total haste is to calculate, or if its available in mq already
-
gimp
- a grimling bloodguard

- Posts: 584
- Joined: Fri Oct 29, 2004 9:28 am
- Location: internet
Post
by gimp » Thu Jun 02, 2005 10:16 am
macro changes 2005.06.02:
NOTE!: INI syntax for several clickies have changed, please read below.
Also the gimp_clickies.inc had a major rehaul, please post any clickies related problems
* gimp_dps.inc:
* Fixes to healed-me counter
* gimp_clickies.inc:
* Now only refreshes one clicky at a time
* Resumes sitting if sitting before checking clicky-buff status
* Rewritten atk buff clickies code. All atk clickies in game should now be supported,
Turn on auto usage with useClickyAttack=1 under [Playername] in krust.ini
* Rewritten ds clickies code. All ds clickies in game should now be supported,
Turn on auto usage with useClickyDS=1 under [Playername] in krust.ini
* Added resist clickies code.
Turn on auto usage with useClickyResists=1 under [Playername] in krust.ini
* NOTE: Some stacking issues with clickies might still exist, please contact me if you notice anything strange
* gimp_buffstatus.inc:
* Fixed: HASTE buff status for melee buffs for non-int&wis casters
* gimp_assist.inc:
* Added: /lootmycorpse command, shamelessly stolen from ARCH.MAC
* krust.ini:
* Added level 70 beastlord, shaman & enchanter buffrequests templates
+ Minor UI changes
-
funbot
- orc pawn

- Posts: 16
- Joined: Fri Feb 04, 2005 9:38 am
Post
by funbot » Thu Jun 02, 2005 3:05 pm
Thanks for the fast responses. I'll try out the new version when I get home tonight. I will also play around with adding the duration to the buffs in the buff window and will upload it if/when I get it to work.
Thanks again.
-
funbot
- orc pawn

- Posts: 16
- Joined: Fri Feb 04, 2005 9:38 am
Post
by funbot » Thu Jun 02, 2005 3:06 pm
Just remembered what else I had issues with last night. I was able to set the MA with /ma command no problem. But when I tried doing /assistma, it didn't do anything. Any thoughts?
Edit: As I downloaded the new version and was looking at what changed in the krust.ini file, I noticed that I had two section for my warrior. One at the top that I modified, and one that was created at the bottom. The bottom one had MA set correctly, but the top one was set to NULL. I wonder if that caused /assistma not to work, even though MA was showing up correctly in the friends window. But the generation of the 2nd section definitely doesnt seem right.
-
gimp
- a grimling bloodguard

- Posts: 584
- Joined: Fri Oct 29, 2004 9:28 am
- Location: internet
Post
by gimp » Thu Jun 02, 2005 9:02 pm
funbot wrote:Just remembered what else I had issues with last night. I was able to set the MA with /ma command no problem. But when I tried doing /assistma, it didn't do anything. Any thoughts?
Edit: As I downloaded the new version and was looking at what changed in the krust.ini file, I noticed that I had two section for my warrior. One at the top that I modified, and one that was created at the bottom. The bottom one had MA set correctly, but the top one was set to NULL. I wonder if that caused /assistma not to work, even though MA was showing up correctly in the friends window. But the generation of the 2nd section definitely doesnt seem right.
yea make them into one section
-
funbot
- orc pawn

- Posts: 16
- Joined: Fri Feb 04, 2005 9:38 am
Post
by funbot » Thu Jun 02, 2005 11:27 pm
OK.. after the whole night of raiding, this is what I have observed:
I have ClickyGauntletsOfBattle set to 0, but it is still casting the 30% haste.
I noticed that the clickies normally refresh themselves every minute, but sometimes during the raid, they would stop refreshing, not sure if itsdue to death or whatever.
/assistma is working great, however sometimes, it just stops working. I am not sure if its after deaths, or changing MA, I couldn't get it to work, other then restarting the macro. That would fix it. Also, if the MA first selected a mob, I pressed /assistma, and then MA would switch, even if I would /assistma again, the mobs would not switch.
The info that goes into MQ2 window is just PRICELESS! /bow
Do the shrink commands work now?
I also added the duration timers to the EQUI_BuffWindow.xml file. Works like a charm, but I want to adjust the placement a bit more, till I post it here.
Thanks again
-
funbot
- orc pawn

