DoubleBlah - Horizontal Buff Bar w/ Lable and time

Forum for posting custom UIs, portions of UIs, and HUD stuff using MQ's enhancements.

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DoubleBlah
orc pawn
orc pawn
Posts: 13
Joined: Fri Jan 09, 2004 8:12 pm

DoubleBlah - Horizontal Buff Bar w/ Lable and time

Post by DoubleBlah » Sun Jan 11, 2004 2:16 pm

Since i've had requests im posting my buff bar ;) This is one i've been monkeying with since custom UI's first came out .. original creators names are still in it.

Knowing me im not done messing with it cause it still has a couple quirks .. if anyone should happen to be able to figure out why it gives the warning that the files are not correct when its loaded up, i'd appreciate a fix ;)

Here's what it looks like:

Image
<?xml version="1.0" encoding="us-ascii"?>
<XML ID="EQInterfaceDefinitionLanguage">
<Schema xmlns="EverQuestData" xmlns:dt="EverQuestDataTypes" />
<!-- Horizontal Buff Window by: Cairenn of E'ci -->
<!-- Tweaks and Modifications by: Remelio Gemweaver of Tarew Marr -->
<Ui2DAnimation item="A_FrameNull">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>180</X>
<Y>160</Y>
</Location>
<Size>
<CX>0</CX>
<CY>0</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<WindowDrawTemplate item="WDT_RoundedNoSides">
<Background>wnd_bg_light_rock.tga</Background>
<VSBTemplate>
<UpButton>
<Normal>A_VSBUpNormal</Normal>
<Pressed>A_VSBUpPressed</Pressed>
<Flyby>A_VSBUpFlyby</Flyby>
<Disabled>A_VSBUpDisabled</Disabled>
<PressedFlyby>A_VSBUpPressedFlyby</PressedFlyby>
</UpButton>
<DownButton>
<Normal>A_VSBDownNormal</Normal>
<Pressed>A_VSBDownPressed</Pressed>
<Flyby>A_VSBDownFlyby</Flyby>
<Disabled>A_VSBDownDisabled</Disabled>
<PressedFlyby>A_VSBDownPressedFlyby</PressedFlyby>
</DownButton>
<Thumb>
<Top>A_VSBThumbTop</Top>
<Bottom>A_VSBThumbBottom</Bottom>
<Middle>A_VSBThumbMiddle</Middle>
<OverlapLeft>0</OverlapLeft>
<OverlapTop>0</OverlapTop>
<OverlapRight>0</OverlapRight>
<OverlapBottom>0</OverlapBottom>
</Thumb>
<MiddleTextureInfo>scrollbar_gutter.tga</MiddleTextureInfo>
<MiddleTint>
<Alpha>255</Alpha>
<R>128</R>
<G>128</G>
<B>128</B>
</MiddleTint>
</VSBTemplate>
<HSBTemplate>
<UpButton>
<Normal>A_HSBLeftNormal</Normal>
<Pressed>A_HSBLeftPressed</Pressed>
<Flyby>A_HSBLeftFlyby</Flyby>
<Disabled>A_HSBLeftDisabled</Disabled>
<PressedFlyby>A_HSBLeftPressedFlyby</PressedFlyby>
</UpButton>
<DownButton>
<Normal>A_HSBRightNormal</Normal>
<Pressed>A_HSBRightPressed</Pressed>
<Flyby>A_HSBRightFlyby</Flyby>
<Disabled>A_HSBRightDisabled</Disabled>
<PressedFlyby>A_HSBRightPressedFlyby</PressedFlyby>
</DownButton>
<Thumb>
<Right>A_HSBThumbRight</Right>
<Left>A_HSBThumbLeft</Left>
<Middle>A_HSBThumbMiddle</Middle>
<OverlapLeft>0</OverlapLeft>
<OverlapTop>0</OverlapTop>
<OverlapRight>0</OverlapRight>
<OverlapBottom>0</OverlapBottom>
</Thumb>
<MiddleTextureInfo>scrollbar_gutter.tga</MiddleTextureInfo>
<MiddleTint>
<Alpha>255</Alpha>
<R>128</R>
<G>128</G>
<B>128</B>
</MiddleTint>
</HSBTemplate>
<CloseBox>
<Normal>A_CloseBtnNormal</Normal>
<Pressed>A_CloseBtnPressed</Pressed>
<Flyby>A_CloseBtnFlyby</Flyby>
<Disabled>A_CloseBtnDisabled</Disabled>
