macro to split mobs with a SK

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RDPidb
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macro to split mobs with a SK

Post by RDPidb » Fri Jan 30, 2004 10:58 am

Im not quite sure how to start, I want to be able to split 2 mobs apart, from a static spawn point, with a 65 SK. basicly be able to stand at max casting range, cast a darkness on one, wait untill they are far enough away from spawn point that the split will work(this may involve moving backwards after castign the darkness) and then cast Fieghn Death.

the tricky part is:
I want to be sure that the second mob, the one i didnt want, is back to the spawn point before I stand back up. , and possibly check that it doesnt add back to the pull when i stand.

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SimpleMynd_01
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Might help

Post by SimpleMynd_01 » Fri Jan 30, 2004 11:18 am

Here's some help for your tricky part.

Code: Select all

 /varset VictimID $searchspawn(npc,loc:1000:1200))
/if n @VictimID==0 {
   /echo No bad guy here yet. Stay FD.
} else {
   /echo Bad guy is on his spawn point. It should be safe to stand up.
}
1000 = x cord, 1200 = y cord.

You could even add the parm that will let you check a range around that loc as well, but I only ever need to know if he's on his exact spawn point or not so I don't know it off the top of my head.

Hope that helps ya some.

-SimpleMynd

RDPidb
a lesser mummy
a lesser mummy
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Joined: Mon Dec 15, 2003 1:14 am

Post by RDPidb » Fri Jan 30, 2004 11:46 am

That looks good.

How do i figure out the exact spawn loc the game uses for the bad guy in the first place tho?

=p

-ryan

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SimpleMynd_01
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Re: macro to split mobs with a SK

Post by SimpleMynd_01 » Fri Jan 30, 2004 1:23 pm

RDPidb wrote: I want to be able to split 2 mobs apart, from a static spawn point
Looks like they'll just be standing there to me. Just target them and find out.

/target mobA
/echo $target(x)
/echo $target(y)

/target mobB
/echo $target(x)
/echo $target(y)

Write down their locs and use that in your script.

-SimpleMynd

RDPidb
a lesser mummy
a lesser mummy
Posts: 69
Joined: Mon Dec 15, 2003 1:14 am

Post by RDPidb » Fri Jan 30, 2004 4:11 pm

OH hehe of course =p
Thanks very much.