Update 6/5/2004: Rounded distance number, added heading and guild (Thanks Jiblet).
Update 6/5/2004: Added PvP con-color version (Thanks Drumstix42).
Update 6/4/2004: Added PC distance.
NO CON COLORS
Code: Select all
[Elements]
; Closest Players
Label1=3,5,250,255,255,255,=<= 10 Closest PCs In Zone =>=
P1=3,5,264,255,255,255,${If[${NearestSpawn[2,pc].Name.NotEqual["NULL"]}, 1: ${If[${NearestSpawn[2,pc].Level}>${Math.Calc[${Me.Level}+5]}, H,]}${If[${NearestSpawn[2,pc].Level}<${Math.Calc[${Me.Level}-5]}, L,]}${If[${NearestSpawn[2,pc].Level}<=${Math.Calc[${Me.Level}+5]}&&${NearestSpawn[2,pc].Level}>=${Math.Calc[${Me.Level}-5]}, E,]} - ${NearestSpawn[2,pc].Name} (Level ${NearestSpawn[2,pc].Level} ${NearestSpawn[2,pc].Race} ${NearestSpawn[2,pc].Class} ${Int[${NearestSpawn[2,pc].Distance}]} ${NearestSpawn[2,pc].HeadingTo}${If[${NearestSpawn[2,pc].Guild.NotEqual["NULL"]}, <${NearestSpawn[2,pc].Guild}>,]}),]}
P2=3,5,278,255,255,255,${If[${NearestSpawn[3,pc].Name.NotEqual["NULL"]}, 2: ${If[${NearestSpawn[3,pc].Level}>${Math.Calc[${Me.Level}+5]}, H,]}${If[${NearestSpawn[3,pc].Level}<${Math.Calc[${Me.Level}-5]}, L,]}${If[${NearestSpawn[3,pc].Level}<=${Math.Calc[${Me.Level}+5]}&&${NearestSpawn[3,pc].Level}>=${Math.Calc[${Me.Level}-5]}, E,]} - ${NearestSpawn[3,pc].Name} (Level ${NearestSpawn[3,pc].Level} ${NearestSpawn[3,pc].Race} ${NearestSpawn[3,pc].Class} ${Int[${NearestSpawn[3,pc].Distance}]} ${NearestSpawn[3,pc].HeadingTo}${If[${NearestSpawn[3,pc].Guild.NotEqual["NULL"]}, <${NearestSpawn[3,pc].Guild}>,]}),]}
P3=3,5,292,255,255,255,${If[${NearestSpawn[4,pc].Name.NotEqual["NULL"]}, 3: ${If[${NearestSpawn[4,pc].Level}>${Math.Calc[${Me.Level}+5]}, H,]}${If[${NearestSpawn[4,pc].Level}<${Math.Calc[${Me.Level}-5]}, L,]}${If[${NearestSpawn[4,pc].Level}<=${Math.Calc[${Me.Level}+5]}&&${NearestSpawn[4,pc].Level}>=${Math.Calc[${Me.Level}-5]}, E,]} - ${NearestSpawn[4,pc].Name} (Level ${NearestSpawn[4,pc].Level} ${NearestSpawn[4,pc].Race} ${NearestSpawn[4,pc].Class} ${Int[${NearestSpawn[4,pc].Distance}]} ${NearestSpawn[4,pc].HeadingTo}${If[${NearestSpawn[4,pc].Guild.NotEqual["NULL"]}, <${NearestSpawn[4,pc].Guild}>,]}),]}
P4=3,5,306,255,255,255,${If[${NearestSpawn[5,pc].Name.NotEqual["NULL"]}, 4: ${If[${NearestSpawn[5,pc].Level}>${Math.Calc[${Me.Level}+5]}, H,]}${If[${NearestSpawn[5,pc].Level}<${Math.Calc[${Me.Level}-5]}, L,]}${If[${NearestSpawn[5,pc].Level}<=${Math.Calc[${Me.Level}+5]}&&${NearestSpawn[5,pc].Level}>=${Math.Calc[${Me.Level}-5]}, E,]} - ${NearestSpawn[5,pc].Name} (Level ${NearestSpawn[5,pc].Level} ${NearestSpawn[5,pc].Race} ${NearestSpawn[5,pc].Class} ${Int[${NearestSpawn[5,pc].Distance}]} ${NearestSpawn[5,pc].HeadingTo}${If[${NearestSpawn[5,pc].Guild.NotEqual["NULL"]}, <${NearestSpawn[5,pc].Guild}>,]}),]}