<PressedFlyby>A_CloseBtnPressedFlyby</PressedFlyby>
</CloseBox>
<MinimizeBox>
<Normal>A_MinimizeBtnNormal</Normal>
<Pressed>A_MinimizeBtnPressed</Pressed>
<Flyby>A_MinimizeBtnFlyby</Flyby>
<Disabled>A_MinimizeBtnDisabled</Disabled>
<PressedFlyby>A_MinimizeBtnPressedFlyby</PressedFlyby>
</MinimizeBox>
<TileBox>
<Normal>A_TileBtnNormal</Normal>
<Pressed>A_TileBtnPressed</Pressed>
<Flyby>A_TileBtnFlyby</Flyby>
<Disabled>A_TileBtnDisabled</Disabled>
<PressedFlyby>A_TileBtnPressedFlyby</PressedFlyby>
</TileBox>
<Border>
<TopLeft>A_RoundedFrameTopLeft</TopLeft>
<Top>A_RoundedFrameTop</Top>
<TopRight>A_RoundedFrameTopRight</TopRight>
<RightTop>A_FrameNull</RightTop>
<Right>A_FrameNull</Right>
<RightBottom>A_FrameNull</RightBottom>
<BottomRight>A_FrameNull</BottomRight>
<Bottom>A_FrameNull</Bottom>
<BottomLeft>A_FrameNull</BottomLeft>
<LeftTop>A_FrameNull</LeftTop>
<Left>A_FrameNull</Left>
<LeftBottom>A_FrameNull</LeftBottom>
<OverlapLeft>0</OverlapLeft>
<OverlapTop>0</OverlapTop>
<OverlapRight>0</OverlapRight>
<OverlapBottom>0</OverlapBottom>
</Border>
<Titlebar>
<Right>A_RoundedFrameTitleRight</Right>
<Left>A_RoundedFrameTitleLeft</Left>
<Middle>A_RoundedFrameTitleMiddle</Middle>
<OverlapLeft>0</OverlapLeft>
<OverlapTop>0</OverlapTop>
<OverlapRight>0</OverlapRight>
<OverlapBottom>0</OverlapBottom>
</Titlebar>
</WindowDrawTemplate>
<Button item="BW_Buff0_Button">
<ScreenID>Buff0</ScreenID>
<Font>3</Font>
<Text />
<Location>
<X>550</X>
<Y>1</Y>
</Location>
<Size>
<CX>38</CX>
<CY>37</CY>
</Size>
<Style_Checkbox>false</Style_Checkbox>
<ButtonDrawTemplate>
<Normal>BlueIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<DecalOffset>
<X>2</X>
<Y>1</Y>
</DecalOffset>
<DecalSize>
<CX>34</CX>
<CY>34</CY>
</DecalSize>
</Button>
<Label item="BW_Buff0_Label">
<ScreenID>BW_Buff0_Label</ScreenID>
<Font>1</Font>
<EQType>9999</EQType>
<TooltipReference>$if("$char(buff,1)"=="NULL","","$left(17,"$char(buff,1)") $char(buff,1,durationsecs)")</TooltipReference>
<Location>
<X>545</X>
<Y>37</Y>
</Location>
<Size>
<CX>38</CX>
<CY>100</CY>
</Size>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<AlignCenter>true</AlignCenter>
<Text>Katta's Song of Sword Dancing</Text>
<TopAnchorToTop>false</TopAnchorToTop>
</Label>
<Button item="BW_Buff1_Button">
<ScreenID>Buff1</ScreenID>
<Font>3</Font>
<Text />
<Location>
<X>510</X>
<Y>1</Y>
</Location>
<Size>
<CX>38</CX>
<CY>37</CY>
</Size>
<Style_Checkbox>false</Style_Checkbox>
<ButtonDrawTemplate>
<Normal>RedIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<DecalOffset>
<X>2</X>
<Y>1</Y>
</DecalOffset>
<DecalSize>
<CX>34</CX>
<CY>34</CY>
</DecalSize>
<TextColor>
<Alpha>255</Alpha>
</TextColor>
</Button>
<Label item="BW_Buff1_Label">
<ScreenID>BW_Buff1_Label</ScreenID>
<Font>1</Font>
<EQType>9999</EQType>
<TooltipReference>$if("$char(buff,2)"=="NULL","","$left(17,"$char(buff,2)") $char(buff,2,durationsecs)")</TooltipReference>
<Location>
<X>506</X>
<Y>37</Y>
</Location>
<Size>
<CX>38</CX>
<CY>36</CY>
</Size>
<Text>Katta's Song of Sword Dancing</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
<Alpha>255</Alpha>
</TextColor>
<AlignCenter>true</AlignCenter>
