Post
by mctough » Mon Dec 27, 2004 2:09 pm
I've been working on and off on code that tracks mobs around a player. I am gearing this code for a very slow computer, so that tracking is done like every 2 seconds. I believe a routine like this would be the core to any chanter program. Throw the closest 8 mobs into an array, and have arrays matching the spawns to hold information like 'is this slowed? tashed? aggro'd? mezzed? tanked?' My intention is to have a chanter mac that runs player buffs and debuffs in the same fashion, because as far as the script goes, they are kin, using the same buff timing engine for either.
I am not an expert scripter. I can write simple foraging scripts and so forth, but this is a very large project, so I will start by posting snippets in the appropriate forums, and see how code fragments go over with the script experts. Any comments are appreciated.
Mc