Post
by buzywizzy54 » Mon Apr 18, 2005 12:05 pm
If any of you are wondering about Guide Commands, here is a list,
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Customer Service Commands
This section contains a list of all commands currently allowed for use by members of the Guide Program, based on the rank of the individual. Any Customer Service specific commands not listed in this section are not to be used by members of the Guide Program.
CSRs have access to all the following commands, as well as additional commands which cannot be listed in this section.
Commands - All Levels
The following commands are available to members of the Guide Program that have reached the rank of APPRENTICE+:
/anonymous - Guides+ will remain visible at all times except when preparing for a quest or event or when directed to by their Senior. A visible Guide is someone the players can ask questions of and expect an answer from if they can see one online. Apprentice Guides must remain anonymous when online alone. Players that request assistance of an Apprentice during their interactive sessions are to be referred to the ticket system. Apprentices that do not wish promotion to Guide may remain anonymous while a Guide+ is online. Apprentices must use /anonymous during the camping process in order to be anonymous when they login later.
/goto -
o /goto {playername} - Can be used from any zone. It will place you at the same spot the player was when you sent in the command. It will put the target player on your target window if done from within the same zone.
o /goto {playername}’s corpse# - Only works on corpses in the same zone. It will place you on the corpse. If the corpse is under the world you may be moved to the safe spot and receive a message stating you are being moved. The # at the end of the command is the number of the corpse, starting from 0.
o /goto {NPCfirstname_NPClastname##} - In some cases, like named NPCs, you may need to use /goto #NPCfirstname_NPClastname##. The ## at the end of the command is the number of the NPC, for named mobs it would be 00. The # at the beginning of the command is the # character as shown. If the parameters are left out, /goto will take the Apprentice+ to the targeted player/NPC/corpse.
/hideme - Used primarily for quest preparation, this command will synchronize your /anonymous status with your visibility state. Note: you must target yourself to use this command. The command does not work on anyone but yourself, even though you will receive messages saying that it did. You will no longer be hidden upon zoning, as well (Exception: Senior+ will remain hidden on zoning). There have been reported anomalies with Area of Effect spells and tracking. You must dismount your horse before using this command.
/private - CSR/Guide Program internal communications are handled through the use of the /PR channel. All members of the Guide Program and CSRs use this channel to speak privately among the group across all zones.
/searchcorpse {playername} - Used to verify the existence of a corpse and to discover the zone in which it is located. The command will list all corpses that exist for the player specified, including those in Shadowrest. Apprentices using this command should escalate to a full Guide if there is any doubt. (Note: When abbreviating /searchcorpse {playername} use /sea {playername}.
/servers - This will show the availability of all zones on a server. The list is ordered with the most recently available zones on top.
;tell {server.playername} {text} - Used to send a cross-server tell. Most frequent use is to find a CSR, via the Stormhammer server. (see Section 1.50.15)
/zone {zonename} - Used to go to any zone. Takes you to the "safe point" in the zone. This command can be abbreviated as /z. See Section 2.15.0 for a listing of zone names.
2.0.5 Commands - Guide+ (last revised 8/7/04)
The following commands are available to members of the Guide Program that have reached the rank of GUIDE+:
/approval {on|off} - Used to turn on and off the name approval requests. This command is only to be used by quest actors during dynamic quests and guides participating in a server event. (See Section 3.0.20)
/becomenpc {race#} [{gender=M, F, N} {body armor# } {head armor#} {face type#} {height#} {max level# }] - Used to change the form of the targeted PC or NPC, converting him/her/it into an NPC (full PvP). Not all races are available in every zone. Some are "global", such as the PC races, and others are local and only appear in some zones. This command may be abbreviated as /be and must be used as specified in Section 3.0.35.
/emotezone {message} - Used to send {message} to the zone, for example "/emotezone You feel an icy wind through the land," would appear to players as "You feel an icy wind through the land." This command is limited to approved instances (See Section 1.40.5).
/find -
o /find {playername} - Used to find the (x, y, z) location of a character in any zone. This command will also target the character if the Guide+ is in the same zone.
o /find {NPCfirstname_NPClastname##}, in some cases, you may need to use /find #NPCfirstname_NPClastname## (Note: in the second scenario, the # in front of NPCfirstname should be the character as shown and not a number) - Used to target and find the (x, y, z) location of an NPC. This command can only be used in the same zone as the target NPC.
o /find {charactername}'s corpse# - Used to target and find the (x, y, z) location of a particular corpse of a player. This command can only be used in the same zone as the target corpse.
