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[MQ2]mq2map->SetGameState(3)
First-chance exception at 0x015a2eec (MQ2Map.dll) in eqgame.exe: 0xC0000005: Access violation reading location 0x104fe044.
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MQ2Map.dll!MapClear() Line 267 C++
MQ2Main.dll!PluginsSetGameState(unsigned long GameState=) Line 394 C++
000144b6()
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if (pActiveSpawns->pSpawn->Type==FAKESPAWNTYPE) // fake!
delete pActiveSpawns->pSpawn;
EDIT: Commented the 2 lines out to test, seems it "fixes" it although I dont know if that has any sort of secondary effects.

