anyway to draw on map?

Need help with a macro you are writing? Ask here!

Moderator: MacroQuest Developers

ColdFusion
decaying skeleton
decaying skeleton
Posts: 9
Joined: Mon Nov 01, 2004 10:30 am
Location: Emarr

anyway to draw on map?

Post by ColdFusion » Mon Nov 01, 2004 10:39 am

trying to draw point on map at any given point, label optional

i was thinking, maybe there is way i could manipulate the eq map files, but thats in dirrectory i don't know how to get to with /ini, and i don't think they are even in similar formats, so don't think that would work

anyother ideas :?:

ive done tons of still bot macros that have worked very well but movement is infanately more complicated
some way to See the locations my macros are playing with while designing them would be extrememly useful

Chill
Contributing Member
Contributing Member
Posts: 435
Joined: Fri May 07, 2004 5:06 pm
Location: Erie, PA

Post by Chill » Mon Nov 01, 2004 11:00 am

MQ2Map shows spawns on the map when it works. You can use all the normal spawn filter options to get pretty precise on which spawn(s) youre showing. These labels update as the spawn moves.

If /mapshow <some spawn filter> doesnt work for you, then all I can suggest is to look at the code for MQ2Map and figure out how it is showing (supposed to be showing anyway) spawns on the map and build from there.

botofall
decaying skeleton
decaying skeleton
Posts: 8
Joined: Thu Oct 14, 2004 2:01 am

Post by botofall » Wed Nov 03, 2004 9:27 pm

maby im beating a dead horse but why is map sorta working ?

> its great yes cudos to it <

but it crashes me alot when i open it, and spawn points dont update right

hell its still hella good even with that,

User avatar
Cr4zyb4rd
Plugins Czar
Posts: 1449
Joined: Tue Jul 20, 2004 11:46 am

Post by Cr4zyb4rd » Wed Nov 03, 2004 10:06 pm

but it crashes me alot when i open it, and spawn points dont update right
If it's crashing you, you should post crash reports so we can fix it. I have no clue what "spawn points dont update right" means.

yetanotheruser
a lesser mummy
a lesser mummy
Posts: 48
Joined: Sun Nov 02, 2003 5:35 pm

Post by yetanotheruser » Thu Nov 04, 2004 4:23 am

Not the whole zone is updated all the time. There is a certain range that gets updated spawn information and everything beyond that range is only updated once you zone in and whenever you get in the range of the spawn.

bam
a ghoul
a ghoul
Posts: 149
Joined: Thu May 13, 2004 11:53 pm

Post by bam » Thu Nov 04, 2004 5:08 am

Which is because that is all the info your client recives.... that is a good thing mostly. It is done to reduce lag. If your client got an update for every single mob in the zone every time it moves that'd be some major traffic. THe only info you actually need is the info on mobs withing a given range.... so thats all the server sends to the cleint.