Generalstuff.mac V3.0.0

Post your completed (working) macros here. Only for macros using MQ2Data syntax!

Moderator: MacroQuest Developers

Fabolous1
a ghoul
a ghoul
Posts: 134
Joined: Sun Jun 27, 2004 12:44 am

Generalstuff.mac V3.0.0

Post by Fabolous1 » Tue Aug 17, 2004 4:04 pm

Hello everyone. Fabolous1 here.

1. Experience Tracker
1a. Solo Experience
1b. Group Experience
1c. Raid Experience
1d. AA Experience
1e. Average Experience Per Kill
1f. Total Experience Per Kill

2. Auto-Forage
2a. Specify what you want in Forage.ini
2b. -1 gets all, 0 destroys all, 1 or higher will get all until you get that much and destroy the rest.

3. Auto-Stick

4. Time-System
4a. Time running
4b. Time between kills
4c. Average Time Between Kills

5. Auto-Skill Train (Thanks to Kambic: http://macroquest2.com/phpBB2/viewtopic ... 4758#64758 )

Coming soon:

1. LFG

If you would like to see another module in this please say so.

Code: Select all

||-- Generalstuff.mac 
|-- By: Fabolous1 (Some stuff from Kambic's XPTracker.mac, and some from forage.mac) 
|-- Version 5.0.0 
|-- July 1st, 2005 7:31 PM EST 
|-- Usage: /macro Generalstuff.mac 
|-- Files: Forage.ini,Generalstuff.mac,Skill_Routines.inc,Skill_Routines.ini
|---------------------------------------------------- 
|-- Fabolous tells you, " 
|-- Macro will track the immediate experience gained after each gain, as well as keep a running total and average experience per mob. Also have added Auto-Forage support and Auto-Stick support. Start the macro and /echo Help to see more." 
|---------------------------------------------------- 

#turbo 40 
#include Skill_Routines.inc 

#event SoloExp "You gain experience#*#" 
#event GroupExp "You gain party experience#*#" 
#event RaidExp "You gained raid experience#*#" 
#event GroupLeaderExp "You gain group leadership experience#*#" 
#event RaidLeaderExp "You gain raid leadership experience#*#" 
#event Help "#*#[MQ2] Help#*#" 
#event Forage "#*#[MQ2] Forage#*#" 
#event Stick "[MQ2] Stick#*#" 
#event StickToTarget "[MQ2] Autostick#*#" 
#event TimeStuff "[MQ2] Time Stuff#*#" 
#event TimeInfoOn "[MQ2] Time Info On#*#" 
#event TimeInfoOff "[MQ2] Time Info Off#*#" 
#event ForageOFF "#*#You can not use this skill while on a mount#*#" 
#event ForageOFF "#*#[MQ2] Forage off#*#" 
#event ForageON "#*#[MQ2] Forage on#*#" 



Sub Main 
   /echo Generalstuff.mac... 
   /echo /echo Help (For help) 
   /echo /echo Forage (For help on the Forage System) 
   /echo Make sure you have forage in ability window. 
   /echo If you get off your mount and wanna forage, /echo Forage On 
   /echo /echo Stick (For help on the new Stick System) 
   /echo /echo Time Stuff (For help on the new Time System) 
   /echo *********************************** 

   /declare ShowTimeStuff int outer 
   /varset ShowTimeStuff 1 

   /declare Forage int outer 
   /varset Forage 1 

   /declare StickFighting int outer 
   /varset StickFighting 0 

   /declare Timer float outer 
   /declare OverallRunningTime float outer 

   /declare wasSitting    bool outer FALSE 
   /declare wasAttacking  bool outer FALSE 
   /declare totForage     int  outer 0 
   /declare newForage     int  outer 0 

   /declare MobCount int outer 
   /declare AAMobCount int outer 

   /declare StandardSoloOldExp float outer 
   /declare StandardSoloNewExp float outer 
   /declare StandardSoloGainedExp float outer 
   /declare TotalStandardSoloGainedExp float outer 

   /declare StandardGroupOldExp float outer 
   /declare StandardGroupNewExp float outer 
   /declare StandardGroupGainedExp float outer 
   /declare TotalStandardGroupGainedExp float outer 

   /declare StandardRaidOldExp float outer 
   /declare StandardRaidNewExp float outer 
   /declare StandardRaidGainedExp float outer 
   /declare TotalStandardRaidGainedExp float outer 