- Posts: 16
- Joined: Fri Feb 04, 2005 9:38 am
Post
by funbot » Fri Jun 03, 2005 3:03 pm
Here is the tested EQUI_BuffWindow.xml with Duration timers. I have added the title so it can easily be dragged. You will need to move the left and right borders till it looks right. I left it sizable so that people who have less then 25 (lol) buffs can easily size it vertically to suit them.
Part 1 of 2:
Code: Select all
<?xml version = "1.0"?>
<XML ID = "EQInterfaceDefinitionLanguage">
<Schema xmlns = "EverQuestData" xmlns:dt = "EverQuestDataTypes"/>
<Button item = "BW_Buff0_Button">
<ScreenID>Buff0</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>3</Y>
</Location>
<Size>
<CX>168</CX>
<CY>20</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--</TooltipReference>-->
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/> -->
<ButtonDrawTemplate>
<Normal>BlueIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<!--
<SoundPressed/>
<SoundUp/>
<SoundFlyby/>
-->
<DecalOffset>
<X>0</X>
<Y>0</Y>
</DecalOffset>
<DecalSize>
<CX>20</CX>
<CY>20</CY>
</DecalSize>
</Button>
<Button item = "BW_Buff1_Button">
<ScreenID>Buff1</ScreenID>
<!--<Font>3</Font> -->
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>3</Y>
</Location>
<Size>
<CX>168</CX>
<CY>20</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/> -->
<Style_Checkbox>false</Style_Checkbox>
<RadioGroup/>
<ButtonDrawTemplate>
<Normal>RedIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<!--
<SoundPressed/>
<SoundUp/>
<SoundFlyby/>
-->
<DecalOffset>
<X>0</X>
<Y>0</Y>
</DecalOffset>
<DecalSize>
<CX>20</CX>
<CY>20</CY>
</DecalSize>
</Button>
<Button item = "BW_Buff2_Button">
<ScreenID>Buff2</ScreenID>
<!--<Font>3</Font> -->
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>3</Y>
</Location>
<Size>
<CX>168</CX>
<CY>20</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/> -->
<Style_Checkbox>false</Style_Checkbox>
<RadioGroup/>
<ButtonDrawTemplate>
<Normal>RedIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<!--
<SoundPressed/>
<SoundUp/>
<SoundFlyby/>
-->
<DecalOffset>
<X>0</X>
<Y>0</Y>
</DecalOffset>
<DecalSize>
<CX>20</CX>
<CY>20</CY>
</DecalSize>
</Button>
<Button item = "BW_Buff3_Button">
<ScreenID>Buff3</ScreenID>
<!--<Font>3</Font> -->
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>49</Y>
</Location>
<Size>
<CX>168</CX>
<CY>20</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/> -->
<Style_Checkbox>false</Style_Checkbox>
<RadioGroup/>
<ButtonDrawTemplate>
<Normal>BlueIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<!-- Default and not used
<SoundPressed/>
<SoundUp/>
<SoundFlyby/>
-->
<DecalOffset>
<X>0</X>
<Y>0</Y>
</DecalOffset>
<DecalSize>
<CX>20</CX>
<CY>20</CY>
</DecalSize>
</Button>
<Button item = "BW_Buff4_Button">
<ScreenID>Buff4</ScreenID>
<!--<Font>3</Font> Default -->
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>49</Y>
</Location>
<Size>
<CX>168</CX>
<CY>20</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<TooltipReference/>
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/> Default -->
<ButtonDrawTemplate>
<Normal>RedIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<!--Default
<SoundPressed/>
<SoundUp/>
<SoundFlyby/>
-->
<DecalOffset>
<X>0</X>
<Y>0</Y>
</DecalOffset>
<DecalSize>
<CX>20</CX>
<CY>20</CY>
</DecalSize>
</Button>
<Button item = "BW_Buff5_Button">
<ScreenID>Buff5</ScreenID>
<!--<Font>3</Font> Default -->
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>49</Y>
</Location>
<Size>
<CX>168</CX>
<CY>20</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/> Default -->
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/> Default -->
<ButtonDrawTemplate>
<Normal>RedIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<!--
<SoundPressed/>
<SoundUp/>
<SoundFlyby/>
-->
<DecalOffset>
<X>0</X>
<Y>0</Y>
</DecalOffset>
<DecalSize>
<CX>20</CX>
<CY>20</CY>
</DecalSize>
</Button>
<Button item = "BW_Buff6_Button">
<ScreenID>Buff6</ScreenID>
<!--<Font>3</Font> Default -->
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>95</Y>
</Location>
<Size>
<CX>168</CX>
<CY>20</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<TooltipReference/>
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/> Default -->
<ButtonDrawTemplate>
<Normal>BlueIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<!--
<SoundPressed/>
<SoundUp/>
<SoundFlyby/>
-->
<DecalOffset>
<X>0</X>
<Y>0</Y>
</DecalOffset>
<DecalSize>
<CX>20</CX>
<CY>20</CY>
</DecalSize>
</Button>
<Button item = "BW_Buff7_Button">
<ScreenID>Buff7</ScreenID>
<!--<Font>3</Font> Use defaults -->
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>95</Y>
</Location>
<Size>
<CX>168</CX>
<CY>20</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/> Use defaults -->
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/> Use Defaults -->
<ButtonDrawTemplate>
<Normal>RedIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<!-- Use defaults
<SoundPressed/>
<SoundUp/>
<SoundFlyby/>
-->
<DecalOffset>
<X>0</X>
<Y>0</Y>
</DecalOffset>
<DecalSize>
<CX>20</CX>
<CY>20</CY>
</DecalSize>
</Button>
<Button item = "BW_Buff8_Button">
<ScreenID>Buff8</ScreenID>
<!--<Font>3</Font> Defaults-->
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>95</Y>
</Location>
<Size>
<CX>168</CX>
<CY>20</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/> Use default -->
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/>Use default-->
<ButtonDrawTemplate>
<Normal>RedIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<!--
<SoundPressed/>
<SoundUp/>
<SoundFlyby/>
-->
<DecalOffset>
<X>0</X>
<Y>0</Y>
</DecalOffset>
<DecalSize>
<CX>20</CX>
<CY>20</CY>
</DecalSize>
</Button>
<Button item = "BW_Buff9_Button">
<ScreenID>Buff9</ScreenID>
<!--<Font>3</Font>Use Defaults -->
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>141</Y>
</Location>
<Size>
<CX>168</CX>
<CY>20</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/> Use Defaults -->
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/> -->
<ButtonDrawTemplate>
<Normal>BlueIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<!--
<SoundPressed/>
<SoundUp/>
<SoundFlyby/>
-->
<DecalOffset>
<X>0</X>
<Y>0</Y>
</DecalOffset>
<DecalSize>
<CX>20</CX>
<CY>20</CY>
</DecalSize>
</Button>
<Button item = "BW_Buff10_Button">
<ScreenID>Buff10</ScreenID>
<!--<Font>3</Font> -->
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>141</Y>
</Location>
<Size>
<CX>168</CX>
<CY>20</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/>-->
<ButtonDrawTemplate>
<Normal>RedIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<!--
<SoundPressed/>
<SoundUp/>
<SoundFlyby/>
-->
<DecalOffset>
<X>0</X>
<Y>0</Y>
</DecalOffset>
<DecalSize>
<CX>20</CX>
