Disciplines

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Laind
decaying skeleton
decaying skeleton
Posts: 3
Joined: Sun Jan 11, 2004 11:42 pm

Disciplines

Post by Laind » Fri Apr 30, 2004 7:34 pm

Was wondering if there was anyway to code a delay for a discipline without hardcoding the delay in?


Aka writing a warrior stick mac, want him to taunt/slam/incite -- incite only once at the start of the fight though, logic i can do language gets me however and knowing what is available. I appologize if this has been asked but none of the searchs for discipline or incite came up with a good example of how to write it with new params.

Thanks
Laind

Lax
We're not worthy!
We're not worthy!
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Post by Lax » Fri Apr 30, 2004 8:01 pm

Determining if combat abilities are 100% ready is not yet available, however..
this post covers it: http://macroquest2.com/phpBB2/viewtopic.php?t=6676
This method requires your combat ability window to be open:
${Window[CombatAbilityWnd].Child[CAW_Button1].Checked}

If your combat ability (or AA) is on a hotkey:
${Window[HotButtonWnd].Child[HB_Button1].Checked}

I'll have proper methods soon dont worry
Lax Lacks
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Laind
decaying skeleton
decaying skeleton
Posts: 3
Joined: Sun Jan 11, 2004 11:42 pm

Post by Laind » Sat May 01, 2004 2:09 pm

Thanks got something working using that, not the best setup but will function for now!

Laind