   /declare TotalStandardAbsoluteGainedExp float outer 

   /declare AAOldExp float outer 
   /declare AANewExp float outer 
   /declare AAGainedExp float outer 
   /declare TotalAAGainedExp float outer 

   /declare GroupLeaderOldExp float outer 
   /declare GroupLeaderNewExp float outer 
   /declare GroupLeaderGainedExp float outer 
   /declare TotalGroupLeaderGainedExp float outer 

   /declare RaidLeaderOldExp float outer 
   /declare RaidLeaderNewExp float outer 
   /declare RaidLeaderGainedExp float outer 
   /declare TotalRaidLeaderGainedExp float outer 

   /varset StandardSoloOldExp ${Me.PctExp} 
   /varset StandardSoloNewExp 0 
   /varset StandardSoloGainedExp 0 

   /varset StandardGroupOldExp ${Me.PctExp} 
   /varset StandardGroupNewExp 0 
   /varset StandardGroupGainedExp 0 

   /varset StandardRaidOldExp ${Me.PctExp} 
   /varset StandardRaidNewExp 0 
   /varset StandardRaidGainedExp 0 

   /varset TotalStandardAbsoluteGainedExp 0 

   /varset AAOldExp ${Me.PctAAExp} 
   /varset AANewExp 0 
   /varset AAGainedExp 0 

   /varset GroupLeaderOldExp ${Me.PctGroupLeaderExp} 
   /varset GroupLeaderNewExp 0 
   /varset GroupLeaderGainedExp 0 

   /varset RaidLeaderOldExp ${Me.PctGroupLeaderExp} 
   /varset RaidLeaderNewExp 0 
   /varset RaidLeaderGainedExp 0 

   /varset Timer 0 
   /varset OverallRunningTime 0 

:Main 
/delay 1s 
/varcalc Timer (${Timer} + 1) 
/varcalc OverallRunningTime (${OverallRunningTime} + 1) 
/doevents 
/call Skill_Routines
   /if ((${Forage}>0) && (${Me.AbilityReady["Forage"]} && !${Window[BigBankWnd].Open} && !${Merchant.Open} && !${Window[TradeWnd].Open})) { 
         /autoinv 
         /autoinv 
         /autoinv 
         /autoinv 
         /autoinv 

         /varset wasSitting FALSE 
         /varset wasAttacking FALSE 

         /if (${Me.Combat}) { 
            /varset wasAttacking TRUE 
            /attack off 
         } 

         /if (${Me.Sitting}) { 
            /varset wasSitting TRUE 
            /stand 
         } 

         /delay 5 
         /doability "Forage" 

         /if (${wasAttacking}) /attack on 
         /if (${wasSitting}) /sit 

         /delay 2s 

         /if (${Cursor.ID}) { 

            /if (${Ini[forage_stats.log,${Zone.Name},"Total Forages"].Equal["NULL"]}) { 
               /varset totForage 0 
            } else { 
               /varset totForage ${Ini[forage_stats.log,${Zone.Name},"Total Forages"]} 
            } 

            /if (${Ini[forage_stats.log,${Zone.Name},${Cursor.Name}].Equal["NULL"]}) { 
               /varset newForage 0 
            } else { 
               /varset newForage ${Ini[forage_stats.log,${Zone.Name},${Cursor.Name}]} 
            } 

            /varset totForage ${Math.Calc[${totForage}+1]} 
            /varset newForage ${Math.Calc[${newForage}+1]} 

            /ini "forage_stats.log" "${Zone.Name}" "Total Forages" "${totForage}" 
            /ini "forage_stats.log" "${Zone.Name}" "${Cursor.Name}" "${newForage}" 

            /if (${Ini[forage.ini,${Zone.Name},${Cursor.Name}].Equal["-1"]} || ${Ini[forage.ini,"Global",${Cursor.Name}].Equal["-1"]}) { 
               /autoinventory 
               /autoinventory 
            } else /if (${Ini[forage.ini,${Zone.Name},${Cursor.Name}].Equal["0"]} || ${Ini[forage.ini,"Global",${Cursor.Name}].Equal["0"]}) { 
               /destroy 
            } else /if (${Ini[forage.ini,${Zone.Name},${Cursor.Name},NULL].Equal[NULL]} || ${Ini[forage.ini,"Global",${Cursor.Name},NULL].Equal[NULL]}) { 
               /ini "forage.ini" "${Zone.Name}" "${Cursor.Name}" "0" 
               /destroy 
            } else { 
               /if (${FindItemCount[=${Cursor.Name}]}>${Ini[forage.ini,${Zone.Name},${Cursor.Name},99]} || ${FindItemCount[=${Cursor.Name}]}>${Ini[forage.ini,"Global",${Cursor.Name},99]}) { 
                  /destroy 
               } else { 
                  /autoinventory 
                  /autoinventory 
               } 
            } 