<CY>20</CY>
</DecalSize>
</Button>
<Button item = "BW_Buff11_Button">
<ScreenID>Buff11</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>141</Y>
</Location>
<Size>
<CX>168</CX>
<CY>20</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/>-->
<ButtonDrawTemplate>
<Normal>RedIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<!--
<SoundPressed/>
<SoundUp/>
<SoundFlyby/>
-->
<DecalOffset>
<X>0</X>
<Y>0</Y>
</DecalOffset>
<DecalSize>
<CX>20</CX>
<CY>20</CY>
</DecalSize>
</Button>
<Button item = "BW_Buff12_Button">
<ScreenID>Buff12</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>187</Y>
</Location>
<Size>
<CX>168</CX>
<CY>20</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/>-->
<ButtonDrawTemplate>
<Normal>BlueIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<!--
<SoundPressed/>
<SoundUp/>
<SoundFlyby/>
-->
<DecalOffset>
<X>0</X>
<Y>0</Y>
</DecalOffset>
<DecalSize>
<CX>20</CX>
<CY>20</CY>
</DecalSize>
</Button>
<Button item = "BW_Buff13_Button">
<ScreenID>Buff13</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>187</Y>
</Location>
<Size>
<CX>168</CX>
<CY>20</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/>-->
<ButtonDrawTemplate>
<Normal>RedIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<!--
<SoundPressed/>
<SoundUp/>
<SoundFlyby/>
-->
<DecalOffset>
<X>0</X>
<Y>0</Y>
</DecalOffset>
<DecalSize>
<CX>20</CX>
<CY>20</CY>
</DecalSize>
</Button>
<Button item = "BW_Buff14_Button">
<ScreenID>Buff14</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>187</Y>
</Location>
<Size>
<CX>168</CX>
<CY>20</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/>-->
<ButtonDrawTemplate>
<Normal>RedIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<!--
<SoundPressed/>
<SoundUp/>
<SoundFlyby/>
-->
<DecalOffset>
<X>0</X>
<Y>0</Y>
</DecalOffset>
<DecalSize>
<CX>20</CX>
<CY>20</CY>
</DecalSize>
</Button>
<Button item = "BW_Buff15_Button">
<ScreenID>Buff15</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>233</Y>
</Location>
<Size>
<CX>168</CX>
<CY>20</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/> -->
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/> -->
<ButtonDrawTemplate>
<Normal>BlueIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<!--
<SoundPressed/>
<SoundUp/>
<SoundFlyby/>
-->
<DecalOffset>
<X>0</X>
<Y>0</Y>
</DecalOffset>
<DecalSize>
<CX>20</CX>
<CY>20</CY>
</DecalSize>
</Button>
<Button item = "BW_Buff16_Button">
<ScreenID>Buff16</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>233</Y>
</Location>
<Size>
<CX>168</CX>
<CY>20</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/> -->
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/> -->
<ButtonDrawTemplate>
<Normal>RedIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<!--
<SoundPressed/>
<SoundUp/>
<SoundFlyby/>
-->
<DecalOffset>
<X>0</X>
<Y>0</Y>
</DecalOffset>
<DecalSize>
<CX>20</CX>
<CY>20</CY>
</DecalSize>
</Button>
<Button item = "BW_Buff17_Button">
<ScreenID>Buff17</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>233</Y>
</Location>
<Size>
<CX>168</CX>
<CY>20</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/> -->
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/> -->
<ButtonDrawTemplate>
<Normal>RedIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<!--
<SoundPressed/>
<SoundUp/>
<SoundFlyby/>
-->
<DecalOffset>
<X>0</X>
<Y>0</Y>
</DecalOffset>
<DecalSize>
<CX>20</CX>
<CY>20</CY>
</DecalSize>
</Button>
<Button item = "BW_Buff18_Button">
<ScreenID>Buff18</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>279</Y>
</Location>
<Size>
<CX>168</CX>
<CY>20</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/> -->
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/> -->
<ButtonDrawTemplate>
<Normal>BlueIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<!--
<SoundPressed/>
<SoundUp/>
<SoundFlyby/>
-->
<DecalOffset>
<X>0</X>
<Y>0</Y>
</DecalOffset>
<DecalSize>
<CX>20</CX>
<CY>20</CY>
</DecalSize>
</Button>
<Button item = "BW_Buff19_Button">
<ScreenID>Buff19</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>279</Y>
</Location>
<Size>
<CX>168</CX>
<CY>20</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/> -->
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/> -->
<ButtonDrawTemplate>
<Normal>RedIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<!--
<SoundPressed/>
<SoundUp/>
<SoundFlyby/>
-->
<DecalOffset>
<X>0</X>
<Y>0</Y>
</DecalOffset>
<DecalSize>
<CX>20</CX>
<CY>20</CY>
</DecalSize>
</Button>
<Button item = "BW_Buff20_Button">
<ScreenID>Buff20</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>3</Y>
</Location>
<Size>
<CX>168</CX>
<CY>20</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<Style_Checkbox>false</Style_Checkbox>
<ButtonDrawTemplate>
<Normal>BlueIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<DecalOffset>
<X>0</X>
<Y>0</Y>
</DecalOffset>
<DecalSize>
<CX>20</CX>
<CY>20</CY>
</DecalSize>
</Button>
<Button item = "BW_Buff21_Button">
<ScreenID>Buff21</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>3</Y>
</Location>
<Size>
<CX>168</CX>
<CY>20</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<Style_Checkbox>false</Style_Checkbox>
<ButtonDrawTemplate>
<Normal>BlueIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<DecalOffset>
<X>0</X>
<Y>0</Y>
</DecalOffset>
<DecalSize>
<CX>20</CX>
<CY>20</CY>
</DecalSize>
</Button>
<Button item = "BW_Buff22_Button">
<ScreenID>Buff22</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>3</Y>
</Location>
<Size>
<CX>168</CX>
<CY>20</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<Style_Checkbox>false</Style_Checkbox>
<ButtonDrawTemplate>
<Normal>BlueIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<DecalOffset>
<X>0</X>
<Y>0</Y>
</DecalOffset>
<DecalSize>
<CX>20</CX>
<CY>20</CY>
</DecalSize>
</Button>
<Button item = "BW_Buff23_Button">
<ScreenID>Buff23</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>3</Y>
</Location>
<Size>
<CX>168</CX>
<CY>20</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<Style_Checkbox>false</Style_Checkbox>
<ButtonDrawTemplate>
<Normal>BlueIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<DecalOffset>
<X>0</X>
<Y>0</Y>
</DecalOffset>
<DecalSize>
<CX>20</CX>
<CY>20</CY>
</DecalSize>
</Button>
<Button item = "BW_Buff24_Button">
<ScreenID>Buff24</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>3</Y>
</Location>
<Size>
<CX>168</CX>
<CY>20</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<Style_Checkbox>false</Style_Checkbox>
<ButtonDrawTemplate>
<Normal>BlueIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<DecalOffset>
<X>0</X>
<Y>0</Y>
</DecalOffset>
<DecalSize>
<CX>20</CX>
<CY>20</CY>
</DecalSize>
</Button>
-
funbot
- orc pawn