P5=3,5,320,255,255,255,${If[${NearestSpawn[6,pc].Name.NotEqual["NULL"]}, 5: ${If[${NearestSpawn[6,pc].Level}>${Math.Calc[${Me.Level}+5]}, H,]}${If[${NearestSpawn[6,pc].Level}<${Math.Calc[${Me.Level}-5]}, L,]}${If[${NearestSpawn[6,pc].Level}<=${Math.Calc[${Me.Level}+5]}&&${NearestSpawn[6,pc].Level}>=${Math.Calc[${Me.Level}-5]}, E,]} - ${NearestSpawn[6,pc].Name} (Level ${NearestSpawn[6,pc].Level} ${NearestSpawn[6,pc].Race} ${NearestSpawn[6,pc].Class} ${Int[${NearestSpawn[6,pc].Distance}]} ${NearestSpawn[6,pc].HeadingTo}${If[${NearestSpawn[6,pc].Guild.NotEqual["NULL"]}, <${NearestSpawn[6,pc].Guild}>,]}),]}
P6=3,5,334,255,255,255,${If[${NearestSpawn[7,pc].Name.NotEqual["NULL"]}, 6: ${If[${NearestSpawn[7,pc].Level}>${Math.Calc[${Me.Level}+5]}, H,]}${If[${NearestSpawn[7,pc].Level}<${Math.Calc[${Me.Level}-5]}, L,]}${If[${NearestSpawn[7,pc].Level}<=${Math.Calc[${Me.Level}+5]}&&${NearestSpawn[7,pc].Level}>=${Math.Calc[${Me.Level}-5]}, E,]} - ${NearestSpawn[7,pc].Name} (Level ${NearestSpawn[7,pc].Level} ${NearestSpawn[7,pc].Race} ${NearestSpawn[7,pc].Class} ${Int[${NearestSpawn[7,pc].Distance}]} ${NearestSpawn[7,pc].HeadingTo}${If[${NearestSpawn[7,pc].Guild.NotEqual["NULL"]}, <${NearestSpawn[7,pc].Guild}>,]}),]}
P7=3,5,348,255,255,255,${If[${NearestSpawn[8,pc].Name.NotEqual["NULL"]}, 7: ${If[${NearestSpawn[8,pc].Level}>${Math.Calc[${Me.Level}+5]}, H,]}${If[${NearestSpawn[8,pc].Level}<${Math.Calc[${Me.Level}-5]}, L,]}${If[${NearestSpawn[8,pc].Level}<=${Math.Calc[${Me.Level}+5]}&&${NearestSpawn[8,pc].Level}>=${Math.Calc[${Me.Level}-5]}, E,]} - ${NearestSpawn[8,pc].Name} (Level ${NearestSpawn[8,pc].Level} ${NearestSpawn[8,pc].Race} ${NearestSpawn[8,pc].Class} ${Int[${NearestSpawn[8,pc].Distance}]} ${NearestSpawn[8,pc].HeadingTo}${If[${NearestSpawn[8,pc].Guild.NotEqual["NULL"]}, <${NearestSpawn[8,pc].Guild}>,]}),]}
P8=3,5,362,255,255,255,${If[${NearestSpawn[9,pc].Name.NotEqual["NULL"]}, 8: ${If[${NearestSpawn[9,pc].Level}>${Math.Calc[${Me.Level}+5]}, H,]}${If[${NearestSpawn[9,pc].Level}<${Math.Calc[${Me.Level}-5]}, L,]}${If[${NearestSpawn[9,pc].Level}<=${Math.Calc[${Me.Level}+5]}&&${NearestSpawn[9,pc].Level}>=${Math.Calc[${Me.Level}-5]}, E,]} - ${NearestSpawn[9,pc].Name} (Level ${NearestSpawn[9,pc].Level} ${NearestSpawn[9,pc].Race} ${NearestSpawn[9,pc].Class} ${Int[${NearestSpawn[9,pc].Distance}]} ${NearestSpawn[9,pc].HeadingTo}${If[${NearestSpawn[9,pc].Guild.NotEqual["NULL"]}, <${NearestSpawn[9,pc].Guild}>,]}),]}