/height {#} - Used to change the height of the target PC or NPC. /height 0 returns the target to the default height for the target's race. DO NOT EXCEED /height 98, as that will corrupt the character's file and require external repairs before the character can log back in again. This command is used primarily in dynamic quests and is not to be used on players unless specified in a quest script.
/inquire {playername} {PID} - Used to bring up a graphical display of the soulmarks added to a player's account on the server. (See Section 2.5)
/kill - Used to kill the targeted NPC, leaving no corpse. Only used to clear out stuck/broken NPC's, and only after attempting all other avenues of resolution (i.e. Guide Memory Blur, etc.)
/lastname {playername} {surname} - Used to alter last names in accordance with Section 2.60 (The EverQuest Naming Policy). To add a name with spaces in it, surround the last name in quotes (e.g. Joe "the Guide").
/praise {playername} {PID} {text} - Used to add a good or neutral (NOTE) soulmark to a player's account. (See Section 2.5)
/summon -
o /summon {playername} - Used to bring a player to you, regardless of the player's current zone. A Guide+ can also target a player and then simply type /summon. (See Section 2.25.0)
o /summon {playername}'s corpse# - Used to summon a player's corpse. A corpse cannot be summoned out of its current zone with this command. A Guide+ can also target a player's corpse in the same zone and then simply type /summon. (See Section 2.25.5)
/toggle {on|off} - Used to toggle your ability to receive /tells on and off. This command is only to be used by quest actors during dynamic quests and guides participating in a server event. (See Section 3.0.20)
/warn {playername} {PID} {text} - Used to add a warn soulmark to a player's account. (See Section 2.5)
2.0.10 Commands - Senior Guide
The following commands are available to members of the Guide Program that have reached the rank of SENIOR GUIDE+:
/broadcast {message} - Used to send {message} to all players who are online on that server. (See Section 1.40.10)
/emoteworld {message} - Used to send {message} to all players who are online on that server. (See Section 1.40.10)
/kick - Used to kick a player from the game and send them back to the server selection screen. This is only used to remove players who are deemed to be asleep (See Section 2.25.40). It will not work on players that are stuck in game and cannot login (i.e. Error 1018).
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Now... if you are wondering what powers a Guide+ has (not GM) for banning people, here is another snippit straight from the Sony Guide Policy and Procedure Manual--
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2.5.0 EULA Violations
The Guide Program does not have the authority to warn or otherwise reprimand any players suspected of violating the EVERQUEST USER AGREEMENT AND SOFTWARE LICENSE. The Guide+ may soulmark the account (i.e., "/praise NOTE: Player has admitted to sharing his account with guildmates") but any official warning must be done by a CSR.
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2.5.10 Suspension/Banning Requests
If the player is a repeat offender, or if they are abusing members of the Guide Program, the issue should be escalated for a CSR via the ticket system. The CSR can then discuss with their CSR Supervisor the possibility of suspension, if they feel that the situation warrants further action. Please note that the Guide Program does not have the authority to request that a player be banned or suspended nor may they threaten the player with suspension or banishment (See Section 2.45 Threats of banishment).
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AND!!! Last but not least.... GUIDE ITEMS!!! For anyone curious about what all they can do... here is a list, again... straight out from the P&P.
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The following tools are available to all members of the Guide Program that have reached the rank of GUIDE+:
Arms - Casts Guide Memory Blur, which clears a targeted MoB's hate list. This item is useful in resetting vendors.
Hands - Casts the spell Customer Service Resurrection, which is a 100% experience resurrection without any resurrection effects. May be used on players where allowed by the P&P, in an Approved Quest script, or after an Event to bring the participants back to their body and to restore any experience lost in error.
Wrists - Casts Cancel Magic (at 2x power), Cure Poison, and Cure Disease.
Cloak of Souls - Casts Bind Affinity on the targeted PC. The Cloak will have no effect in zones which do not allow binding. May be used on players where allowed by the P&P or in an Approved Quest or Event script..
Ring of Removing - Casts Cancel Magic (at 2x power), Cure Poison, and Cure Disease.
Wand of Memory - Casts Guide Memory Blur, which clears a targeted MoB's hate list. This item is useful in resetting vendors.
The remainder of the tools are available to ALL members of the Guide Program:
Staff of Guidance - Creates a gate effect when used, returning the character to his/her bind point.
Chest - This armor has the Guide Health effect and allows the wearer to regenerate health faster and to breathe underwater. This armor only needs to be worn for its effect to be activated.