</Label>
<Button item="BW_Buff2_Button">
<ScreenID>Buff2</ScreenID>
<Font>3</Font>
<Text />
<Location>
<X>470</X>
<Y>1</Y>
</Location>
<Size>
<CX>38</CX>
<CY>37</CY>
</Size>
<Style_Checkbox>false</Style_Checkbox>
<ButtonDrawTemplate>
<Normal>RedIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<DecalOffset>
<X>2</X>
<Y>1</Y>
</DecalOffset>
<DecalSize>
<CX>34</CX>
<CY>34</CY>
</DecalSize>
</Button>
<Label item="BW_Buff2_Label">
<ScreenID>BW_Buff2_Label</ScreenID>
<Font>1</Font>
<EQType>9999</EQType>
<TooltipReference>$if("$char(buff,3)"=="NULL","","$left(17,"$char(buff,3)") $char(buff,3,durationsecs)")</TooltipReference>
<Location>
<X>467</X>
<Y>37</Y>
</Location>
<Size>
<CX>38</CX>
<CY>36</CY>
</Size>
<Text>Katta's Song of Sword Dancing</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<AlignCenter>true</AlignCenter>
</Label>
<Button item="BW_Buff3_Button">
<ScreenID>Buff3</ScreenID>
<Font>3</Font>
<Text />
<Location>
<X>430</X>
<Y>1</Y>
</Location>
<Size>
<CX>38</CX>
<CY>37</CY>
</Size>
<!--<TooltipReference/> -->
<Style_Checkbox>false</Style_Checkbox>
<RadioGroup />
<ButtonDrawTemplate>
<Normal>BlueIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<DecalOffset>
<X>2</X>
<Y>1</Y>
</DecalOffset>
<DecalSize>
<CX>34</CX>
<CY>34</CY>
</DecalSize>
</Button>
<Label item="BW_Buff3_Label">
<ScreenID>BW_Buff3_Label</ScreenID>
<Font>1</Font>
<EQType>9999</EQType>
<TooltipReference>$if("$char(buff,4)"=="NULL","","$left(17,"$char(buff,4)") $char(buff,4,durationsecs)")</TooltipReference>
<Location>
<X>428</X>
<Y>37</Y>
</Location>
<Size>
<CX>38</CX>
<CY>36</CY>
</Size>
<Text>Katta's Song of Sword Dancing</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<AlignCenter>true</AlignCenter>
</Label>
<Button item="BW_Buff4_Button">
<ScreenID>Buff4</ScreenID>
<Font>3</Font>
<Text />
<Location>
<X>390</X>
<Y>1</Y>
</Location>
<Size>
<CX>38</CX>
<CY>37</CY>
</Size>
<TooltipReference />
<Style_Checkbox>false</Style_Checkbox>
<ButtonDrawTemplate>
<Normal>RedIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<DecalOffset>
<X>2</X>
<Y>1</Y>
</DecalOffset>
<DecalSize>
<CX>34</CX>
<CY>34</CY>
</DecalSize>
</Button>
<Label item="BW_Buff4_Label">
<ScreenID>BW_Buff4_Label</ScreenID>
<Font>1</Font>
<EQType>9999</EQType>
<TooltipReference>$if("$char(buff,5)"=="NULL","","$left(17,"$char(buff,5)") $char(buff,5,durationsecs)")</TooltipReference>
<Location>
<X>389</X>
<Y>37</Y>
</Location>
<Size>
<CX>38</CX>
<CY>36</CY>
</Size>
<Text>Katta's Song of Sword Dancing</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<AlignCenter>true</AlignCenter>
</Label>
<Button item="BW_Buff5_Button">
<ScreenID>Buff5</ScreenID>
<Font>3</Font>
<Text />
<Location>
<X>350</X>
<Y>1</Y>
</Location>
<Size>
<CX>38</CX>
<CY>37</CY>
</Size>
<Style_Checkbox>false</Style_Checkbox>
<ButtonDrawTemplate>
<Normal>RedIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<DecalOffset>
<X>2</X>
<Y>1</Y>
</DecalOffset>
<DecalSize>
<CX>34</CX>
<CY>34</CY>
</DecalSize>
</Button>
<Label item="BW_Buff5_Label">
<ScreenID>BW_Buff5_Label</ScreenID>
<Font>1</Font>
<EQType>9999</EQType>