- Posts: 16
- Joined: Fri Feb 04, 2005 9:38 am
Post
by funbot » Fri Jun 03, 2005 3:46 pm
Part 2 of 2
Code: Select all
<Label item ="BW_Buff0">
<ScreenID>Buff0Label</ScreenID>
<EQType>500</EQType>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>22</X>
<Y>3</Y>
</Location>
<Size>
<CX>119</CX>
<CY>14</CY>
</Size>
<Text></Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item ="BW_Buff1">
<ScreenID>Buff1Label</ScreenID>
<EQType>501</EQType>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>26</X>
<Y>24</Y>
</Location>
<Size>
<CX>119</CX>
<CY>14</CY>
</Size>
<Text></Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item ="BW_Buff2">
<ScreenID>Buff2Label</ScreenID>
<EQType>502</EQType>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>22</X>
<Y>45</Y>
</Location>
<Size>
<CX>119</CX>
<CY>14</CY>
</Size>
<Text></Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item ="BW_Buff3">
<ScreenID>Buff3Label</ScreenID>
<EQType>503</EQType>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>22</X>
<Y>66</Y>
</Location>
<Size>
<CX>119</CX>
<CY>14</CY>
</Size>
<Text></Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item ="BW_Buff4">
<ScreenID>Buff4Label</ScreenID>
<EQType>504</EQType>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>22</X>
<Y>87</Y>
</Location>
<Size>
<CX>119</CX>
<CY>14</CY>
</Size>
<Text></Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item ="BW_Buff5">
<ScreenID>Buff5Label</ScreenID>
<EQType>505</EQType>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>22</X>
<Y>108</Y>
</Location>
<Size>
<CX>119</CX>
<CY>14</CY>
</Size>
<Text></Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item ="BW_Buff6">
<ScreenID>Buff6Label</ScreenID>
<EQType>506</EQType>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>22</X>
<Y>129</Y>
</Location>
<Size>
<CX>119</CX>
<CY>14</CY>
</Size>
<Text></Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item ="BW_Buff7">
<ScreenID>Buff7Label</ScreenID>
<EQType>507</EQType>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>22</X>
<Y>150</Y>
</Location>
<Size>
<CX>119</CX>
<CY>14</CY>
</Size>
<Text></Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item ="BW_Buff8">
<ScreenID>Buff8Label</ScreenID>
<EQType>508</EQType>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>22</X>
<Y>171</Y>
</Location>
<Size>
<CX>119</CX>
<CY>14</CY>
</Size>
<Text></Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item ="BW_Buff9">
<ScreenID>Buff9Label</ScreenID>
<EQType>509</EQType>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>22</X>
<Y>192</Y>
</Location>
<Size>
<CX>119</CX>
<CY>14</CY>
</Size>
<Text></Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item ="BW_Buff10">
<ScreenID>Buff10Label</ScreenID>
<EQType>510</EQType>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>22</X>
<Y>213</Y>
</Location>
<Size>
<CX>119</CX>
<CY>14</CY>
</Size>
<Text></Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item ="BW_Buff11">
<ScreenID>Buff11Label</ScreenID>
<EQType>511</EQType>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>22</X>
<Y>234</Y>
</Location>
<Size>
<CX>119</CX>
<CY>14</CY>
</Size>
<Text></Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item ="BW_Buff12">
<ScreenID>Buff12Label</ScreenID>
<EQType>512</EQType>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>22</X>
<Y>255</Y>
</Location>
<Size>
<CX>119</CX>
<CY>14</CY>
</Size>
<Text></Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item ="BW_Buff13">
<ScreenID>Buff13Label</ScreenID>
<EQType>513</EQType>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>22</X>
<Y>276</Y>
</Location>
<Size>
<CX>119</CX>
<CY>14</CY>
</Size>
<Text></Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item ="BW_Buff14">
<ScreenID>Buff14Label</ScreenID>
<EQType>514</EQType>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>22</X>
<Y>297</Y>
</Location>
<Size>
<CX>119</CX>
<CY>14</CY>
</Size>
<Text></Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item ="BW_Buff15">
<ScreenID>Buff15Label</ScreenID>
<EQType>515</EQType>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>22</X>
<Y>318</Y>
</Location>
<Size>
<CX>119</CX>
<CY>14</CY>
</Size>
<Text></Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item ="BW_Buff16">
<ScreenID>Buff16Label</ScreenID>
<EQType>516</EQType>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>22</X>
<Y>339</Y>
</Location>
<Size>
<CX>119</CX>
<CY>14</CY>
</Size>