P9=3,5,376,255,255,255,${If[${NearestSpawn[10,pc].Name.NotEqual["NULL"]}, 9: ${If[${NearestSpawn[10,pc].Level}>${Math.Calc[${Me.Level}+5]}, H,]}${If[${NearestSpawn[10,pc].Level}<${Math.Calc[${Me.Level}-5]}, L,]}${If[${NearestSpawn[10,pc].Level}<=${Math.Calc[${Me.Level}+5]}&&${NearestSpawn[10,pc].Level}>=${Math.Calc[${Me.Level}-5]}, E,]} - ${NearestSpawn[10,pc].Name} (Level ${NearestSpawn[10,pc].Level} ${NearestSpawn[10,pc].Race} ${NearestSpawn[10,pc].Class} ${Int[${NearestSpawn[10,pc].Distance}]} ${NearestSpawn[10,pc].HeadingTo}${If[${NearestSpawn[10,pc].Guild.NotEqual["NULL"]}, <${NearestSpawn[10,pc].Guild}>,]}),]}
P10=3,5,390,255,255,255,${If[${NearestSpawn[11,pc].Name.NotEqual["NULL"]},10: ${If[${NearestSpawn[11,pc].Level}>${Math.Calc[${Me.Level}+5]}, H,]}${If[${NearestSpawn[11,pc].Level}<${Math.Calc[${Me.Level}-5]}, L,]}${If[${NearestSpawn[11,pc].Level}<=${Math.Calc[${Me.Level}+5]}&&${NearestSpawn[11,pc].Level}>=${Math.Calc[${Me.Level}-5]}, E,]} - ${NearestSpawn[11,pc].Name} (Level ${NearestSpawn[11,pc].Level} ${NearestSpawn[11,pc].Race} ${NearestSpawn[11,pc].Class} ${Int[${NearestSpawn[11,pc].Distance}]} ${NearestSpawn[11,pc].HeadingTo}${If[${NearestSpawn[11,pc].Guild.NotEqual["NULL"]}, <${NearestSpawn[11,pc].Guild}>,]}),]}Code: Select all
[Elements]
; Closest Players
Label1=3,5,250,255,255,255,=<= 10 Closest PCs In Zone =>=
P1a=3,5,264,255,0,0,${If[${NearestSpawn[2,pc].Level}>${Math.Calc[${Me.Level}+5]},${If[${NearestSpawn[2,pc].Name.NotEqual["NULL"]}, 1: ${NearestSpawn[2,pc].Name} (Level ${NearestSpawn[2,pc].Level} ${NearestSpawn[2,pc].Race} ${NearestSpawn[2,pc].Class} ${Int[${NearestSpawn[2,pc].Distance}]} ${NearestSpawn[2,pc].HeadingTo}${If[${NearestSpawn[2,pc].Guild.NotEqual["NULL"]}, <${NearestSpawn[2,pc].Guild}>,]}),]},]}
P1b=3,5,264,0,255,0,${If[${NearestSpawn[2,pc].Level}<${Math.Calc[${Me.Level}-5]},${If[${NearestSpawn[2,pc].Name.NotEqual["NULL"]}, 1: ${NearestSpawn[2,pc].Name} (Level ${NearestSpawn[2,pc].Level} ${NearestSpawn[2,pc].Race} ${NearestSpawn[2,pc].Class} ${Int[${NearestSpawn[2,pc].Distance}]} ${NearestSpawn[2,pc].HeadingTo}${If[${NearestSpawn[2,pc].Guild.NotEqual["NULL"]}, <${NearestSpawn[2,pc].Guild}>,]}),]},]}
