Post
by gameboy » Tue Nov 19, 2002 12:29 pm
Well I would like to turn on/off inside a macro depending on the state. The reason I would like this is when using the Walk subroutine (from the real nifty Macrokit) inside tight areas (like in buildings) it has a tendency to get stuck in walls when running. But if I'm walking it works ok since the character is moving slower.
I know I can just turn walk on in those area, but the problem is that sometimes I start the macro in the wrong state, ie walking instead of running. This is mainly due because I was testing the macro and ended it prematurely and forgot to turn run back on. So the macro starts of with the character walking instead of running; and when it gets to the tight areas it switches to running, and gets all messed up.
So what I would like to do is at the beginning of the macro, ensure it is in the correct state, but I would need a way to check for this.
thanks for listening.