Legs - Casts Spirit of Norrath on self only. This provides a significant increase in movement speed.
Feet - Casts Levitation on Self only. Allows the character to safely travel on treacherous landscapes in most zones. The Levitation effect does not work in zones that do not allow levitation.
Head - This armor has the spell effect Shadowstep. When activated, Shadowstep teleports the character a few feet away from his/her current location. This is useful in the event that the Guide becomes lodged in the game geometry while assisting a player.
Earring of Shifting Sight - Allows the Guide or CSR to see from a targeted PC's or NPC's perspective. To activate the earring, the Guide or CSR should first target the PC or NPC and then right click on the earring. The item does have a spell effect, therefore the Guide or CSR will become visible at the time of activation. An anomaly can occur that will lock-up the view. The workaround is for the Guide or CSR to [TAB] to target themselves, cast it on themselves, move and then re-cast it. This tool also causes the user's stamina to drain.
Earring of Z – Casts self only buff version of Guide Health and provides a spell particle effect.
Ring of Escape - Makes the Guide or CSR impervious to all attacks for one minute of real time, though no other spell effects may be cast during this minute. This is used primarily for fire and lava exploration. Also makes you immune to fall damage.
Collar of Contraction - Casts Ant legs on self only and allows the wearer to shrink in all locations.
Eyepatch of Lio (Special Sight) - Gives the wearer Avatar Sight (Ultravision, See Invisible, and Enduring Breath).
Belt of Translocation - When right clicked, returns the wearer to Sunset Home regardless of his/her bind point.
Stone of Gnoming - Gives the guise of a Gnome, needed to talk with some NPC's when the avatar's race/class will not allow it. Also, when right clicked, allows the wearer to shrink at any time.
Celestial Scabbard - When right clicked, adds 100 to all resists/saves and has the effect of Guide Alliance. This effect increases the avatars faction with the NPC it is used upon and can be useful to check if a merchant is functioning properly.
Guide Pack - A 10-slot 90% weight-reducing pack.
A Mandolin - A roleplay item with the bard effect: "Jaxan's Jig O' Vigor" Jaxan's Jig was added for its visual particle effects to enhance roleplay. This effect is a group effect, and due to potential aggro issues, this effect is NOT to be used if grouped with players per Section 1.0.10 of the P&P.
Horse Bridle - A roleplay item with the effect: "Summon Horse" Note: Although the horse will zone with the rider, it remains visible and "riderless" when used with /hideme. Therefore, the Apprentice+ must dismount before using /hideme. Due to aggro issues, caution should be used when summoning a horse near any NPC. In addition, due to crashing issues associated with the bridle, Apprentice Guides must use the bridle in a miscellaneous inventory slot and not equip it.
Red/White/Blue/Green Sparkler - A roleplay item with a right click firework effect. When around players, this effect should be used in moderation.
A Vial of Prismatic Dye - This item will allow Guide to change their armor color. Note: This item is not allowed out of Sunset Home. The Apprentice+ must use all before exiting the zone or they must destroy the unused portion.
Charm of the Gatekeeper - Self only port to safe spot in zone.
The following tools emit light (even if the Guide is invisible). To ensure that no unwanted light is being emitted, these items are to be placed in the Guide Pack if a guide wants to be invisible to players while using /hideme, such as when observing a quest or event that they are not directly a part of.
Guide Telescope - Allows a Guide to zoom his/her view in approximately 20 feet.
Celestial Sword - Creates a gate effect when used, returning the character to his or her bind point.
A Shield - One of the roleplay Guide shields. It can be identified by its appearance of an opaline egg while in inventory. This shield emits light and is to be placed in the Guide Pack when /hideme is used.
Staff of Guidance - (listed above)
Asherah's Torch of Guidance - This item is not available for purchase from Guide Vendors, but is rather granted by Asherah to those Guides who have paid tribute to the memories of the former members of the Guide Program who are memorialized in Sunset Home. It has a gate effect when used, which returns the Guide to his or her bind point.
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All in all... i think guides are boring...they used to answer petitions, mainly having to escalate things to a GM so it was kinda pointless , which is why I think they just have the Ticket system now and have GM's answer everyone's problems. Guides now are mainly there to run Quests and Events, and to do a more interaction with players.
Any other questions on guides? ^.^ honestly, I don't really care, rules are meant to be broken. WTF? Rules on the internet HAH. but seriously... for most players on The Seventh Hammer, and Xegony, there a Guide on there that likes to give rez's even if not due to a bug, wonder who it is *whistles innocently*