OLD THREAD: krust (UI, macro & plugin)

Forum for posting custom UIs, portions of UIs, and HUD stuff using MQ's enhancements.

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gimp
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OLD THREAD: krust (UI, macro & plugin)

Post by gimp » Wed Apr 20, 2005 9:30 pm

Harden is currently maintaining krust, please visit his thread:

http://macroquest2.com/phpBB2/viewtopic.php?t=13016


I (gimp) are no longer maintaining krust. I dont have time to keep it up to date and I hardly play EQ anymore.

I might return to EQ and regain motivation to work with krust but right now I'm not so sure. After new years I got a job, after beeing unemployed for like 2 years. Job is going well and its alot of work (I build websites, communities, ad campaigns, fucking scammer implementations etc, much work..)

I also started another project some months ago that I have put much of my free time in, it is a subscription service & website to use with Adblock Plus (Firefox extension), you can read more about it over here: http://aasted.org/adblock/viewtopic.php?p=15010 (i use the nick deadprez on that forum).

So I have asked Harden to help out to make sure the macro doesnt end up outdated and unsupported.

Thanks for all your support over the last year! I think krust has come a long place from where it was when I first uploaded it on the web.

If you want to drop a line I'm on MSN voorhees406 at hotmail.com
Last edited by gimp on Thu Mar 23, 2006 7:58 am, edited 47 times in total.

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theseans
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Post by theseans » Thu Apr 21, 2005 7:30 am

your macro zip is corrupt. reupload it, first one you posted works but this new one doesnt.

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gimp
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Post by gimp » Thu Apr 21, 2005 10:23 am

how lame, thanks for pointing that out. re-uploaded

ra5en
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Post by ra5en » Thu Apr 21, 2005 9:00 pm

Very nice. Thanks

MoMom
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Post by MoMom » Thu Apr 21, 2005 11:43 pm

Yes Gimp this is a very nice UI package. :smile:

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Post by gimp » Fri Apr 22, 2005 4:32 am

* Macros update *
See download link in first post

Changes:

gimp_clickies.inc:
* Put ClickyCrownOfDeceit=1 under [Playername] section in INI to auto refresh wood elf illusion, off in raid mode
* Now recognizes and automatically refreshes all mana pool clickies in game as of 2005.04.22
* Now recognizes and automatically refreshes all mana regen clickies in the game as of 2005.04.22

gimp_buffrequests.inc:
* Checks that the spell names in the INI are valid spells & that you have them in your spell book
* Now also handles AA abilities. Example: rc=Resplendent Cure
* Added DontAutoBuff option to INI under [PlayerName], to disable the module
* Added DontBuffIfSpellNotMemorized option to INI under [PlayerName], guess what it does!

gimp_buffstatus.inc:
* Raid Buff Mode: Now only list DMF as missing resist buff in zones that allows levitation

gimp_busy.inc:
* New module that just checks if you are currently busy doing something, returns 1 if so. Used by gimp_clickies.inc & gimp_buffrequests.inc

gimp_modrod.inc:
* Shows time left before rod is useable in this format: 4m32s

krust.mac:
* Fixed recognition of Embrace of the Keepers
* Auto "installs" the /ma och /assistlast commands

Special thanks MoMom for many suggestions & help testing

pullman
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Post by pullman » Tue May 03, 2005 4:49 am

Really love this macro, keeps track of most things u use in a raid situation, great work mr Gimp ...

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Post by nytemyst » Tue May 03, 2005 8:42 am

that assist idea is the shit.

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Post by Night Hawk » Wed May 04, 2005 5:51 pm

nytemyst wrote:that assist idea is the shit.
Here's what I do:

server_CharacteNamer.cfg

Code: Select all

/declare RaidMA string global NULL
MacroQuest2.ini (the [Alias] part):

Code: Select all

/assistma=/assist ${RaidMA}
/ma=/varset RaidMA ${Target.CleanName}
Works great.

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Post by ChrisCim » Thu May 05, 2005 11:52 pm

I have a question about certain icons for newer items. With my old solaria UI, all the OoW items had a pearl necklace as an icon, when I updated my UI, it fixed this. Anyway to pinpoint exactly where the problem lies?

But other then that, I switched to this UI from the one I've been using for the last 3 years, so that's saying a lot for your UI :)

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Post by htw » Fri May 06, 2005 5:24 am

I have a question about certain icons for newer items. With my old solaria UI, all the OoW items had a pearl necklace as an icon, when I updated my UI, it fixed this. Anyway to pinpoint exactly where the problem lies?