<Text></Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item ="BW_Buff17">
<ScreenID>Buff17Label</ScreenID>
<EQType>517</EQType>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>22</X>
<Y>360</Y>
</Location>
<Size>
<CX>119</CX>
<CY>14</CY>
</Size>
<Text></Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item ="BW_Buff18">
<ScreenID>Buff18Label</ScreenID>
<EQType>518</EQType>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>22</X>
<Y>381</Y>
</Location>
<Size>
<CX>119</CX>
<CY>14</CY>
</Size>
<Text></Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item ="BW_Buff19">
<ScreenID>Buff19Label</ScreenID>
<EQType>519</EQType>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>22</X>
<Y>402</Y>
</Location>
<Size>
<CX>119</CX>
<CY>14</CY>
</Size>
<Text></Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item ="BW_Buff20">
<ScreenID>Buff20Label</ScreenID>
<EQType>520</EQType>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>22</X>
<Y>423</Y>
</Location>
<Size>
<CX>119</CX>
<CY>14</CY>
</Size>
<Text></Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item ="BW_Buff21">
<ScreenID>Buff21Label</ScreenID>
<EQType>521</EQType>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>22</X>
<Y>444</Y>
</Location>
<Size>
<CX>119</CX>
<CY>14</CY>
</Size>
<Text></Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item ="BW_Buff22">
<ScreenID>Buff22Label</ScreenID>
<EQType>522</EQType>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>22</X>
<Y>465</Y>
</Location>
<Size>
<CX>119</CX>
<CY>14</CY>
</Size>
<Text></Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item ="BW_Buff23">
<ScreenID>Buff23Label</ScreenID>
<EQType>523</EQType>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>22</X>
<Y>486</Y>
</Location>
<Size>
<CX>119</CX>
<CY>14</CY>
</Size>
<Text></Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item ="BW_Buff24">
<ScreenID>Buff24Label</ScreenID>
<EQType>524</EQType>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>22</X>
<Y>507</Y>
</Location>
<Size>
<CX>119</CX>
<CY>14</CY>
</Size>
<Text></Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item ="BW_Dur0">
<ScreenID>Dur0Label</ScreenID>
<EQType>9999</EQType>
<Font>1</Font>
<TooltipReference>${Me.Buff[1].Duration.Time}</TooltipReference>
<Location>
<X>140</X>
<Y>3</Y>
</Location>
<Size>
<CX>30</CX>
<CY>14</CY>
</Size>
<Text></Text>
<TextColor>
<R>0</R>
<G>240</G>
<B>0</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item ="BW_Dur1">
<ScreenID>Dur1Label</ScreenID>
<EQType>9999</EQType>
<Font>1</Font>
<TooltipReference>${Me.Buff[2].Duration.Time}</TooltipReference>
<Location>
<X>140</X>
<Y>24</Y>
</Location>
<Size>
<CX>30</CX>
<CY>14</CY>
</Size>
<Text></Text>
<TextColor>
<R>0</R>
<G>240</G>
<B>0</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item ="BW_Dur2">
<ScreenID>Dur2Label</ScreenID>
<EQType>9999</EQType>
<Font>1</Font>
<TooltipReference>${Me.Buff[3].Duration.Time}</TooltipReference>
<Location>
<X>140</X>
<Y>45</Y>
</Location>
<Size>
<CX>30</CX>
<CY>14</CY>
</Size>
<Text></Text>
<TextColor>
<R>0</R>
<G>240</G>
<B>0</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item ="BW_Dur3">
<ScreenID>Dur3Label</ScreenID>
<EQType>9999</EQType>
<Font>1</Font>
<TooltipReference>${Me.Buff[4].Duration.Time}</TooltipReference>
<Location>
<X>140</X>
<Y>66</Y>
</Location>
<Size>
<CX>30</CX>
<CY>14</CY>
</Size>
<Text></Text>
<TextColor>
<R>0</R>
<G>240</G>
<B>0</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item ="BW_Dur4">
<ScreenID>Dur4Label</ScreenID>
<EQType>9999</EQType>
<Font>1</Font>
<TooltipReference>${Me.Buff[5].Duration.Time}</TooltipReference>
<Location>
<X>140</X>
<Y>87</Y>
</Location>
<Size>
<CX>30</CX>
<CY>14</CY>
</Size>
<Text></Text>
<TextColor>
<R>0</R>
<G>240</G>
<B>0</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item ="BW_Dur5">
<ScreenID>Dur5Label</ScreenID>
<EQType>9999</EQType>
<Font>1</Font>
<TooltipReference>${Me.Buff[6].Duration.Time}</TooltipReference>
<Location>
<X>140</X>
<Y>108</Y>
</Location>
<Size>
<CX>30</CX>
<CY>14</CY>
</Size>
<Text></Text>
<TextColor>
<R>0</R>
<G>240</G>
<B>0</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item ="BW_Dur6">
<ScreenID>Dur6Label</ScreenID>
<EQType>9999</EQType>
<Font>1</Font>
<TooltipReference>${Me.Buff[7].Duration.Time}</TooltipReference>
<Location>
<X>140</X>
<Y>129</Y>
</Location>
<Size>
<CX>30</CX>
<CY>14</CY>
</Size>
<Text></Text>
<TextColor>
<R>0</R>
<G>240</G>
