AA abilities

A forum for reporting bugs NOT related to custom plugins.

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Kint
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Joined: Thu Mar 13, 2003 3:36 am

AA abilities

Post by Kint » Tue Mar 30, 2004 1:51 am

on every AA I try to activate, I get "Couldn't parse 'activate #'". Tried camping out and everything.

Caladine
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Joined: Fri Feb 13, 2004 9:29 pm

Post by Caladine » Tue Mar 30, 2004 1:51 am

Same problem. Yay~

Will see what's up after this adv is over. :P

Edit:
Yeah, looks like Lax's additions of /alt to MQ2CommandAPI.cpp broke that, as well as manually setting your pct to alternate advance.

As a temp, but crappy fix - in MQ2CommandAPI.cpp (around line 470) change:

Code: Select all

		{"/docommand",  DoCommandCmd,1,0},
		{"/ctrl",		DoCtrlCmd,0,0},
[color=red]//		{"/alt",		DoAltCmd,0,0},[/color]
		{"/shift",      DoShiftCmd,0,0},
		{"/timed",		DoTimedCmd,0,0},
		{"/newif",		NewIf,0,0},
		{NULL,          NULL,0,1},
    };
Just comment it out.

Zeit
a lesser mummy
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Joined: Sat Jan 24, 2004 5:54 am

Post by Zeit » Tue Mar 30, 2004 5:50 pm

boy was i surprised when i couldnt fade memories that train in HoH O.o

Lax
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Post by Lax » Tue Mar 30, 2004 6:15 pm

dont comment your updates, post new or i miss it ;)

updating zip with the new /alt /ctrl /shift commands changed to /altkey /ctrlkey /shiftkey

/alt will work fine for /alt activate
Lax Lacks
Master of MQ2 Disaster
Purveyor of premium, EULA-safe MMORPG Multiboxing Software
* Multiboxing with ISBoxer: Quick Start Video
* EQPlayNice, WinEQ 2.0

Lax
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Post by Lax » Tue Mar 30, 2004 6:19 pm

fixed in MQ2-20040330a.zip
Lax Lacks
Master of MQ2 Disaster
Purveyor of premium, EULA-safe MMORPG Multiboxing Software
* Multiboxing with ISBoxer: Quick Start Video
* EQPlayNice, WinEQ 2.0

Caladine
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Joined: Fri Feb 13, 2004 9:29 pm

Post by Caladine » Tue Mar 30, 2004 6:53 pm

Hurrah for a fix.

I won't edit next time. :oops: