Me.AbilityReady

A forum for reporting bugs NOT related to custom plugins.

Moderator: MacroQuest Developers

Zeus
a hill giant
a hill giant
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Me.AbilityReady

Post by Zeus » Fri Sep 24, 2004 11:57 am

Workign fine with everything I've tested except with Bash. Returning NULL with bash or slam (never worked with slam iirc so no big deal there).

Rusty~
a hill giant
a hill giant
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Post by Rusty~ » Fri Sep 24, 2004 2:22 pm

actually, i used to use slam all the time before but now ${Me.AbilityReady[slam]} returns null, and /doability slam, says i dont have that skill on a button.. although it is. Kick and Taunt work fine tho..

Amadeus
The Maestro
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Post by Amadeus » Fri Sep 24, 2004 2:36 pm

Honestly I have no idea how to test this. I don't play a melee character (and I'm not sure any of the devs do), and this is something that I kindof need to be able to personally test to know what's causing the problem.

Perhaps someone else around has a melee character that can determine what the problem is. Or, maybe SOE just changed it to be like slam..shrug.

Falco72
a hill giant
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Post by Falco72 » Fri Sep 24, 2004 2:46 pm

You are using the wrong command. Slam and bash are on the Alt timer so you have to use:

Code: Select all

/if (${Me.AltTimerReady}) /doability "Slam"
while, for example, for taunt you need to use

Code: Select all

/if (${Me.AbilityReady[Taunt]}) /doability "Taunt"
Edit: At the moment I am in EQ and both lines are working fine.
Last edited by Falco72 on Fri Sep 24, 2004 3:26 pm, edited 1 time in total.

Rusty~
a hill giant
a hill giant
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Post by Rusty~ » Fri Sep 24, 2004 3:07 pm

i never used to play melee much but find myself botting them often now. when i first wrote my melee mac, i had slam in there same as the other abilities, and /doability slam worked. i remember readin somethin abotu that alttimer thing for certain skills but didnt pay too much attention to it at the time :P still though, /doability slam gives me a message about it not finding slam on an ability key, even though it's there =/ i resorted to just /doability 1 and havin it on first key

Zeus
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Post by Zeus » Fri Sep 24, 2004 4:07 pm

Thanks Falco I'll try that out, used to work before the last patch tho which is why I figured something got bugged.