<B>0</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item ="BW_Dur7">
<ScreenID>Dur7Label</ScreenID>
<EQType>9999</EQType>
<Font>1</Font>
<TooltipReference>${Me.Buff[8].Duration.Time}</TooltipReference>
<Location>
<X>140</X>
<Y>150</Y>
</Location>
<Size>
<CX>30</CX>
<CY>14</CY>
</Size>
<Text></Text>
<TextColor>
<R>0</R>
<G>240</G>
<B>0</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item ="BW_Dur8">
<ScreenID>Dur8Label</ScreenID>
<EQType>9999</EQType>
<Font>1</Font>
<TooltipReference>${Me.Buff[9].Duration.Time}</TooltipReference>
<Location>
<X>140</X>
<Y>171</Y>
</Location>
<Size>
<CX>30</CX>
<CY>14</CY>
</Size>
<Text></Text>
<TextColor>
<R>0</R>
<G>240</G>
<B>0</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item ="BW_Dur9">
<ScreenID>Dur9Label</ScreenID>
<EQType>9999</EQType>
<Font>1</Font>
<TooltipReference>${Me.Buff[10].Duration.Time}</TooltipReference>
<Location>
<X>140</X>
<Y>192</Y>
</Location>
<Size>
<CX>30</CX>
<CY>14</CY>
</Size>
<Text></Text>
<TextColor>
<R>0</R>
<G>240</G>
<B>0</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item ="BW_Dur10">
<ScreenID>Dur10Label</ScreenID>
<EQType>9999</EQType>
<Font>1</Font>
<TooltipReference>${Me.Buff[11].Duration.Time}</TooltipReference>
<Location>
<X>140</X>
<Y>213</Y>
</Location>
<Size>
<CX>30</CX>
<CY>14</CY>
</Size>
<Text></Text>
<TextColor>
<R>0</R>
<G>240</G>
<B>0</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item ="BW_Dur11">
<ScreenID>Dur11Label</ScreenID>
<EQType>9999</EQType>
<Font>1</Font>
<TooltipReference>${Me.Buff[12].Duration.Time}</TooltipReference>
<Location>
<X>140</X>
<Y>234</Y>
</Location>
<Size>
<CX>30</CX>
<CY>14</CY>
</Size>
<Text></Text>
<TextColor>
<R>0</R>
<G>240</G>
<B>0</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item ="BW_Dur12">
<ScreenID>Dur12Label</ScreenID>
<EQType>9999</EQType>
<Font>1</Font>
<TooltipReference>${Me.Buff[13].Duration.Time}</TooltipReference>
<Location>
<X>140</X>
<Y>255</Y>
</Location>
<Size>
<CX>30</CX>
<CY>14</CY>
</Size>
<Text></Text>
<TextColor>
<R>0</R>
<G>240</G>
<B>0</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item ="BW_Dur13">
<ScreenID>Dur13Label</ScreenID>
<EQType>9999</EQType>
<Font>1</Font>
<TooltipReference>${Me.Buff[14].Duration.Time}</TooltipReference>
<Location>
<X>140</X>
<Y>276</Y>
</Location>
<Size>
<CX>30</CX>
<CY>14</CY>
</Size>
<Text></Text>
<TextColor>
<R>0</R>
<G>240</G>
<B>0</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item ="BW_Dur14">
<ScreenID>Dur14Label</ScreenID>
<EQType>9999</EQType>
<Font>1</Font>
<TooltipReference>${Me.Buff[15].Duration.Time}</TooltipReference>
<Location>
<X>140</X>
<Y>297</Y>
</Location>
<Size>
<CX>30</CX>
<CY>14</CY>
</Size>
<Text></Text>
<TextColor>
<R>0</R>
<G>240</G>
<B>0</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item ="BW_Dur15">
<ScreenID>Dur15Label</ScreenID>
<EQType>9999</EQType>
<Font>1</Font>
<TooltipReference>${Me.Buff[16].Duration.Time}</TooltipReference>
<Location>
<X>140</X>
<Y>318</Y>
</Location>
<Size>
<CX>30</CX>
<CY>14</CY>
</Size>
<Text></Text>
<TextColor>
<R>0</R>
<G>240</G>
<B>0</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item ="BW_Dur16">
<ScreenID>Dur16Label</ScreenID>
<EQType>9999</EQType>
<Font>1</Font>
<TooltipReference>${Me.Buff[17].Duration.Time}</TooltipReference>
<Location>
<X>140</X>
<Y>339</Y>
</Location>
<Size>
<CX>30</CX>
<CY>14</CY>
</Size>
<Text></Text>
<TextColor>
<R>0</R>
<G>240</G>
<B>0</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item ="BW_Dur17">
<ScreenID>Dur17Label</ScreenID>
<EQType>9999</EQType>
<Font>1</Font>
<TooltipReference>${Me.Buff[18].Duration.Time}</TooltipReference>
<Location>
<X>140</X>
<Y>360</Y>
</Location>
<Size>
<CX>30</CX>
<CY>14</CY>
</Size>
<Text></Text>
<TextColor>
<R>0</R>
<G>240</G>
<B>0</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item ="BW_Dur18">
<ScreenID>Dur18Label</ScreenID>
<EQType>9999</EQType>
<Font>1</Font>
<TooltipReference>${Me.Buff[19].Duration.Time}</TooltipReference>
<Location>
<X>140</X>
<Y>381</Y>
</Location>
<Size>
<CX>30</CX>
<CY>14</CY>
</Size>
<Text></Text>
<TextColor>
<R>0</R>
<G>240</G>
<B>0</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item ="BW_Dur19">
<ScreenID>Dur19Label</ScreenID>
<EQType>9999</EQType>
<Font>1</Font>
<TooltipReference>${Me.Buff[20].Duration.Time}</TooltipReference>
<Location>
<X>140</X>
<Y>402</Y>
</Location>
<Size>
<CX>30</CX>
<CY>14</CY>
</Size>
<Text></Text>
<TextColor>
<R>0</R>
<G>240</G>