         } 

      } 
   } 
/goto :Main 
/return 

Sub CheckAAChange 
   /varset AANewExp ${Me.PctAAExp} 
   /if (${AANewExp}!=${AAOldExp}) { 
      /varcalc AAMobCount ${AAMobCount} + 1 
      /call CalculateAAExpChange 
      /echo AA Gained: ${AAGainedExp} 
      /echo AA Total: ${TotalAAGainedExp} 
      /echo AA Average: ${Math.Calc[${TotalAAGainedExp}/${AAMobCount}]}% Exp (AA Mobs: ${AAMobCount}) 
   } 
/return 
      
Sub CalculateStandardSoloExpChange 
   /varset StandardSoloNewExp ${Me.PctExp} 
   /varcalc StandardSoloGainedExp (${StandardSoloNewExp}-${StandardSoloOldExp}) 
   /varcalc TotalStandardSoloGainedExp (${TotalStandardSoloGainedExp}+${StandardSoloGainedExp}) 
   /varset StandardSoloOldExp ${Me.PctExp} 
   /call CheckAAChange 
/return 

Sub CalculateStandardGroupExpChange 
   /varset StandardGroupNewExp ${Me.PctExp} 
   /varcalc StandardGroupGainedExp (${StandardGroupNewExp}-${StandardGroupOldExp}) 
   /varcalc TotalStandardGroupGainedExp (${TotalStandardGroupGainedExp}+${StandardGroupGainedExp}) 
   /varset StandardGroupOldExp ${Me.PctExp} 
   /call CheckAAChange 
/return 

Sub CalculateStandardRaidExpChange 
   /varset StandardRaidNewExp ${Me.PctExp} 
   /varcalc StandardRaidGainedExp (${StandardRaidNewExp}-${StandardRaidOldExp}) 
   /varcalc TotalStandardRaidGainedExp (${TotalStandardRaidGainedExp}+${StandardRaidGainedExp}) 
   /varset StandardRaidOldExp ${Me.PctExp} 
   /call CheckAAChange 
/return 

Sub CalculateAAExpChange 
   /varcalc AAGainedExp (${AANewExp}-${AAOldExp}) 
   /varcalc TotalAAGainedExp (${TotalAAGainedExp}+${AAGainedExp}) 
   /varset AAOldExp ${Me.PctAAExp} 
/return 

Sub CalculateGroupLeaderExpChange 
   /varset GroupLeaderNewExp ${Me.PctGroupLeaderExp} 
   /varcalc GroupLeaderGainedExp (${GroupLeaderNewExp}-${GroupLeaderOldExp}) 
   /varcalc TotalGroupLeaderGainedExp (${TotalGroupLeaderGainedExp}+${GroupLeaderGainedExp}) 
   /varset GroupLeaderOldExp ${Me.PctGroupLeaderExp} 
/return 

Sub CalculateRaidLeaderExpChange 
   /varset RaidLeaderNewExp ${Me.PctRaidLeaderExp} 
   /varcalc RaidLeaderGainedExp (${RaidLeaderNewExp}-${RaidLeaderOldExp}) 
   /varcalc TotalRaidLeaderGainedExp (${TotalRaidLeaderGainedExp}+${RaidLeaderGainedExp}) 
   /varset RaidLeaderOldExp ${Me.PctRaidLeaderExp} 
/return 

Sub AddSoloGroupRaidStandardExp 
   /varcalc TotalStandardAbsoluteGainedExp (${TotalStandardSoloGainedExp}+${TotalStandardGroupGainedExp}+${TotalStandardRaidGainedExp}) 
/return 

