Moderator: MacroQuest Developers

May 5- Added custom spawn captioning. Set them in MacroQuest.ini [Captions]. Empty the setting
to make it use EQ's default. By default our player caption is slightly different -
it shows their guild status if they are officer or leader of a guild. Pet captions are a
little different also - it will display the name of its master if it is a player's pet.
Use "\n" to mean a new line when setting captions.
if you missed it, \n is for newline- Plenty of positive feedback on the custom spawn captioning. Plenty also asking why shownames
was not working properly. There are now 4 levels of captions for Players, according to the
shownames level, to solve this issue. Therefore the ini options are now Player1, Player2,
Player3, Player4 rather than just Player. Also, the guild status indicator now
capitalizes Leader and Officer, and added a "LDR" tag to your group leader.
- Added /caption command to set the custom captions from in-game.
Usage: /caption <list|type <value>>
To clear the specific setting, just do /caption <type> like so:
/caption player1
Code: Select all
${If[${NamingSpawn.Trader},Trader ,]}${If[${NamingSpawn.AARank},${NamingSpawn.AATitle} ,]}${If[${NamingSpawn.Invis},(${NamingSpawn.DisplayName}),${NamingSpawn.DisplayName}]}${If[${NamingSpawn.Surname.Length}, ${NamingSpawn.Surname},]}${If[${NamingSpawn.AFK}, AFK,]}${If[${NamingSpawn.Linkdead}, LD,]}${If[${NamingSpawn.LFG}, LFG,]}${If[${NamingSpawn.GroupLeader}, LDR,]}${If[${NamingSpawn.Guild.Length},[color=red]\n[/color]<${If[${NamingSpawn.GuildStatus.NotEqual[member]},${NamingSpawn.GuildStatus} of ,]}${NamingSpawn.Guild}>,]}



Code: Select all
-------- top
/\
| enough space for 2 lines
\/
--------- player head