Discipline Timer

Forum for posting custom UIs, portions of UIs, and HUD stuff using MQ's enhancements.

Moderator: MacroQuest Developers

Misc
decaying skeleton
decaying skeleton
Posts: 6
Joined: Wed Jan 21, 2004 12:05 pm

Discipline Timer

Post by Misc » Thu Feb 12, 2004 3:22 pm

Is there anyway to add timers to disciplines?

or if there isnt...

Is there anyway to add user variables to UI's?

What I mean by user varable is to add this to a UI screen...

Code: Select all

<Label item="100fist_timer">
  <Font>1</Font> 
  <ScreenID>100fist_timer</ScreenID> 
  <EQType>9999</EQType> 
  <TooltipReference>[color=red]@100fisttimer[/color]</TooltipReference> 
  <RelativePosition>true</RelativePosition> 
  <Location>
    <X>125</X> 
    <Y>10</Y> 
  </Location>
  <Size>
    <CX>25</CX> 
    <CY>14</CY> 
  </Size>
  <Text>10000</Text> 
  <TextColor>
    <R>255</R> 
    <G>0</G> 
    <B>0</B> 
  </TextColor>
  <NoWrap>true</NoWrap> 
  <AlignCenter>false</AlignCenter> 
  <AlignRight>true</AlignRight> 
  <AlignLeft>false</AlignLeft> 
</Label>
then in your macro...

Code: Select all

#event 100fist "Your fists begin to blur"

/sub event_100fist
   /declare 100fisttimer timer
   /varset 100fisttimer 1320s
/return
I did this then loaded a modified UI with the referenced user defined varable and it crashed EQ.

Is there a way to use user defined varables or show discipline timers from MQ varables?