P1c=3,5,264,255,255,255,${If[${NearestSpawn[2,pc].Level}<=${Math.Calc[${Me.Level}+5]}&&${NearestSpawn[2,pc].Level}>=${Math.Calc[${Me.Level}-5]},${If[${NearestSpawn[2,pc].Name.NotEqual["NULL"]}, 1: ${NearestSpawn[2,pc].Name} (Level ${NearestSpawn[2,pc].Level} ${NearestSpawn[2,pc].Race} ${NearestSpawn[2,pc].Class} ${Int[${NearestSpawn[2,pc].Distance}]} ${NearestSpawn[2,pc].HeadingTo}${If[${NearestSpawn[2,pc].Guild.NotEqual["NULL"]}, <${NearestSpawn[2,pc].Guild}>,]}),]},]}
P2a=3,5,278,255,0,0,${If[${NearestSpawn[3,pc].Level}>${Math.Calc[${Me.Level}+5]},${If[${NearestSpawn[3,pc].Name.NotEqual["NULL"]}, 2: ${NearestSpawn[3,pc].Name} (Level ${NearestSpawn[3,pc].Level} ${NearestSpawn[3,pc].Race} ${NearestSpawn[3,pc].Class} ${Int[${NearestSpawn[3,pc].Distance}]} ${NearestSpawn[3,pc].HeadingTo}${If[${NearestSpawn[3,pc].Guild.NotEqual["NULL"]}, <${NearestSpawn[3,pc].Guild}>,]}),]},]}
P2b=3,5,278,0,255,0,${If[${NearestSpawn[3,pc].Level}<${Math.Calc[${Me.Level}-5]},${If[${NearestSpawn[3,pc].Name.NotEqual["NULL"]}, 2: ${NearestSpawn[3,pc].Name} (Level ${NearestSpawn[3,pc].Level} ${NearestSpawn[3,pc].Race} ${NearestSpawn[3,pc].Class} ${Int[${NearestSpawn[3,pc].Distance}]} ${NearestSpawn[3,pc].HeadingTo}${If[${NearestSpawn[3,pc].Guild.NotEqual["NULL"]}, <${NearestSpawn[3,pc].Guild}>,]}),]},]}
P2c=3,5,278,255,255,255,${If[${NearestSpawn[3,pc].Level}<=${Math.Calc[${Me.Level}+5]}&&${NearestSpawn[3,pc].Level}>=${Math.Calc[${Me.Level}-5]},${If[${NearestSpawn[3,pc].Name.NotEqual["NULL"]}, 2: ${NearestSpawn[3,pc].Name} (Level ${NearestSpawn[3,pc].Level} ${NearestSpawn[3,pc].Race} ${NearestSpawn[3,pc].Class} ${Int[${NearestSpawn[3,pc].Distance}]} ${NearestSpawn[3,pc].HeadingTo}${If[${NearestSpawn[3,pc].Guild.NotEqual["NULL"]}, <${NearestSpawn[3,pc].Guild}>,]}),]},]}
P3a=3,5,292,255,0,0,${If[${NearestSpawn[4,pc].Level}>${Math.Calc[${Me.Level}+5]},${If[${NearestSpawn[4,pc].Name.NotEqual["NULL"]}, 3: ${NearestSpawn[4,pc].Name} (Level ${NearestSpawn[4,pc].Level} ${NearestSpawn[4,pc].Race} ${NearestSpawn[4,pc].Class} ${Int[${NearestSpawn[4,pc].Distance}]} ${NearestSpawn[4,pc].HeadingTo}${If[${NearestSpawn[4,pc].Guild.NotEqual["NULL"]}, <${NearestSpawn[4,pc].Guild}>,]}),]},]}
P3b=3,5,292,0,255,0,${If[${NearestSpawn[4,pc].Level}<${Math.Calc[${Me.Level}-5]},${If[${NearestSpawn[4,pc].Name.NotEqual["NULL"]}, 3: ${NearestSpawn[4,pc].Name} (Level ${NearestSpawn[4,pc].Level} ${NearestSpawn[4,pc].Race} ${NearestSpawn[4,pc].Class} ${Int[${NearestSpawn[4,pc].Distance}]} ${NearestSpawn[4,pc].HeadingTo}${If[${NearestSpawn[4,pc].Guild.NotEqual["NULL"]}, <${NearestSpawn[4,pc].Guild}>,]}),]},]}