<B>0</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item ="BW_Dur20">
<ScreenID>Dur20Label</ScreenID>
<EQType>9999</EQType>
<Font>1</Font>
<TooltipReference>${Me.Buff[21].Duration.Time}</TooltipReference>
<Location>
<X>140</X>
<Y>423</Y>
</Location>
<Size>
<CX>30</CX>
<CY>14</CY>
</Size>
<Text></Text>
<TextColor>
<R>0</R>
<G>240</G>
<B>0</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item ="BW_Dur21">
<ScreenID>Dur21Label</ScreenID>
<EQType>9999</EQType>
<Font>1</Font>
<TooltipReference>${Me.Buff[22].Duration.Time}</TooltipReference>
<Location>
<X>140</X>
<Y>444</Y>
</Location>
<Size>
<CX>30</CX>
<CY>14</CY>
</Size>
<Text></Text>
<TextColor>
<R>0</R>
<G>240</G>
<B>0</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item ="BW_Dur22">
<ScreenID>Dur22Label</ScreenID>
<EQType>9999</EQType>
<Font>1</Font>
<TooltipReference>${Me.Buff[23].Duration.Time}</TooltipReference>
<Location>
<X>140</X>
<Y>465</Y>
</Location>
<Size>
<CX>30</CX>
<CY>14</CY>
</Size>
<Text></Text>
<TextColor>
<R>0</R>
<G>240</G>
<B>0</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item ="BW_Dur23">
<ScreenID>Dur23Label</ScreenID>
<EQType>9999</EQType>
<Font>1</Font>
<TooltipReference>${Me.Buff[24].Duration.Time}</TooltipReference>
<Location>
<X>140</X>
<Y>486</Y>
</Location>
<Size>
<CX>30</CX>
<CY>14</CY>
</Size>
<Text></Text>
<TextColor>
<R>0</R>
<G>240</G>
<B>0</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item ="BW_Dur24">
<ScreenID>Dur24Label</ScreenID>
<EQType>9999</EQType>
<Font>1</Font>
<TooltipReference>${Me.Buff[25].Duration.Time}</TooltipReference>
<Location>
<X>140</X>
<Y>507</Y>
</Location>
<Size>
<CX>30</CX>
<CY>14</CY>
</Size>
<Text></Text>
<TextColor>
<R>0</R>
<G>240</G>
<B>0</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Screen item = "BuffWindow">
<!--<ScreenID/>-->
<Text>Effects</Text>
<RelativePosition>false</RelativePosition>
<Location>
<X>496</X>
<Y>230</Y>
</Location>
<Size>
<CX>168</CX>
<CY>325</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>true</Style_Transparent>
<DrawTemplate>WDT_RoundedNoTitle</DrawTemplate>
<Style_Titlebar>true</Style_Titlebar>
<Style_Closebox>false</Style_Closebox>
<Style_Minimizebox>false</Style_Minimizebox>
<Style_Border>true</Style_Border>
<Style_Sizable>true</Style_Sizable>
<Pieces>BW_Buff0_Button</Pieces>
<Pieces>BW_Buff1_Button</Pieces>
<Pieces>BW_Buff2_Button</Pieces>
<Pieces>BW_Buff3_Button</Pieces>
<Pieces>BW_Buff4_Button</Pieces>
<Pieces>BW_Buff5_Button</Pieces>
<Pieces>BW_Buff6_Button</Pieces>
<Pieces>BW_Buff7_Button</Pieces>
<Pieces>BW_Buff8_Button</Pieces>
<Pieces>BW_Buff9_Button</Pieces>
<Pieces>BW_Buff10_Button</Pieces>
<Pieces>BW_Buff11_Button</Pieces>
<Pieces>BW_Buff12_Button</Pieces>
<Pieces>BW_Buff13_Button</Pieces>
<Pieces>BW_Buff14_Button</Pieces>
<Pieces>BW_Buff15_Button</Pieces>
<Pieces>BW_Buff16_Button</Pieces>
<Pieces>BW_Buff17_Button</Pieces>
<Pieces>BW_Buff18_Button</Pieces>
<Pieces>BW_Buff19_Button</Pieces>
<Pieces>BW_Buff20_Button</Pieces>
<Pieces>BW_Buff21_Button</Pieces>
<Pieces>BW_Buff22_Button</Pieces>
<Pieces>BW_Buff23_Button</Pieces>
<Pieces>BW_Buff24_Button</Pieces>
<Pieces>BW_Buff0</Pieces>
<Pieces>BW_Buff1</Pieces>
<Pieces>BW_Buff2</Pieces>
<Pieces>BW_Buff3</Pieces>
<Pieces>BW_Buff4</Pieces>
<Pieces>BW_Buff5</Pieces>
<Pieces>BW_Buff6</Pieces>
<Pieces>BW_Buff7</Pieces>
<Pieces>BW_Buff8</Pieces>
<Pieces>BW_Buff9</Pieces>
<Pieces>BW_Buff10</Pieces>
<Pieces>BW_Buff11</Pieces>
<Pieces>BW_Buff12</Pieces>
<Pieces>BW_Buff13</Pieces>
<Pieces>BW_Buff14</Pieces>
<Pieces>BW_Buff15</Pieces>
<Pieces>BW_Buff16</Pieces>
<Pieces>BW_Buff17</Pieces>
<Pieces>BW_Buff18</Pieces>
<Pieces>BW_Buff19</Pieces>
<Pieces>BW_Buff20</Pieces>
<Pieces>BW_Buff21</Pieces>
<Pieces>BW_Buff22</Pieces>
<Pieces>BW_Buff23</Pieces>
<Pieces>BW_Buff24</Pieces>
<Pieces>BW_Dur0</Pieces>
<Pieces>BW_Dur1</Pieces>
<Pieces>BW_Dur2</Pieces>
<Pieces>BW_Dur3</Pieces>
<Pieces>BW_Dur4</Pieces>
<Pieces>BW_Dur5</Pieces>
<Pieces>BW_Dur6</Pieces>
<Pieces>BW_Dur7</Pieces>
<Pieces>BW_Dur8</Pieces>
<Pieces>BW_Dur9</Pieces>
<Pieces>BW_Dur10</Pieces>
<Pieces>BW_Dur11</Pieces>
<Pieces>BW_Dur12</Pieces>
<Pieces>BW_Dur13</Pieces>
<Pieces>BW_Dur14</Pieces>
<Pieces>BW_Dur15</Pieces>
<Pieces>BW_Dur16</Pieces>
<Pieces>BW_Dur17</Pieces>
<Pieces>BW_Dur18</Pieces>
<Pieces>BW_Dur19</Pieces>
<Pieces>BW_Dur20</Pieces>
<Pieces>BW_Dur21</Pieces>
<Pieces>BW_Dur22</Pieces>
<Pieces>BW_Dur23</Pieces>
<Pieces>BW_Dur24</Pieces>
</Screen>
</XML>
-
gimp
- a grimling bloodguard