Sub Event_SoloExp 
   /varcalc MobCount ${MobCount} + 1 
   /call CalculateStandardSoloExpChange 
   /call AddSoloGroupRaidStandardExp 
   /popup +${StandardSoloGainedExp}% experience. 
   /if (${TotalStandardAbsoluteGainedExp}>0) /echo XP Gained: ${StandardSoloGainedExp} 
   /if (${TotalStandardAbsoluteGainedExp}>0) /echo XP Total: ${TotalStandardAbsoluteGainedExp} 
   /if (${TotalStandardAbsoluteGainedExp}>0) /echo XP Average: ${Math.Calc[${TotalStandardAbsoluteGainedExp}/${MobCount}]}% Exp (Mobs: ${MobCount}) 
   /if (${ShowTimeStuff}>0) /echo Time Between Mobs: ${Timer} seconds. 
   /if (${ShowTimeStuff}>0) /echo Time Running: ${OverallRunningTime} 
   /if (${ShowTimeStuff}>0) /echo Time Average Per Mob: ${Math.Calc[${OverallRunningTime}/${MobCount}]} Seconds 
   /varset Timer 0 
   /echo *********************************** 
/return 

Sub Event_GroupExp 
   /varcalc MobCount ${MobCount} + 1 
   /call CalculateStandardGroupExpChange 
   /call AddSoloGroupRaidStandardExp 
   /popup +${StandardGroupGainedExp}% experience. 
   /if (${TotalStandardAbsoluteGainedExp}>0) /echo XP Gained: ${StandardGroupGainedExp} 
   /if (${TotalStandardAbsoluteGainedExp}>0) /echo XP Total: ${TotalStandardAbsoluteGainedExp} 
   /if (${TotalStandardAbsoluteGainedExp}>0) /echo XP Average: ${Math.Calc[${TotalStandardAbsoluteGainedExp}/${MobCount}]}% Exp (Mobs: ${MobCount}) 
   /if (${ShowTimeStuff}>0) /echo Time Between Mobs: ${Timer} seconds. 
   /if (${ShowTimeStuff}>0) /echo Time Running: ${OverallRunningTime} 
   /if (${ShowTimeStuff}>0) /echo Time Average Per Mob: ${Math.Calc[${OverallRunningTime}/${MobCount}]} Seconds 
   /varset Timer 0 
   /echo *********************************** 
/return 

Sub Event_RaidExp 
   /varcalc MobCount ${MobCount} + 1  
   /call CalculateStandardRaidExpChange 
   /call AddSoloGroupRaidStandardExp 
   /popup +${StandardRaidGainedExp}% experience. 
   /if (${TotalStandardAbsoluteGainedExp}>0) /echo XP Gained: ${StandardRaidGainedExp} 
   /if (${TotalStandardAbsoluteGainedExp}>0) /echo XP Total: ${TotalStandardAbsoluteGainedExp} 
   /if (${TotalStandardAbsoluteGainedExp}>0) /echo XP Average: ${Math.Calc[${TotalStandardAbsoluteGainedExp}/${MobCount}]}% Exp (Mobs: ${MobCount}) 
   /if (${ShowTimeStuff}>0) /echo Time Between Mobs: ${Timer} seconds. 
   /if (${ShowTimeStuff}>0) /echo Time Running: ${OverallRunningTime} 
   /if (${ShowTimeStuff}>0) /echo Time Average Per Mob: ${Math.Calc[${OverallRunningTime}/${MobCount}]} Seconds 
   /varset Timer 0 
   /echo *********************************** 
/return 

Sub Event_GroupLeaderExp 
   /call CalculateGroupLeaderExpChange 
   /echo GL Gained: ${GroupLeaderGainedExp} || GL Total: ${TotalGroupLeaderGainedExp} 
/return 

Sub Event_RaidLeaderExp 
   /call CalculateRaidLeaderExpChange 
   /echo RL Gained: ${RaidLeaderGainedExp} || RL Total: ${TotalRaidLeaderGainedExp} 
/return 

Sub Event_Help 
   /echo -={ Generalstuff.mac }=- 
   /echo A macro built by Kambic and totally remade by Fabolous1. 
   /echo Added Features (By Fabolous1): 
   /echo 1. Auto-Forage System Added. (/echo Forage for help) 
   /echo 2. Auto-Stick System Added. (/echo Stick for help) 
   /echo 3. Added Average Experience. 
   /echo 4. Time Stuff, Needs a little more work though. 
   /echo 5. Auto-Skill Train System Added. 
   /echo More Feature's Coming Soon! 
/return 

