Rogue Helper v6.0 [Complete Rogue Macro] (Updated: 10-26-04)

Post your completed (working) macros here. Only for macros using MQ2Data syntax!

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Jerle69
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Post by Jerle69 » Thu Jul 08, 2004 11:00 pm

Rogue Helper 5.5 posted... here's the latest stuff:

Code: Select all

| VERSION 5.5:
|
| This update is a little anticlimactic since it took so long to get out, but really
| enhances RH very little.  
|
|     . The Ninjaloot code has been improved to work on green mobs.  Be careful, as 
|       you'll loot anything anyone kills near you, so it truly behaves like its 
|       namesake!  
|
|     . The circle-strafe delay has been dropped from 3/10ths of a second between strafes
|       down to 2/10ths of a second, making it 50% faster than before, and less jerky.  
|       Mind you, it's not as appealing to watch, but it looks better from outsider's 
|       perspective (tradeoff).  
|
|     . /stickdist <range_to_target> <range_to_tank> command added.  This command accepts
|       (and requires) two numeric parameters.  The first parameter (range_to_target) is 
|       the maximum distance to your target from which you will continue to "stick to it"
|       if autosticking is activated.  The second parameter (range_to_tank) is the max
|       distance from your main assist that you'll wander from in order to continue 
|       sticking, assuming autosticking is activated.  Default range to target is 200.
|       Default range to tank is 100.
I suggest downloading it with the link in the first post of this thread. It's easier than cutting and pasting it from the (3!) separate posts and putting it together.
--Jerle

burdsjm
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Post by burdsjm » Fri Jul 09, 2004 12:11 am

Man I love your code I just downloaded it today. Only thing i can't get to work is the autostick. When i use it in Earth, the client crashes, it also did it in Seru today. THanks for all your hard work.

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aChallenged1
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Post by aChallenged1 » Fri Jul 09, 2004 6:56 am

Is there anyway to convince you to post it as a zip?
That or I am going to have to uninstall QuickTime which sees .mac as one of its own. I can't find out how to prevent it from doing this, with the exception of removing it.

TrippyTom
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Post by TrippyTom » Fri Jul 09, 2004 11:50 am

You have to associate the extension to another program. The best/easiest way to do this is to go into your favorite text editor and setup the association in the program setup.

I use textpad. For that, I did this:
1) Configure > Preferences
2) Under Associated Files, new extension= .mac
3) Description= MQ2 Macro file
4) click Add
5) click Apply

done.
May the eclipse of your soul never fade to light!

burdsjm
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Post by burdsjm » Fri Jul 09, 2004 1:48 pm

Getting destroyed when i use the Autostick I LD in any zone.

Step by step.

Closeness is on 70.
/mainassist name
/autostick on

Hit assist button which has /assist name then /echo Seeking a Victim ...

Then I turn to the mob and then the screen freezes and client crashes.

Any one have this problem or have the solution. I love this macro i want to get it to work fully.

Thanks for your help

Jay

Jerle69
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Post by Jerle69 » Fri Jul 09, 2004 5:19 pm

burdsjm:

Make sure you're using the latest MQ2. A couple of versions ago there was a major problem with the new math parser which would cause all hunter scripts (including RH's stick code) to crash MQ2 and EQ. Download and compile the latest version of MQ2 and you'll be fine.

aChannlenged1:

It's already posted as a zip. In the first post of this thread, there is a hyperlink --> download <-- containing RH in zipped form. Has been for the last three or four releases.

TrippyTom:

Good advice, I did that a long time ago myself :)
--Jerle

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aChallenged1
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Post by aChallenged1 » Fri Jul 09, 2004 6:18 pm

Thanks, didn't see it.

burdsjm
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Post by burdsjm » Mon Jul 12, 2004 10:10 am

Got I workings great.

Look foward to the next update.

Thanks,
Jay

stm69
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Post by stm69 » Tue Jul 13, 2004 3:59 pm

Has anyone ever noticed, that this macro has problem with pets sometimes? Hunting in Kod'Taz, rogue will target a mob with a pet or multiple pets and kill fine; but on the pets it refuses to act.

oorglebot6000
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Post by oorglebot6000 » Wed Jul 14, 2004 1:28 am

Chanters always blur the pets i see in KT. I do have issues attacking PC pets in the arena though - it turns out attack very frequently. I dont pvp enough to care though.

Jerle69
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Post by Jerle69 » Wed Jul 14, 2004 1:33 am

Haven't noticed anything like that... Can you describe that more so I can try to replicate it?

Thanks.
--Jerle

Flebbit
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Post by Flebbit » Sat Jul 17, 2004 8:49 am

Jerle69 wrote:Haven't noticed anything like that... Can you describe that more so I can try to replicate it?

Thanks.
It will attack them for one round then turn autoattack off. It will continue targetting them, and if you turn attack back on again it will resume attacking for one round or so then turn attack off again.

It only seems to do it with the summoned cow pets in GoD - possibly there is something screwy with their ID and the 'no mob targetted' code is taking effect.

Jerle69
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Post by Jerle69 » Sat Jul 17, 2004 1:57 pm

Hrmm, I'll have to keep an eye on that.

FYI, AltAbilityXXXX TLO's are currently broken with the recent release of MQ2... Be mindful that this will affect Nimble Evasion checks in RH, and may cause it to behave strangely. I haven't tested RH since the MQ2 patch yet, but be advised it may be a bit squirrley until the AltAbility struct is fixed up.
--Jerle

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ap50
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Post by ap50 » Sat Jul 17, 2004 6:29 pm

Jerle, don't get me wrong here, I love your script it's excellent.

But the strafing looks SO wooden, it's almost an embarresment to watch my rogue with my other character if I'm grouped with other people, that I always end up switching back to the more simpler and less efficient old rogue.mac, but would much prefer to use yours as it does so much more that I want rogue.mac to do, but I'm too lazy to convert :)
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oorglebot6000
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Post by oorglebot6000 » Sat Jul 17, 2004 6:52 pm

Like I said earlier in the thread, if you implement the moveutils plugin into this macro, it becomes amazingly smooth. For autoassist, I just have it /face the mob if it is far out and if the mob comes close, /stick behind. Whenever combat engages, I use /stick instead of /stick behind - this way rh.mac can decide if it should strafe or not. The reason /stick makes it smoother is because it does /face fast every frame, and you end up making a very smooth circle when going to the back of the mob. I'm too lazy to post specifically what I changed mainly because I still have an old version of rh.mac and started editing out features that I don't use... hehe.