But other then that, I switched to this UI from the one I've been using for the last 3 years, so that's saying a lot for your UI :)
That's in EQUI_Animations.xml in the custom UI folder you are using.
Missing entries for additional dragitemXX.tga's.

htw

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Post by ChrisCim » Fri May 06, 2005 11:55 am

Ah cool, thanks htw.

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Post by ChrisCim » Wed May 11, 2005 6:03 pm

Problem preventing the UI from loading. EQUI_Animations was changed to show labels for tor the new address book I guess and screwed everything up.

If you copy this into your EQUI_Animations file after any "</Ui2DAnimation>" tag, it should fix it.

Code: Select all

<!-- ADDRESS BOOK BUTTON -->
<Ui2DAnimation item = "A_AddressBookBtnNormal">
<Frames>
<Texture>window_pieces05.tga</Texture>
<Location>
<X>60</X>
<Y>0</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
  	  	  	</Size>
  	  	  	<Hotspot>
  	  	  	<X>0</X>
  	  	  	<Y>0</Y>
  	  	  	</Hotspot>
  	  	  	</Frames>
  	  	  	</Ui2DAnimation>
  	  	  	<Ui2DAnimation item = "A_AddressBookBtnFlyby">
  	  	  	<Frames>
  	  	  	<Texture>window_pieces05.tga</Texture>
  	  	  	<Location>
  	  	  	<X>86</X>
  	  	  	<Y>0</Y>
  	  	  	</Location>
  	  	  	<Size>
  	  	  	<CX>26</CX>
  	  	  	<CY>26</CY>
  	  	  	</Size>
  	  	  	<Hotspot>
  	  	  	<X>0</X>
  	  	  	<Y>0</Y>
  	  	  	</Hotspot>
  	  	  	</Frames>
  	  	  	</Ui2DAnimation>
  	  	  	<Ui2DAnimation item = "A_AddressBookBtnPressed">
  	  	  	<Frames>
  	  	  	<Texture>window_pieces05.tga</Texture>
  	  	  	<Location>
  	  	  	<X>112</X>
  	  	  	<Y>0</Y>
  	  	  	</Location>
  	  	  	<Size>
  	  	  	<CX>26</CX>
  	  	  	<CY>26</CY>
  	  	  	</Size>
  	  	  	<Hotspot>
  	  	  	<X>0</X>
  	  	  	<Y>0</Y>
  	  	  	</Hotspot>
  	  	  	</Frames>
  	  	  	</Ui2DAnimation>
  	  	  	<Ui2DAnimation item = "A_AddressBookBtnPressedFlyby">
  	  	  	<Frames>
  	  	  	<Texture>window_pieces05.tga</Texture>
  	  	  	<Location>
  	  	  	<X>138</X>
  	  	  	<Y>0</Y>
  	  	  	</Location>
  	  	  	<Size>
  	  	  	<CX>26</CX>
  	  	  	<CY>26</CY>
  	  	  	</Size>
  	  	  	<Hotspot>
  	  	  	<X>0</X>
  	  	  	<Y>0</Y>
  	  	  	</Hotspot>
  	  	  	</Frames>
  	  	  	</Ui2DAnimation>
  	  	  	