Sub Event_Forage 
   /echo -={ Generalstuff.mac }=- :: Auto-Forage System 
   /echo Macros/Forage.ini is where you configure everything. 
   /echo -1 Means you will loot all of those specified. 
   /echo 0 Means you will destroy that item specified. 
   /echo 1+ Any number higher or equal to 1, will loot that many. 
   /echo Macros/Forage_Stats.log is where everything is stored. 
   /echo Make sure you have Forage in an ability spot in your Action's window. 
   /echo Thanks to Fabolous1 for this. 
/return 

Sub Event_Stick 
   /echo -={ Generalstuff.mac }=- :: Auto-Stick System 
   /echo This Auto-Stick System is still being worked on. 
   /echo To start sticking to your target type: /echo Autostick 
   /echo To stop sticking to your target lose your target or press: ESC 
/return 

Sub Event_TimeStuff 
   /echo /echo "Time Info On" or "Time Info Off" to turn Time Information off or on. 
   /echo This macro has been running ${OverallRunningTime} seconds. 
/return 

Sub Event_TimeInfoOff 
   /if (${ShowTimeStuff}>0) /varset ShowTimeStuff 0 
   /echo Time information off. 
/return 

Sub Event_TimeInfoOn 
   /if (${ShowTimeStuff}<1) /varset ShowTimeStuff 1 
   /echo Time information on. 
/return 

Sub Event_StickToTarget 
   /echo Lose your target (ESC) to cancel Auto-Stick! 
   /varset StickFighting 1 
   :Loop 
   /if (!${Target.ID}) { 
   /keypress back 
   /varset StickFighting 0 
   /attack off 
   /return 
   } 
   /if ((${Target.Distance}<11)&&(${StickFighting}>0)) /goto :Combat 
   /if ((${Target.Distance}>10)&&(${StickFighting}>0)) /goto :MoveCloser 
   /goto :Loop 

   :Combat 
   /keypress back 
   /face fast ${Target} 
   /attack on 
   /goto :Loop 

   :MoveCloser 
   /attack off 
   /face fast 
   /if (${Target.Distance}>10) { 
   /keypress forward HOLD 
   } else { 
   /keypress forward 
   } 
   /goto :Loop 
/return 

Sub Event_LFG 
  /varset LFG 1 
  /shout Level (${Me.Level}), (${Me.Class}) looking for a group or adventure, PST. 
/return 

Sub Event_LFGOff 
  /varset LFG 0 
/return 

Sub Event_GroupLeaderExp 
   /call CalculateGroupLeaderExpChange 
   /echo GL Gained: ${GroupLeaderGainedExp} || GL Total: ${TotalGroupLeaderGainedExp} 
/return 

Sub Event_RaidLeaderExp 
   /call CalculateRaidLeaderExpChange 
   /echo RL Gained: ${RaidLeaderGainedExp} || RL Total: ${TotalRaidLeaderGainedExp} 
/return 

Sub Event_Help 
   /echo -={ Generalstuff.mac }=- 
   /echo A macro built by Kambic and totally remade by Fabolous1. 
   /echo Added Features (By Fabolous1): 
   /echo 1. Auto-Forage System Added. (/echo Forage for help) 
   /echo 2. Auto-Stick System Added. (/echo Stick for help) 
   /echo 3. Added Experience Tracking. 
   /echo 4. Time Stuff, Needs a little more work though. (/echo Time Stuff for help)
   /echo 5. Auto-Skill Train System Added. 
   /echo More Feature's Coming Soon! 
/return 

Sub Event_Forage 
   /echo -={ Generalstuff.mac }=- :: Auto-Forage System 
   /echo Macros/Forage.ini is where you configure everything. 
   /echo -1 Means you will loot all of those specified. 
   /echo 0 Means you will destroy that item specified. 
   /echo 1+ Any number higher or equal to 1, will loot that many. 
   /echo Macros/Forage_Stats.log is where everything is stored. 
   /echo Make sure you have Forage in your ability part of Actions Window 
   /echo If you get off your mount and you wanna forage, /echo Forage On 
   /echo Thanks to Fabolous1 for this. 
/return 

Sub Event_Stick 
   /echo -={ Generalstuff.mac }=- :: Auto-Stick System 
   /echo This Auto-Stick System is still being worked on. 
   /echo To start sticking to your target type: /echo Autostick 
   /echo To stop sticking to your target lose your target or press: ESC 
/return 

Sub Event_TimeStuff 
   /echo /echo "Time Info On" or "Time Info Off" to turn Time Information off or on. 
   /echo This macro has been running ${OverallRunningTime} seconds. 
/return 

