Ok for the mount thing I think you should change it to not just cast it but rather allow them to call for it or call for dismount. To allow for following and such a little better... So the following changes would allow for a little more control over that
In your events add in something like
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#event Mountup "#*#Mount on#*#"
#event Dismount "#*#Mount off#*#
Then add in the follow functions
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Sub Event_Mountup()
/if (${havemount}) {
/1 Mounting my horse/drogmor
/call Cast "${mount}" item 3s
/return
}
/1 Sorry I dont have a mount/drogmor edit ini to reflect if I do
/return
Sub Event_Dismount()
/1 Dismount my horse/drogmor
/dismount
/return
That should allow for you to command that portion of it and allow them to call when to mount or not... And I would also change
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#event mountfail "You can not summon a mount here."
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Sub Event_mountfail
/1 Cant cast a mount here moving on..
/goto :loop
/return
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That shit is broken and wont work.. Remember you are making a call to it. So you dont need to /goto with it. It will return back from the call to right where it was called... So I would change it to be simply
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#event mountfail "You can not summon a mount here."
Sub Event_mountfail()
/1 Can't cast a mount here
/return
And remember, if I said something to offend you it is only becuase I hate you. -- My Mom.
If you can't find it odds are you didn't bother looking. -- My Mom.
Why do I bother, your just stupid. -- My Mom.
Hmm maybe mom didnt love me?