P3c=3,5,292,255,255,255,${If[${NearestSpawn[4,pc].Level}<=${Math.Calc[${Me.Level}+5]}&&${NearestSpawn[4,pc].Level}>=${Math.Calc[${Me.Level}-5]},${If[${NearestSpawn[4,pc].Name.NotEqual["NULL"]}, 3: ${NearestSpawn[4,pc].Name} (Level ${NearestSpawn[4,pc].Level} ${NearestSpawn[4,pc].Race} ${NearestSpawn[4,pc].Class} ${Int[${NearestSpawn[4,pc].Distance}]} ${NearestSpawn[4,pc].HeadingTo}${If[${NearestSpawn[4,pc].Guild.NotEqual["NULL"]}, <${NearestSpawn[4,pc].Guild}>,]}),]},]}
P4a=3,5,306,255,0,0,${If[${NearestSpawn[5,pc].Level}>${Math.Calc[${Me.Level}+5]},${If[${NearestSpawn[5,pc].Name.NotEqual["NULL"]}, 4: ${NearestSpawn[5,pc].Name} (Level ${NearestSpawn[5,pc].Level} ${NearestSpawn[5,pc].Race} ${NearestSpawn[5,pc].Class} ${Int[${NearestSpawn[5,pc].Distance}]} ${NearestSpawn[5,pc].HeadingTo}${If[${NearestSpawn[5,pc].Guild.NotEqual["NULL"]}, <${NearestSpawn[5,pc].Guild}>,]}),]},]}
P4b=3,5,306,0,255,0,${If[${NearestSpawn[5,pc].Level}<${Math.Calc[${Me.Level}-5]},${If[${NearestSpawn[5,pc].Name.NotEqual["NULL"]}, 4: ${NearestSpawn[5,pc].Name} (Level ${NearestSpawn[5,pc].Level} ${NearestSpawn[5,pc].Race} ${NearestSpawn[5,pc].Class} ${Int[${NearestSpawn[5,pc].Distance}]} ${NearestSpawn[5,pc].HeadingTo}${If[${NearestSpawn[5,pc].Guild.NotEqual["NULL"]}, <${NearestSpawn[5,pc].Guild}>,]}),]},]}
P4c=3,5,306,255,255,255,${If[${NearestSpawn[5,pc].Level}<=${Math.Calc[${Me.Level}+5]}&&${NearestSpawn[5,pc].Level}>=${Math.Calc[${Me.Level}-5]},${If[${NearestSpawn[5,pc].Name.NotEqual["NULL"]}, 4: ${NearestSpawn[5,pc].Name} (Level ${NearestSpawn[5,pc].Level} ${NearestSpawn[5,pc].Race} ${NearestSpawn[5,pc].Class} ${Int[${NearestSpawn[5,pc].Distance}]} ${NearestSpawn[5,pc].HeadingTo}${If[${NearestSpawn[5,pc].Guild.NotEqual["NULL"]}, <${NearestSpawn[5,pc].Guild}>,]}),]},]}
P5a=3,5,320,255,0,0,${If[${NearestSpawn[6,pc].Level}>${Math.Calc[${Me.Level}+5]},${If[${NearestSpawn[6,pc].Name.NotEqual["NULL"]}, 5: ${NearestSpawn[6,pc].Name} (Level ${NearestSpawn[6,pc].Level} ${NearestSpawn[6,pc].Race} ${NearestSpawn[6,pc].Class} ${Int[${NearestSpawn[6,pc].Distance}]} ${NearestSpawn[6,pc].HeadingTo}${If[${NearestSpawn[6,pc].Guild.NotEqual["NULL"]}, <${NearestSpawn[6,pc].Guild}>,]}),]},]}
