Macro requests from before the user variable changes that broke all macros
Moderator: MacroQuest Developers
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kozz
- orc pawn

- Posts: 27
- Joined: Wed Sep 04, 2002 9:11 pm
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by kozz » Sun Sep 29, 2002 11:33 pm
/mooch somebody have anything good they wanna share. Im suprised I haven't seen any ones that work flawlessley yet considering camping a 10+ hour spawn would be the perfect use for a macro..I see the main problem with the camping macro's here is there is no loop to to try to keep targeting the mob if its not up, instead they go to attacking what ever is in your current target or not at all if there isn't anything there. Heh I just want the code laid out there strait~
inc flames rtfm learn to program etc. (if your so good why is there no working macro yet?)
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rizwank
- Huggle Police

- Posts: 524
- Joined: Tue Jul 23, 2002 12:07 am
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Contact:
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by rizwank » Mon Sep 30, 2002 1:51 am
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kozz
- orc pawn

- Posts: 27
- Joined: Wed Sep 04, 2002 9:11 pm
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by kozz » Mon Sep 30, 2002 8:04 am
Dosen't work cause I can't get it to loop /target dyllin whatever blah. Iv'e read every post on this board..so linking shit to other posts does nothing but make me lose my fin patience! PS you can obviousley see the 4 other posts iv'e made on that post so what's the point in linking that bleh!
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Valerian
- a grimling bloodguard

- Posts: 709
- Joined: Sun Jul 28, 2002 3:29 am
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by Valerian » Mon Sep 30, 2002 10:07 am
Code: Select all
Sub Main
/press esc
| Can't remember, is this "on" or "off" to stop showing it?
/filter name off
/filter name add There are no
:LoopNPCCheck
/target npc dyllin
/if $target()!=TRUE {
/delay 5s
/goto :LoopNPCCheck
}
/if $target(name)!~"dyllin" /goto :TryAgain
/call KillNPC
:TryAgain
/press esc
/goto :LoopNPCCheck
/return
you mean something like that?
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kozz
- orc pawn

- Posts: 27
- Joined: Wed Sep 04, 2002 9:11 pm
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by kozz » Tue Oct 01, 2002 3:04 pm
Guess I'll keep trying.
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kozz
- orc pawn

- Posts: 27
- Joined: Wed Sep 04, 2002 9:11 pm
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by kozz » Tue Oct 01, 2002 11:34 pm
Can't get my /target loop to work right. Only does it once then won't go back.
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Magnus
- a ghoul

- Posts: 85
- Joined: Sun Aug 11, 2002 3:50 pm
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by Magnus » Tue Oct 01, 2002 11:51 pm
Post that portion of your code. Feel free to change the name of your spawn before you do. Easier to tell what's going on when we can see what you've done.
Mag