<TooltipReference>$if("$char(buff,6)"=="NULL","","$left(17,"$char(buff,6)") $char(buff,6,durationsecs)")</TooltipReference>
<Location>
<X>350</X>
<Y>37</Y>
</Location>
<Size>
<CX>38</CX>
<CY>36</CY>
</Size>
<Text>Katta's Song of Sword Dancing</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<AlignCenter>true</AlignCenter>
</Label>
<Button item="BW_Buff6_Button">
<ScreenID>Buff6</ScreenID>
<Font>3</Font>
<Text />
<Location>
<X>310</X>
<Y>1</Y>
</Location>
<Size>
<CX>38</CX>
<CY>37</CY>
</Size>
<TooltipReference />
<Style_Checkbox>false</Style_Checkbox>
<ButtonDrawTemplate>
<Normal>BlueIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<DecalOffset>
<X>2</X>
<Y>1</Y>
</DecalOffset>
<DecalSize>
<CX>34</CX>
<CY>34</CY>
</DecalSize>
</Button>
<Label item="BW_Buff6_Label">
<ScreenID>BW_Buff6_Label</ScreenID>
<Font>1</Font>
<EQType>9999</EQType>
<TooltipReference>$if("$char(buff,7)"=="NULL","","$left(17,"$char(buff,7)") $char(buff,7,durationsecs)")</TooltipReference>
<Location>
<X>311</X>
<Y>37</Y>
</Location>
<Size>
<CX>38</CX>
<CY>36</CY>
</Size>
<Text>Katta's Song of Sword Dancing</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<AlignCenter>true</AlignCenter>
</Label>
<Button item="BW_Buff7_Button">
<ScreenID>Buff7</ScreenID>
<Font>3</Font>
<Text />
<Location>
<X>270</X>
<Y>1</Y>
</Location>
<Size>
<CX>38</CX>
<CY>37</CY>
</Size>
<Style_Checkbox>false</Style_Checkbox>
<ButtonDrawTemplate>
<Normal>RedIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<DecalOffset>
<X>2</X>
<Y>1</Y>
</DecalOffset>
<DecalSize>
<CX>34</CX>
<CY>34</CY>
</DecalSize>
</Button>
<Label item="BW_Buff7_Label">
<ScreenID>BW_Buff7_Label</ScreenID>
<Font>1</Font>
<EQType>9999</EQType>
<TooltipReference>$if("$char(buff,8)"=="NULL","","$left(17,"$char(buff,8)") $char(buff,8,durationsecs)")</TooltipReference>
<Location>
<X>272</X>
<Y>37</Y>
</Location>
<Size>
<CX>38</CX>
<CY>36</CY>
</Size>
<Text>Katta's Song of Sword Dancing</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<AlignCenter>true</AlignCenter>
</Label>
<Button item="BW_Buff8_Button">
<ScreenID>Buff8</ScreenID>
<Font>3</Font>
<Text />
<Location>
<X>230</X>
<Y>1</Y>
</Location>
<Size>
<CX>38</CX>
<CY>37</CY>
</Size>
<Style_Checkbox>false</Style_Checkbox>
<ButtonDrawTemplate>
<Normal>RedIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<DecalOffset>
<X>2</X>
<Y>1</Y>
</DecalOffset>
<DecalSize>
<CX>34</CX>
<CY>34</CY>
</DecalSize>
</Button>
<Label item="BW_Buff8_Label">
<ScreenID>BW_Buff8_Label</ScreenID>
<Font>1</Font>
<EQType>9999</EQType>
<TooltipReference>$if("$char(buff,9)"=="NULL","","$left(17,"$char(buff,9)") $char(buff,9,durationsecs)")</TooltipReference>
<Location>
<X>233</X>
<Y>37</Y>
</Location>
<Size>
<CX>38</CX>
<CY>36</CY>
</Size>
<Text>Katta's Song of Sword Dancing</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<AlignCenter>true</AlignCenter>
</Label>
<Button item="BW_Buff9_Button">
<ScreenID>Buff9</ScreenID>
<Font>3</Font>
<Text />
<Location>
<X>190</X>
<Y>1</Y>
</Location>
<Size>
<CX>38</CX>
<CY>37</CY>
</Size>
<Style_Checkbox>false</Style_Checkbox>
<ButtonDrawTemplate>
<Normal>BlueIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<DecalOffset>