P5b=3,5,320,0,255,0,${If[${NearestSpawn[6,pc].Level}<${Math.Calc[${Me.Level}-5]},${If[${NearestSpawn[6,pc].Name.NotEqual["NULL"]}, 5: ${NearestSpawn[6,pc].Name} (Level ${NearestSpawn[6,pc].Level} ${NearestSpawn[6,pc].Race} ${NearestSpawn[6,pc].Class} ${Int[${NearestSpawn[6,pc].Distance}]} ${NearestSpawn[6,pc].HeadingTo}${If[${NearestSpawn[6,pc].Guild.NotEqual["NULL"]}, <${NearestSpawn[6,pc].Guild}>,]}),]},]}
P5c=3,5,320,255,255,255,${If[${NearestSpawn[6,pc].Level}<=${Math.Calc[${Me.Level}+5]}&&${NearestSpawn[6,pc].Level}>=${Math.Calc[${Me.Level}-5]},${If[${NearestSpawn[6,pc].Name.NotEqual["NULL"]}, 5: ${NearestSpawn[6,pc].Name} (Level ${NearestSpawn[6,pc].Level} ${NearestSpawn[6,pc].Race} ${NearestSpawn[6,pc].Class} ${Int[${NearestSpawn[6,pc].Distance}]} ${NearestSpawn[6,pc].HeadingTo}${If[${NearestSpawn[6,pc].Guild.NotEqual["NULL"]}, <${NearestSpawn[6,pc].Guild}>,]}),]},]}
P6a=3,5,334,255,0,0,${If[${NearestSpawn[7,pc].Level}>${Math.Calc[${Me.Level}+5]},${If[${NearestSpawn[7,pc].Name.NotEqual["NULL"]}, 6: ${NearestSpawn[7,pc].Name} (Level ${NearestSpawn[7,pc].Level} ${NearestSpawn[7,pc].Race} ${NearestSpawn[7,pc].Class} ${Int[${NearestSpawn[7,pc].Distance}]} ${NearestSpawn[7,pc].HeadingTo}${If[${NearestSpawn[7,pc].Guild.NotEqual["NULL"]}, <${NearestSpawn[7,pc].Guild}>,]}),]},]}
P6b=3,5,334,0,255,0,${If[${NearestSpawn[7,pc].Level}<${Math.Calc[${Me.Level}-5]},${If[${NearestSpawn[7,pc].Name.NotEqual["NULL"]}, 6: ${NearestSpawn[7,pc].Name} (Level ${NearestSpawn[7,pc].Level} ${NearestSpawn[7,pc].Race} ${NearestSpawn[7,pc].Class} ${Int[${NearestSpawn[7,pc].Distance}]} ${NearestSpawn[7,pc].HeadingTo}${If[${NearestSpawn[7,pc].Guild.NotEqual["NULL"]}, <${NearestSpawn[7,pc].Guild}>,]}),]},]}
P6c=3,5,334,255,255,255,${If[${NearestSpawn[7,pc].Level}<=${Math.Calc[${Me.Level}+5]}&&${NearestSpawn[7,pc].Level}>=${Math.Calc[${Me.Level}-5]},${If[${NearestSpawn[7,pc].Name.NotEqual["NULL"]}, 6: ${NearestSpawn[7,pc].Name} (Level ${NearestSpawn[7,pc].Level} ${NearestSpawn[7,pc].Race} ${NearestSpawn[7,pc].Class} ${Int[${NearestSpawn[7,pc].Distance}]} ${NearestSpawn[7,pc].HeadingTo}${If[${NearestSpawn[7,pc].Guild.NotEqual["NULL"]}, <${NearestSpawn[7,pc].Guild}>,]}),]},]}
P7a=3,5,348,255,0,0,${If[${NearestSpawn[8,pc].Level}>${Math.Calc[${Me.Level}+5]},${If[${NearestSpawn[8,pc].Name.NotEqual["NULL"]}, 7: ${NearestSpawn[8,pc].Name} (Level ${NearestSpawn[8,pc].Level} ${NearestSpawn[8,pc].Race} ${NearestSpawn[8,pc].Class} ${Int[${NearestSpawn[8,pc].Distance}]} ${NearestSpawn[8,pc].HeadingTo}${If[${NearestSpawn[8,pc].Guild.NotEqual["NULL"]}, <${NearestSpawn[8,pc].Guild}>,]}),]},]}