Sub Event_TimeInfoOff 
   /if (${ShowTimeStuff}>0) /varset ShowTimeStuff 0 
   /echo Time information off. 
/return 

Sub Event_TimeInfoOn 
   /if (${ShowTimeStuff}<1) /varset ShowTimeStuff 1 
   /echo Time information on. 
/return 

Sub Event_StickToTarget 
   /echo Lose your target (ESC) to cancel Auto-Stick! 
   /varset StickFighting 1 
   :Loop 
   /if (!${Target.ID}) { 
   /keypress back 
   /varset StickFighting 0 
   /attack off 
   /return 
   } 
   /if ((${Target.Distance}<11)&&(${StickFighting}>0)) /goto :Combat 
   /if ((${Target.Distance}>10)&&(${StickFighting}>0)) /goto :MoveCloser 
   /goto :Loop 

   :Combat 
   /keypress back 
   /face fast ${Target} 
   /attack on 
   /goto :Loop 

   :MoveCloser 
   /attack off 
   /face fast 
   /if (${Target.Distance}>10) { 
   /keypress forward HOLD 
   } else { 
   /keypress forward 
   } 
   /goto :Loop 
/return 

Sub Event_ForageOFF 
   /popup Generalstuff: NOT FORAGING 
   /echo NOT FORAGING. 
   /echo "/echo Forage On" to turn it back on. 
   /varset Forage 0 
/return 

Sub Event_ForageON 
   /popup Generalstuff: FORAGING 
   /echo NOW FORAGING. 
   /varset Forage 1 
/return
Updated Code July 1st, 2005, 7:32 PM EST

Forage.ini example

Code: Select all

[Global]
Vegetables=-1
Platinum=-1
Pod of Water=-1
Shralok Pack=-1
Hand Made Backpack=-1
Backpack=-1
Roots=-1
Fruit=0
Whip of the Earthcrafter=-1
Dragorn Bonebow=-1
Vyzh`dra's Render of Souls=-1
Blue Flame Necklace=-1
Spiked Seahorse Hide Belt=-1
Chilled Tundra Root=-1
Ripened Heartfruit=-1
Speckled Molded Mushroom=-1
sweetened Mudroot=-1
Rose of Firiona=-1
Sickly Maiden's Hair=-1
Fallen Tree Branch=-1
Pine Sap=-1
Golanda Nut=-1
[The Field of Bone]
Lichenclover=0
[The Plane of Knowledge]
Roots=0
Bookworm=0
Habanero Pepper=0
[The Bazaar]
Roots=0
Pod of Water=0
Fishing Grubs=0
[The Lesser Faydark]
Morning Dew=0
Brell's Fishin' Pole=0
[Mistmoore's Catacombs: Ritualistic Summoning Grounds]
Spiderling Silk=0
Saprophytic Moss=0
Egg Case Cocoon=0
Gargoyle Granite=0
Nightshade=0
[The Ruins of Old Paineel]
Fishing Grubs=0
Berries=0
Rabbit Meat=0
[Everfrost Peaks]
Frost Turnip=0
[The Northern Desert of Ro]
Fishing Grubs=0
Rabbit Meat=0
Cactus Pulp=0
[Butcherblock Mountains]
Aviak Eggs=0
[The Great Divide]
Lichen Roots=0
Arctic Scallop=0
[The Lavastorm Mountains]
Fishing Grubs=0
Example of how it works, note that I have added the ranger epic 1, and 1.5 foragable items and put some items of my ranger so it wouldn't delete them just incase. Also I think there is an error if you use a number over 0 or maybe over 9, cause I can't make it so I forage only 80 water and 80 roots
Last edited by Fabolous1 on Fri Jul 01, 2005 7:49 pm, edited 14 times in total.

Mimatas
a hill giant
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Posts: 262
Joined: Wed Mar 10, 2004 4:22 pm

Post by Mimatas » Tue Aug 17, 2004 4:25 pm

I'm flaming you anyway, you muppet ass bastard.

Fabolous1
a ghoul
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Posts: 134
Joined: Sun Jun 27, 2004 12:44 am

Post by Fabolous1 » Tue Aug 17, 2004 4:46 pm

Ok

User avatar
aChallenged1
a grimling bloodguard
a grimling bloodguard
Posts: 1804
Joined: Mon Jun 28, 2004 10:12 pm

Post by aChallenged1 » Tue Aug 17, 2004 7:11 pm

And for his next trick, he'll make it a PLUGIN!