<X>2</X>
<Y>1</Y>
</DecalOffset>
<DecalSize>
<CX>34</CX>
<CY>34</CY>
</DecalSize>
</Button>
<Label item="BW_Buff9_Label">
<ScreenID>BW_Buff9_Label</ScreenID>
<Font>1</Font>
<EQType>9999</EQType>
<TooltipReference>$if("$char(buff,10)"=="NULL","","$left(17,"$char(buff,10)") $char(buff,10,durationsecs)")</TooltipReference>
<Location>
<X>194</X>
<Y>37</Y>
</Location>
<Size>
<CX>38</CX>
<CY>36</CY>
</Size>
<Text>Katta's Song of Sword Dancing</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<AlignCenter>true</AlignCenter>
</Label>
<Button item="BW_Buff10_Button">
<ScreenID>Buff10</ScreenID>
<Font>3</Font>
<Text />
<Location>
<X>150</X>
<Y>3</Y>
</Location>
<Size>
<CX>38</CX>
<CY>37</CY>
</Size>
<Style_Checkbox>false</Style_Checkbox>
<ButtonDrawTemplate>
<Normal>RedIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<DecalOffset>
<X>2</X>
<Y>1</Y>
</DecalOffset>
<DecalSize>
<CX>34</CX>
<CY>34</CY>
</DecalSize>
</Button>
<Label item="BW_Buff10_Label">
<ScreenID>BW_Buff10_Label</ScreenID>
<Font>1</Font>
<EQType>9999</EQType>
<TooltipReference>$if("$char(buff,11)"=="NULL","","$left(17,"$char(buff,11)") $char(buff,11,durationsecs)")</TooltipReference>
<Location>
<X>155</X>
<Y>37</Y>
</Location>
<Size>
<CX>38</CX>
<CY>36</CY>
</Size>
<Text>Katta's Song of Sword Dancing</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<AlignCenter>true</AlignCenter>
<LeftAnchorToLeft>True</LeftAnchorToLeft>
</Label>
<Button item="BW_Buff11_Button">
<ScreenID>Buff11</ScreenID>
<Font>3</Font>
<Text />
<Location>
<X>110</X>
<Y>1</Y>
</Location>
<Size>
<CX>38</CX>
<CY>37</CY>
</Size>
<Style_Checkbox>false</Style_Checkbox>
<ButtonDrawTemplate>
<Normal>RedIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<DecalOffset>
<X>2</X>
<Y>1</Y>
</DecalOffset>
<DecalSize>
<CX>34</CX>
<CY>34</CY>
</DecalSize>
</Button>
<Label item="BW_Buff11_Label">
<ScreenID>BW_Buff11_Label</ScreenID>
<Font>1</Font>
<EQType>9999</EQType>
<TooltipReference>$if("$char(buff,12)"=="NULL","","$left(17,"$char(buff,12)") $char(buff,12,durationsecs)")</TooltipReference>
<Location>
<X>116</X>
<Y>37</Y>
</Location>
<Size>
<CX>38</CX>
<CY>36</CY>
</Size>
<Text>Katta's Song of Sword Dancing</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<AlignCenter>true</AlignCenter>
</Label>
<Button item="BW_Buff12_Button">
<ScreenID>Buff12</ScreenID>
<Font>3</Font>
<Text />
<Location>
<X>75</X>
<Y>1</Y>
</Location>
<Size>
<CX>38</CX>
<CY>37</CY>
</Size>
<Style_Checkbox>false</Style_Checkbox>
<ButtonDrawTemplate>
<Normal>BlueIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<DecalOffset>
<X>2</X>
<Y>1</Y>
</DecalOffset>
<DecalSize>
<CX>34</CX>
<CY>34</CY>
</DecalSize>
</Button>
<Label item="BW_Buff12_Label">
<ScreenID>BW_Buff12_Label</ScreenID>
<Font>1</Font>
<EQType>9999</EQType>
<TooltipReference>$if("$char(buff,13)"=="NULL","","$left(17,"$char(buff,13)") $char(buff,13,durationsecs)")</TooltipReference>
<Location>
<X>77</X>
<Y>37</Y>
</Location>
<Size>
<CX>38</CX>
<CY>36</CY>
</Size>
<Text>Katta's Song of Sword Dancing</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<AlignCenter>true</AlignCenter>
</Label>
<Button item="BW_Buff13_Button">
