Moderator: MacroQuest Developers

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5. Right, it isn't moving far enough away, I will test more and see if there is any specific cirumstance it is happening in, but I think it happens no matter what for me. Wide open, walls close by, etc..wolf5 wrote:Thanks for the input:
1-4. Works as it should.
5. "It will not back far enough" - Does that mean still within hitrange of the mob? I've coded so I should walk out of attack range plus a little more b4 sitting down or buffing up.
6. I haven't tweaked the code for narrow areas. That can be tricky to code. I should probably check for stuckness when strafing around.
7. As I know of no way to see how the world is around me but distances from me and mobs its hard to actually path a way around. This could probably be done if someone created a large set of path-nodes for each zone and code pathing movement with those... (today its like coding a blind character who only knows the direction and distance to the mobs. you cant see the world, but you can "feel" it as you move.).
8. You will try to mem a spell if it is defined as critical, even during combat (should probably back of to do that). Or you are probably in the maintain phase and just starting to mem/cast a spell as you get attacked. the spellcast.inc will continue to try memming the spell i think. Maybe I should modify it some.
9. Must be a bug I haven't noticed. It should mem till above the defined low mana%.
The code developed from first using my low lvl monk in an open zone doing the movement stuff, and then doing Hill Giants with my beastlord (adding spells and petstuff). So it is tweaked for outdoor areas.
-Wolf5

I have played with my 49 bl in dl .. It doesnt back off far enough yes just out side hit range but why stop there have it back up a few feet (SAY ABOUT RANGE OF 50 )5. "It will not back far enough" - Does that mean still within hitrange of the mob? I've coded so I should walk out of attack range plus a little more b4 sitting down or buffing up.

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