- Posts: 584
- Joined: Fri Oct 29, 2004 9:28 am
- Location: internet
Post
by gimp » Fri Jun 03, 2005 4:14 pm
sweet work!
i played around with it a bit and came out with this, i'll include in next update:

-
eclipsed
- orc pawn

- Posts: 27
- Joined: Mon May 09, 2005 5:28 pm
Post
by eclipsed » Fri Jun 03, 2005 5:14 pm
absolutly love this UI, only complaint i have is the spell gems bar, any chance you could add the name of each spell next to the gem?
-
Clueless_Coder
- a hill giant

- Posts: 192
- Joined: Wed Aug 25, 2004 3:18 pm
Post
by Clueless_Coder » Fri Jun 03, 2005 5:28 pm
eclipsed wrote:absolutly love this UI, only complaint i have is the spell gems bar, any chance you could add the name of each spell next to the gem?
Could always do what I've done and build that into your HUD. Takes a wee bit of fiddling to get the exact lineup but I've got my spells set to match my castbar including name, number of casts available and if it's in range of the target and in LoS right there on my screen
-
funbot
- orc pawn

- Posts: 16
- Joined: Fri Feb 04, 2005 9:38 am
Post
by funbot » Fri Jun 03, 2005 8:07 pm
Great :)... This way it will be less wide.
I agree with CC's post regarding the spell gem bar. My friend who is using it for Cleric need the names badly :)
-
gimp
- a grimling bloodguard

- Posts: 584
- Joined: Fri Oct 29, 2004 9:28 am
- Location: internet
Post
by gimp » Fri Jun 03, 2005 11:53 pm
how about this? you can specify notes to buffs/debuffs in ini as you like

-
funbot
- orc pawn

- Posts: 16
- Joined: Fri Feb 04, 2005 9:38 am
Post
by funbot » Sat Jun 04, 2005 12:17 am
Looks great. Also.. maybe adds the slot numbers in front of the icons... even have them on empty slots.
Also, did you have a chance to take a look at my comments/questions from above?
Thanks