  	  	  	<!-- ADDRESS BOOK SYNC BUTTON -->
  	  	  	<Ui2DAnimation item = "A_AddressBookSyncBtnNormal">
  	  	  	<Frames>
  	  	  	<Texture>window_pieces04.tga</Texture>
  	  	  	<Location>
  	  	  	<X>218</X>
  	  	  	<Y>152</Y>
  	  	  	</Location>
  	  	  	<Size>
  	  	  	<CX>26</CX>
  	  	  	<CY>26</CY>
  	  	  	</Size>
  	  	  	<Hotspot>
  	  	  	<X>0</X>
  	  	  	<Y>0</Y>
  	  	  	</Hotspot>
  	  	  	</Frames>
  	  	  	</Ui2DAnimation>
  	  	  	<Ui2DAnimation item = "A_AddressBookSyncBtnFlyby">
  	  	  	<Frames>
  	  	  	<Texture>window_pieces04.tga</Texture>
  	  	  	<Location>
  	  	  	<X>218</X>
  	  	  	<Y>178</Y>
  	  	  	</Location>
  	  	  	<Size>
  	  	  	<CX>26</CX>
  	  	  	<CY>26</CY>
  	  	  	</Size>
  	  	  	<Hotspot>
  	  	  	<X>0</X>
  	  	  	<Y>0</Y>
  	  	  	</Hotspot>
  	  	  	</Frames>
  	  	  	</Ui2DAnimation>
  	  	  	<Ui2DAnimation item = "A_AddressBookSyncBtnPressed">
  	  	  	<Frames>
  	  	  	<Texture>window_pieces04.tga</Texture>
  	  	  	<Location>
  	  	  	<X>192</X>
  	  	  	<Y>204</Y>
  	  	  	</Location>
  	  	  	<Size>
  	  	  	<CX>26</CX>
  	  	  	<CY>26</CY>
  	  	  	</Size>
  	  	  	<Hotspot>
  	  	  	<X>0</X>
  	  	  	<Y>0</Y>
  	  	  	</Hotspot>
  	  	  	</Frames>
  	  	  	</Ui2DAnimation>
  	  	  	<Ui2DAnimation item = "A_AddressBookSyncBtnPressedFlyby">
  	  	  	<Frames>
  	  	  	<Texture>window_pieces04.tga</Texture>
  	  	  	<Location>
  	  	  	<X>218</X>
  	  	  	<Y>204</Y>
  	  	  	</Location>
  	  	  	<Size>
  	  	  	<CX>26</CX>
  	  	  	<CY>26</CY>
  	  	  	</Size>
  	  	  	<Hotspot>
  	  	  	<X>0</X>
  	  	  	<Y>0</Y>
  	  	  	</Hotspot>
  	  	  	</Frames>
  	  	  	</Ui2DAnimation>

It's not formatted for easy reading at all, I just copied it in there and it worked again.

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Post by krag0th » Thu May 12, 2005 12:37 am

Formatted Source with foldin :) For all you nit-picky people with anal tabbing disorders.

Code: Select all

<!-- Address Book Fix v1.0 {{{ -->
<!-- A_AddressBookSyncBtnNormal {{{ -->
<Ui2DAnimation item = "A_AddressBookSyncBtnNormal">
	<Frames>
		<Texture>window_pieces04.tga</Texture>
		<Location>
			<X>218</X>
			<Y>152</Y>
		</Location>
		
		<Size>
			<CX>26</CX>
			<CY>26</CY>
		</Size>
		
		<Hotspot>
			<X>0</X>
			<Y>0</Y>
		</Hotspot>
	</Frames>
</Ui2DAnimation>
<!-- }}} --->
<!-- A_AddressBookSyncBtnFlyby {{{ -->
<Ui2DAnimation item = "A_AddressBookSyncBtnFlyby">
	<Frames>
		<Texture>window_pieces04.tga</Texture>
		
		<Location>
			<X>218</X>
			<Y>178</Y>
		</Location>
		
		<Size>
			<CX>26</CX>
			<CY>26</CY>
		</Size>
		
		<Hotspot>
			<X>0</X>
			<Y>0</Y>
		</Hotspot>
		</Frames>
</Ui2DAnimation>
<!-- }}} -->
<!-- A_AddressBookSyncBtnPressed {{{ -->
<Ui2DAnimation item = "A_AddressBookSyncBtnPressed">
	<Frames>
		<Texture>window_pieces04.tga</Texture>
		
		<Location>
			<X>192</X>
			<Y>204</Y>
		</Location>
		
		<Size>
			<CX>26</CX>
			<CY>26</CY>
		</Size>

		<Hotspot>
			<X>0</X>
			<Y>0</Y>
		</Hotspot>
	</Frames>
</Ui2DAnimation>
<!-- }}} -->
<!-- A_AddressBookSyncBtnPressedFlyby {{{ -->
<Ui2DAnimation item = "A_AddressBookSyncBtnPressedFlyby">
	<Frames>
		<Texture>window_pieces04.tga</Texture>
		
		<Location>
			<X>218</X>
			<Y>204</Y>
		</Location>
		
		<Size>
			<CX>26</CX>
			<CY>26</CY>
		</Size>
		
		<Hotspot>
			<X>0</X>
			<Y>0</Y>
		</Hotspot>
	</Frames>
</Ui2DAnimation> 
<!-- }}} -->
<!-- }}} Ending AddressBook Block-->
~Antarress

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Post by eclipsed » Sat May 14, 2005 11:29 am

works great thanks man