P7b=3,5,348,0,255,0,${If[${NearestSpawn[8,pc].Level}<${Math.Calc[${Me.Level}-5]},${If[${NearestSpawn[8,pc].Name.NotEqual["NULL"]}, 7: ${NearestSpawn[8,pc].Name} (Level ${NearestSpawn[8,pc].Level} ${NearestSpawn[8,pc].Race} ${NearestSpawn[8,pc].Class} ${Int[${NearestSpawn[8,pc].Distance}]} ${NearestSpawn[8,pc].HeadingTo}${If[${NearestSpawn[8,pc].Guild.NotEqual["NULL"]}, <${NearestSpawn[8,pc].Guild}>,]}),]},]}
P7c=3,5,348,255,255,255,${If[${NearestSpawn[8,pc].Level}<=${Math.Calc[${Me.Level}+5]}&&${NearestSpawn[8,pc].Level}>=${Math.Calc[${Me.Level}-5]},${If[${NearestSpawn[8,pc].Name.NotEqual["NULL"]}, 7: ${NearestSpawn[8,pc].Name} (Level ${NearestSpawn[8,pc].Level} ${NearestSpawn[8,pc].Race} ${NearestSpawn[8,pc].Class} ${Int[${NearestSpawn[8,pc].Distance}]} ${NearestSpawn[8,pc].HeadingTo}${If[${NearestSpawn[8,pc].Guild.NotEqual["NULL"]}, <${NearestSpawn[8,pc].Guild}>,]}),]},]}
P8a=3,5,362,255,0,0,${If[${NearestSpawn[9,pc].Level}>${Math.Calc[${Me.Level}+5]},${If[${NearestSpawn[9,pc].Name.NotEqual["NULL"]}, 8: ${NearestSpawn[9,pc].Name} (Level ${NearestSpawn[9,pc].Level} ${NearestSpawn[9,pc].Race} ${NearestSpawn[9,pc].Class} ${Int[${NearestSpawn[9,pc].Distance}]} ${NearestSpawn[9,pc].HeadingTo}${If[${NearestSpawn[9,pc].Guild.NotEqual["NULL"]}, <${NearestSpawn[9,pc].Guild}>,]}),]},]}
P8b=3,5,362,0,255,0,${If[${NearestSpawn[9,pc].Level}<${Math.Calc[${Me.Level}-5]},${If[${NearestSpawn[9,pc].Name.NotEqual["NULL"]}, 8: ${NearestSpawn[9,pc].Name} (Level ${NearestSpawn[9,pc].Level} ${NearestSpawn[9,pc].Race} ${NearestSpawn[9,pc].Class} ${Int[${NearestSpawn[9,pc].Distance}]} ${NearestSpawn[9,pc].HeadingTo}${If[${NearestSpawn[9,pc].Guild.NotEqual["NULL"]}, <${NearestSpawn[9,pc].Guild}>,]}),]},]}
P8c=3,5,362,255,255,255,${If[${NearestSpawn[9,pc].Level}<=${Math.Calc[${Me.Level}+5]}&&${NearestSpawn[9,pc].Level}>=${Math.Calc[${Me.Level}-5]},${If[${NearestSpawn[9,pc].Name.NotEqual["NULL"]}, 8: ${NearestSpawn[9,pc].Name} (Level ${NearestSpawn[9,pc].Level} ${NearestSpawn[9,pc].Race} ${NearestSpawn[9,pc].Class} ${Int[${NearestSpawn[9,pc].Distance}]} ${NearestSpawn[9,pc].HeadingTo}${If[${NearestSpawn[9,pc].Guild.NotEqual["NULL"]}, <${NearestSpawn[9,pc].Guild}>,]}),]},]}
P9a=3,5,376,255,0,0,${If[${NearestSpawn[10,pc].Level}>${Math.Calc[${Me.Level}+5]},${If[${NearestSpawn[10,pc].Name.NotEqual["NULL"]}, 9: ${NearestSpawn[10,pc].Name} (Level ${NearestSpawn[10,pc].Level} ${NearestSpawn[10,pc].Race} ${NearestSpawn[10,pc].Class} ${Int[${NearestSpawn[10,pc].Distance}]} ${NearestSpawn[10,pc].HeadingTo}${If[${NearestSpawn[10,pc].Guild.NotEqual["NULL"]}, <${NearestSpawn[10,pc].Guild}>,]}),]},]}
