Post
by EQNewt » Mon Apr 12, 2004 4:30 pm
Having it as a seperate window would be more of a visual luxury than anything. As for it being cheating, I don't see where it's much different than what currently exists - in effect, I'm looking for a way to display mobs in zone them in a different order with the optional ability to limit the number of hits returned.
/mapfilter doesn't seem to give any choices based on spawn time, unless it can be done using the "custom" feature that I haven't looked at. I don't have the code nor my gaming PC in front of me ATM, so I may be off the mark.
I'll take a look at the mob struct array to see what is being stored. A quick guess, w/o examining the code, would be that these changes would need to be made to the plugin:
1) Store the spawn-time in the struct for each mob if it isn't already being stored
2) Change the /who command to allow for sort options if they don't exist already
3) Change the /who command to only show the top N hits returned after the sort is complete ( configurable )
4) Change the /target command to have a new option to target the mob that is #N in the spawnlist. IE. have it where I can target the most recently spawned mob, or the second most recently spawned one, etc.
I'll snoop the code a bit when I get a chance and see what kind of a workout this is. I don't want to duplicate effort if this already exists in the standard "package" or someone has written a macro / plugin that does this already, though.