<ScreenID>Buff13</ScreenID>
<Font>3</Font>
<Text />
<Location>
<X>37</X>
<Y>1</Y>
</Location>
<Size>
<CX>38</CX>
<CY>37</CY>
</Size>
<Style_Checkbox>false</Style_Checkbox>
<ButtonDrawTemplate>
<Normal>RedIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<DecalOffset>
<X>2</X>
<Y>1</Y>
</DecalOffset>
<DecalSize>
<CX>34</CX>
<CY>34</CY>
</DecalSize>
</Button>
<Label item="BW_Buff13_Label">
<ScreenID>BW_Buff13_Label</ScreenID>
<Font>1</Font>
<EQType>9999</EQType>
<TooltipReference>$if("$char(buff,14)"=="NULL","","$left(17,"$char(buff,14)") $char(buff,14,durationsecs)")</TooltipReference>
<Location>
<X>38</X>
<Y>37</Y>
</Location>
<Size>
<CX>38</CX>
<CY>36</CY>
</Size>
<Text>Katta's Song of Sword Dancing</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<AlignCenter>true</AlignCenter>
</Label>
<Button item="BW_Buff14_Button">
<ScreenID>Buff14</ScreenID>
<Font>3</Font>
<Text />
<Location>
<X>0</X>
<Y>1</Y>
</Location>
<Size>
<CX>38</CX>
<CY>37</CY>
</Size>
<Style_Checkbox>false</Style_Checkbox>
<ButtonDrawTemplate>
<Normal>RedIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<DecalOffset>
<X>2</X>
<Y>1</Y>
</DecalOffset>
<DecalSize>
<CX>34</CX>
<CY>34</CY>
</DecalSize>
</Button>
<Label item="BW_Buff14_Label">
<ScreenID>BW_Buff14_Label</ScreenID>
<Font>1</Font>
<EQType>9999</EQType>
<TooltipReference>$if("$char(buff,15)"=="NULL","","$left(17,"$char(buff,15)") $char(buff,15,durationsecs)")</TooltipReference>
<Location>
<X>0</X>
<Y>37</Y>
</Location>
<Size>
<CX>38</CX>
<CY>36</CY>
</Size>
<Text>Katta's Song of Sword Dancing</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<AlignCenter>true</AlignCenter>
</Label>
<Screen item="BuffWindow">
<!--<ScreenID/>-->
<Text>Buffs</Text>
<RelativePosition>false</RelativePosition>
<Location>
<X>0</X>
<Y>20</Y>
</Location>
<Size>
<CX>585</CX>
<CY>77</CY>
</Size>
<Style_Transparent>true</Style_Transparent>
<DrawTemplate>WDT_RoundedNoSides</DrawTemplate>
<Style_Titlebar>false</Style_Titlebar>
<Style_Closebox>false</Style_Closebox>
<Style_Minimizebox>false</Style_Minimizebox>
<Style_Border>true</Style_Border>
<Style_Sizable>false</Style_Sizable>
<Pieces>BW_Buff0_Button</Pieces>
<Pieces>BW_Buff0_Label</Pieces>
<Pieces>BW_Buff1_Button</Pieces>
<Pieces>BW_Buff1_Label</Pieces>
<Pieces>BW_Buff2_Button</Pieces>
<Pieces>BW_Buff2_Label</Pieces>
<Pieces>BW_Buff3_Button</Pieces>
<Pieces>BW_Buff3_Label</Pieces>
<Pieces>BW_Buff4_Button</Pieces>
<Pieces>BW_Buff4_Label</Pieces>
<Pieces>BW_Buff5_Button</Pieces>
<Pieces>BW_Buff5_Label</Pieces>
<Pieces>BW_Buff6_Button</Pieces>
<Pieces>BW_Buff6_Label</Pieces>
<Pieces>BW_Buff7_Button</Pieces>
<Pieces>BW_Buff7_Label</Pieces>
<Pieces>BW_Buff8_Button</Pieces>
<Pieces>BW_Buff8_Label</Pieces>
<Pieces>BW_Buff9_Button</Pieces>
<Pieces>BW_Buff9_Label</Pieces>
<Pieces>BW_Buff10_Button</Pieces>
<Pieces>BW_Buff10_Label</Pieces>
<Pieces>BW_Buff11_Button</Pieces>
<Pieces>BW_Buff11_Label</Pieces>
<Pieces>BW_Buff12_Button</Pieces>
<Pieces>BW_Buff12_Label</Pieces>
<Pieces>BW_Buff13_Button</Pieces>
<Pieces>BW_Buff13_Label</Pieces>
<Pieces>BW_Buff14_Button</Pieces>
<Pieces>BW_Buff14_Label</Pieces>
</Screen>
</XML>