Yes, that's right folks a plugin.

Why?

Why the hell not!?! /lol

Sorry couldn't resist. I'll try it out later.

I just decided to totally wipe my system and start fresh. Nearly fully back up. Just need a few updates and install of my VS6 and MSOffice and I'm back in action.
Fuck writing MQ2 macros. Go with IS scripts; IS Rules!

Onezero
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Posts: 95
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Location: Normal, IL
Contact:

Post by Onezero » Wed Aug 18, 2004 12:45 am

Mimatas wrote:I'm flaming you anyway, you muppet ass bastard.
......Roflmao
.[b].[/b]:[b]:[/b] Onezero
"[i]Health is merely the slowest rate at which you can die.[/i]"

No_Idea_At_All
a lesser mummy
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Posts: 49
Joined: Sat Aug 07, 2004 11:28 pm

Post by No_Idea_At_All » Wed Aug 18, 2004 2:15 am

Fabulous. This looks to be exactly what I need, you are brilliant. I'll save the flame until I get home and actually try it :)

No_Idea_At_All
a lesser mummy
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Posts: 49
Joined: Sat Aug 07, 2004 11:28 pm

Post by No_Idea_At_All » Wed Aug 18, 2004 8:33 am

Nice macro, after a few slight mods I got it to do almost exactly what I want. Love the forage part (although zone info was a bit much toned it back just to do the global thing).

Thx a heap.

Fabolous1
a ghoul
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Posts: 134
Joined: Sun Jun 27, 2004 12:44 am

Post by Fabolous1 » Wed Aug 18, 2004 10:37 pm

No_Idea_At_All wrote:Nice macro, after a few slight mods I got it to do almost exactly what I want. Love the forage part (although zone info was a bit much toned it back just to do the global thing).

Thx a heap.
Thanks even more for the wonderful feedback... I've been updating mine and i'll update this one. I added alot more stuff... Give me some idea's for other "modules" I can put in here.

User avatar
aChallenged1
a grimling bloodguard
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Posts: 1804
Joined: Mon Jun 28, 2004 10:12 pm

Post by aChallenged1 » Wed Aug 18, 2004 11:11 pm

I'd really like to see something like this as a plugin.
I'm sure others would like a output to text file that they can parce and such after it is all over for the day/night.
Fuck writing MQ2 macros. Go with IS scripts; IS Rules!

ScubaSki
a lesser mummy
a lesser mummy
Posts: 55
Joined: Mon Jun 21, 2004 8:27 pm

Post by ScubaSki » Thu Aug 19, 2004 12:33 am

Mmmm, an autoforage plugin... that would be sweet.

That goes on my dream list along with the auto door opener plugin and the useless buff clicker/remover.

User avatar
Night Hawk
a grimling bloodguard
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Post by Night Hawk » Thu Aug 19, 2004 2:01 am

There are already 2 buff click removers...

negativeplus
decaying skeleton
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Posts: 4
Joined: Thu Aug 19, 2004 2:07 pm

Post by negativeplus » Thu Aug 19, 2004 2:08 pm

looks like the little druid finally did something right =P

Later y0...

Fabolous1
a ghoul
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Posts: 134
Joined: Sun Jun 27, 2004 12:44 am

Post by Fabolous1 » Thu Aug 19, 2004 2:21 pm

negativeplus wrote:looks like the little druid finally did something right =P

Later y0...
WHAT UP BRO!!!! lol

negativeplus
decaying skeleton
decaying skeleton
Posts: 4
Joined: Thu Aug 19, 2004 2:07 pm

Post by negativeplus » Thu Aug 19, 2004 2:32 pm

Aren't you supposed to be at school??

A_Druid_00
Macro Maker Extraordinaire
Posts: 2378
Joined: Tue Jul 13, 2004 12:45 pm
Location: Rolling on the Lawn Farting

Post by A_Druid_00 » Thu Aug 19, 2004 2:56 pm

Night Hawk wrote:There are already 2 buff click removers...
Buffblock is so godly
[quote]<DigitalMocking> man, A_Druid_00 really does love those long ass if statements
<dont_know_at_all> i don't use his macro because i'm frightened of it[/quote]
[quote][12:45] <dont_know_at_all> never use a macro when you can really fuck up things with a plugin[/quote]