P9b=3,5,376,0,255,0,${If[${NearestSpawn[10,pc].Level}<${Math.Calc[${Me.Level}-5]},${If[${NearestSpawn[10,pc].Name.NotEqual["NULL"]}, 9: ${NearestSpawn[10,pc].Name} (Level ${NearestSpawn[10,pc].Level} ${NearestSpawn[10,pc].Race} ${NearestSpawn[10,pc].Class} ${Int[${NearestSpawn[10,pc].Distance}]} ${NearestSpawn[10,pc].HeadingTo}${If[${NearestSpawn[10,pc].Guild.NotEqual["NULL"]}, <${NearestSpawn[10,pc].Guild}>,]}),]},]}
P9c=3,5,376,255,255,255,${If[${NearestSpawn[10,pc].Level}<=${Math.Calc[${Me.Level}+5]}&&${NearestSpawn[10,pc].Level}>=${Math.Calc[${Me.Level}-5]},${If[${NearestSpawn[10,pc].Name.NotEqual["NULL"]}, 9: ${NearestSpawn[10,pc].Name} (Level ${NearestSpawn[10,pc].Level} ${NearestSpawn[10,pc].Race} ${NearestSpawn[10,pc].Class} ${Int[${NearestSpawn[10,pc].Distance}]} ${NearestSpawn[10,pc].HeadingTo}${If[${NearestSpawn[10,pc].Guild.NotEqual["NULL"]}, <${NearestSpawn[10,pc].Guild}>,]}),]},]}
P10a=3,5,390,255,0,0,${If[${NearestSpawn[11,pc].Level}>${Math.Calc[${Me.Level}+5]},${If[${NearestSpawn[11,pc].Name.NotEqual["NULL"]}, 10: ${NearestSpawn[11,pc].Name} (Level ${NearestSpawn[11,pc].Level} ${NearestSpawn[11,pc].Race} ${NearestSpawn[11,pc].Class} ${Int[${NearestSpawn[11,pc].Distance}]} ${NearestSpawn[11,pc].HeadingTo}${If[${NearestSpawn[11,pc].Guild.NotEqual["NULL"]}, <${NearestSpawn[11,pc].Guild}>,]}),]},]}
P10b=3,5,390,0,255,0,${If[${NearestSpawn[11,pc].Level}<${Math.Calc[${Me.Level}-5]},${If[${NearestSpawn[11,pc].Name.NotEqual["NULL"]}, 10: ${NearestSpawn[11,pc].Name} (Level ${NearestSpawn[11,pc].Level} ${NearestSpawn[11,pc].Race} ${NearestSpawn[11,pc].Class} ${Int[${NearestSpawn[11,pc].Distance}]} ${NearestSpawn[11,pc].HeadingTo}${If[${NearestSpawn[11,pc].Guild.NotEqual["NULL"]}, <${NearestSpawn[11,pc].Guild}>,]}),]},]}
P10c=3,5,390,255,255,255,${If[${NearestSpawn[11,pc].Level}<=${Math.Calc[${Me.Level}+5]}&&${NearestSpawn[11,pc].Level}>=${Math.Calc[${Me.Level}-5]},${If[${NearestSpawn[11,pc].Name.NotEqual["NULL"]}, 10: ${NearestSpawn[11,pc].Name} (Level ${NearestSpawn[11,pc].Level} ${NearestSpawn[11,pc].Race} ${NearestSpawn[11,pc].Class} ${Int[${NearestSpawn[11,pc].Distance}]} ${NearestSpawn[11,pc].HeadingTo}${If[${NearestSpawn[11,pc].Guild.NotEqual["NULL"]}, <${NearestSpawn[11,pc].Guild}>,]}),]},]}


