A forum for the general posts relating to MacroQuest. *DEPRECATED: This forum is no longer in public use, but remains here for your reading pleasure. Enjoy
Moderator: MacroQuest Developers
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NCSUSean
- decaying skeleton

- Posts: 6
- Joined: Thu Nov 13, 2003 1:08 pm
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by NCSUSean » Tue Jul 13, 2004 10:56 pm
After you kill the sleep walker (or while he is already despawned), you can /tar sleep
and target "Sleep Timer A"
or "Sleep Timer D"
Not sure if there are others.
Either way, they are both Invisible Man Warriors.
I was wondering if there is anyway to use these to determine the spawn of the sleep walker? Any ideas? IE, sleep walker goes down, Sleep Timer A takes its place, that means there is 2 hours til next pop, etc (Just a guess).
Thanks a ton
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Lax
- We're not worthy!

- Posts: 3524
- Joined: Thu Oct 17, 2002 1:01 pm
- Location: ISBoxer
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Contact:
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by Lax » Wed Jul 14, 2004 12:28 am
Yes that's how timers work, you could figure it out somehow.
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NCSUSean
- decaying skeleton

- Posts: 6
- Joined: Thu Nov 13, 2003 1:08 pm
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by NCSUSean » Wed Jul 14, 2004 3:29 am
Anyone happen to know of the length of his timers?
or for that matter, any other mobs with timers like this?
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Lax
- We're not worthy!

- Posts: 3524
- Joined: Thu Oct 17, 2002 1:01 pm
- Location: ISBoxer
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Contact:
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by Lax » Wed Jul 14, 2004 4:38 am
Most special mobs that dont have placeholders.. including King Tormax, Lodizal, Aeryn`Dar, etc. have timers. Just go into any random zone and type /who timer

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NCSUSean
- decaying skeleton

- Posts: 6
- Joined: Thu Nov 13, 2003 1:08 pm
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by NCSUSean » Thu Jul 15, 2004 2:58 am
Can you elaborate on any of the lengths of those timers?
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raytrace
- a lesser mummy

- Posts: 41
- Joined: Sun Jun 20, 2004 2:50 pm
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by raytrace » Thu Jul 15, 2004 9:28 am
If I'm not mistaken, I do believe that the actual times on those timers are on the server side only.
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SlimFastForYou
- a hill giant

- Posts: 174
- Joined: Sat Jan 24, 2004 1:38 am
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by SlimFastForYou » Tue Jul 20, 2004 3:55 am
Not sure if there is a way to target invisible man warriors in particular with MQ2, but you can learn things from them.
I run ShowEQ on my Linux server/router, and it shows the invisible man warriors along with all the other mobs. When in LDoNs, you sometimes see a mob named "a cloud of poison" or something to that effect. Helps you know where the traps are.
Other zones have strange ones. Never did figure out why theres a "trees need no money" I.M.W. in North Ro.
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Drumstix42
- a grimling bloodguard

- Posts: 808
- Joined: Mon May 03, 2004 4:25 pm
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by Drumstix42 » Tue Jul 20, 2004 7:06 am
SlimFastForYou wrote:Never did figure out why theres a "trees need no money" I.M.W. in North Ro.
lol! wth?
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CuddleBunny
- orc pawn

- Posts: 23
- Joined: Sun Feb 22, 2004 10:23 pm
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by CuddleBunny » Tue Jul 20, 2004 1:21 pm
SlimFastForYou wrote:Never did figure out why theres a "trees need no money" I.M.W. in North Ro.
Remember the I.M.W. "ShowEQ User are lame" in old PoHate outside of the normal world borders..

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[40oz]
- a hill giant

- Posts: 156
- Joined: Tue Nov 12, 2002 12:14 pm
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by [40oz] » Fri Jul 23, 2004 1:07 pm
in the old original plane of hate, there were 6 or 7 spawns listed as "showeq users must die" or something to that effect.
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Little_Wing
- decaying skeleton

- Posts: 7
- Joined: Tue Aug 03, 2004 1:00 am
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by Little_Wing » Tue Aug 03, 2004 1:05 am
i remember once when i was in Karnors at the entrance, i shrinked myself and ran into a corner at the entrance, and for some reason i decided to duck and when i did i saw thru the wall and it was so fuckin funny it was a picture of 3 little baby kitten heads lookin up i took a couple screenshots of it , but sadly i got rid of that pos comp wish i could show you all how funny that shit was.I also found a rectanglular room in PoMscheif one day while i was bored, i got the preserver split paw eye to see it closer and it had the locs of nameds in the zone it was pretty cool.
peace yo
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MacroFiend
- a grimling bloodguard

- Posts: 662
- Joined: Mon Jul 28, 2003 2:47 am
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by MacroFiend » Tue Aug 03, 2004 7:40 pm
Those are called dev boxes. Sometimes they just have the kitty heads ... other times they have grids of names and locs. If you were in the box and clicked on one of the grid types, it should transloc you to that place. I believe they used to be the way devs got around zones a long time ago. People occasionally get glitched and end up in a dev box but I think they are pretty much old-world only and stopped being put in after Luclin.
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Drumstix42
- a grimling bloodguard

- Posts: 808
- Joined: Mon May 03, 2004 4:25 pm
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by Drumstix42 » Tue Aug 03, 2004 10:33 pm
Interesting...
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A_Druid_00
- Macro Maker Extraordinaire
- Posts: 2378
- Joined: Tue Jul 13, 2004 12:45 pm
- Location: Rolling on the Lawn Farting
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by A_Druid_00 » Wed Aug 04, 2004 8:01 am
I particularly like 'Standarounddonothingguy' or HTFever you spell it in Time. First time I went into TimeB after DLing MQ I was like O_o.
[quote]<DigitalMocking> man, A_Druid_00 really does love those long ass if statements
<dont_know_at_all> i don't use his macro because i'm frightened of it[/quote]
[quote][12:45] <dont_know_at_all> never use a macro when you can really fuck up things with a plugin[/quote]
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Mulletmaster
- orc pawn

- Posts: 20
- Joined: Tue May 04, 2004 1:06 am
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by Mulletmaster » Wed Aug 04, 2004 4:22 pm
There are those boxes in pop, I have been stuck in one in one of the EP's.