Self Automated Tradeskill Macros

Post your completed (working) macros here. Only for macros using MQ2Data syntax!

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shadowman33
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problem in fletching macro

Post by shadowman33 » Thu Apr 21, 2005 12:55 pm

when running the fletching macro, the purchase and sell quantity window keeps popping up and i have to click accept manually. It also does it during the combine attempt. I have adjusted delay, turned down clip, looked down, etc. thinking it is prolly a lag issue but no fix. Has anyone else had this prob? Having to manually click on the accept in quantity window to buy or sell is not bothersome, but when I scroll it down to 1 from 20 on the slide bar and hit accept, it only places it back in inventory instead of the kit so the combines will not work. What should I look for to change and hopefully fix this. Trying to research this and fix it on my own, but so far no luck.

Fredflintstone
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Post by Fredflintstone » Fri Apr 22, 2005 3:40 am

I am having the same problem with the Brewing Macro.

I went to Aby sea got between the two vendors and started the macro. The buying part went perfect, Although it buys 20 more water flasks then needed. The movement part also worked fine.

The first problem I ran into was I did not have the Mino Heros Brew on my Recipe list. Not sure if this matters. I did some experimental combines until I made it once. Then it was on my Recipe list.

The next problem it that it went into a loop where it was trying to place items in the Brew Barrel it would come to the ammount window and not do anything. I would change it to qty 1 and it would put the item in my curser then place it back in the bag. I would just do that over and over.

I just did the combines by hand then turned the macro back on. It ran me back over to the venders and started trying to sell the items. IT would then get stuck at the ammount window. If i hit enter it would sell them and go to the next.

I think this might be a problem with all the macros but I have only tried the Brewing one so far. The above post was having the same problems I think with the fletching macro.

Busguy
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Post by Busguy » Fri Apr 22, 2005 1:54 pm

I suspect this will help you (taken from another thread dealing with this same issue):

Grumpy wrote:there was a glitch in the 4/18 4/19 mq2 code, the keymods (like /ctrl /shift /nomodkey) were being ignored by /itemnotify. It's been fixed in the latest 4/19a mq2, download the latest and you'll be all good.

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Override
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Re: problem in fletching macro

Post by Override » Sun Apr 24, 2005 9:37 am

shadowman33 wrote:when running the fletching macro, the purchase and sell quantity window keeps popping up and i have to click accept manually. It also does it during the combine attempt. I have adjusted delay, turned down clip, looked down, etc. thinking it is prolly a lag issue but no fix. Has anyone else had this prob? Having to manually click on the accept in quantity window to buy or sell is not bothersome, but when I scroll it down to 1 from 20 on the slide bar and hit accept, it only places it back in inventory instead of the kit so the combines will not work. What should I look for to change and hopefully fix this. Trying to research this and fix it on my own, but so far no luck.
Ok, the macro hits shift to buy a stack, it sounds like your controls are differnet. Look in your keyboard controls and see if you have shift as buying a stack and ctrl to buy singles.
Self Automated Tradeskill Macros at:
[url=http://www.override13.com/mq2/]http://www.override13.com/mq2/[/url]

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Override
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Post by Override » Sun Apr 24, 2005 9:39 am

Busguy wrote:I suspect this will help you (taken from another thread dealing with this same issue):

Grumpy wrote:there was a glitch in the 4/18 4/19 mq2 code, the keymods (like /ctrl /shift /nomodkey) were being ignored by /itemnotify. It's been fixed in the latest 4/19a mq2, download the latest and you'll be all good.

Ok, I just found this out too, try this instead of my idea, lol.
Self Automated Tradeskill Macros at:
[url=http://www.override13.com/mq2/]http://www.override13.com/mq2/[/url]

Yeormom
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Post by Yeormom » Wed May 18, 2005 1:08 am

The wonderful new merchant UI changes has nerfed most of the automation~ makes me sad.
~Yeormom for teh win!!!!!!111one

DigitalMocking
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Post by DigitalMocking » Thu May 19, 2005 3:19 pm

Yeormom wrote:The wonderful new merchant UI changes has nerfed most of the automation~ makes me sad.
Its not nerfed, just changed in how its done now, we have to fix the buy/sell portion

Yeormom
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Post by Yeormom » Thu May 19, 2005 7:34 pm

Well nerfed as in broke an automated wonder~ Almost had an update to make it functional again but my MQ syntax skills lack still so a work in progress for myself.
~Yeormom for teh win!!!!!!111one

mordster
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Post by mordster » Fri May 20, 2005 11:02 am

Looks like the:
/nomodkey /notify MerchantWnd DoneButton leftmouseup
is having problems. Getting "Could not send notification to merchant10 leftmouseup" on mine. At work at the moment so not a lot of time to try and figure this out right now if i can at all but worth a shot.

Yeormom
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Post by Yeormom » Sun May 22, 2005 1:35 am

Replace it with "/windowstate MerchantWnd close" to fix that issue~
~Yeormom for teh win!!!!!!111one

]\[E()
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Post by ]\[E() » Sun May 22, 2005 5:46 am

Is this currently working with the 22nd release of mq?

Thanks in advance,


-Josh

Yeormom
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Post by Yeormom » Sun May 22, 2005 10:05 am

No~ The last patch from Sony changing the merchant UI has broken it as it is posted on the forums.
~Yeormom for teh win!!!!!!111one

lil6rasca
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Post by lil6rasca » Tue May 24, 2005 2:54 am

anyone update teh BUY.INC file yet? i tryed but always get an error that it isnt on merchant.... im a noob lol

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htw
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Post by htw » Thu May 26, 2005 3:24 pm

Was gonna play with this some, and maybe update if author hasn't yet (for the includes).

Can't get to the web site though. =/

htw

Teh_Hidden
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Post by Teh_Hidden » Thu May 26, 2005 6:47 pm

This link is active. That should lead you to Override's site.