|| Napolion ||
a ghoul
a ghoul
Posts: 96
Joined: Sat Dec 28, 2002 7:45 am

Post by || Napolion || » Sun Jan 11, 2004 7:28 pm

Thanks for you post.
|| Napolion ||

NewB6987
a lesser mummy
a lesser mummy
Posts: 51
Joined: Tue Dec 30, 2003 1:02 pm

Post by NewB6987 » Thu Jan 15, 2004 3:36 pm

Is there a way to truncate the names of the buffs or to creat a custom list of acronims to be displayed? Even moving the time remaining to the top would work( aove the name of the Buff) As it is about 1/3rd of the buffs that are put on me for a tade are so long that the timer isn't displayed at all. Knowing the compleat name of all the buffs is nice, but seing the time remaining is the main thing for me.

DoubleBlah
orc pawn
orc pawn
Posts: 13
Joined: Fri Jan 09, 2004 8:12 pm

Post by DoubleBlah » Thu Jan 15, 2004 3:59 pm

NewB6987 wrote:Is there a way to truncate the names of the buffs or to creat a custom list of acronims to be displayed? Even moving the time remaining to the top would work( aove the name of the Buff) As it is about 1/3rd of the buffs that are put on me for a tade are so long that the timer isn't displayed at all. Knowing the compleat name of all the buffs is nice, but seing the time remaining is the main thing for me.
Where it reads "17" for the description, change it down till it is the length you like.

Example:



<EQType>9999</EQType>
<TooltipReference>$if("$char(buff,1)"=="NULL","","$left(17,"$char(buff,1)") $char(buff,1,durationsecs)")</TooltipReference>


to:

<EQType>9999</EQType>
<TooltipReference>$if("$char(buff,1)"=="NULL","","$left(15,"$char(buff,1)") $char(buff,1,durationsecs)")</TooltipReference>


This anwser is thanks to those who anwsered for ME when I asked this same question!

NewB6987
a lesser mummy
a lesser mummy
Posts: 51
Joined: Tue Dec 30, 2003 1:02 pm

Post by NewB6987 » Thu Jan 15, 2004 4:23 pm

Thank you Doubledash, and those that answered HER. Believe it or not I had done a Search for this answer, and now I see it listed twice.. Helps when you spell things correctly.
Last edited by NewB6987 on Fri Jan 16, 2004 6:52 am, edited 1 time in total.

DoubleBlah
orc pawn
orc pawn
Posts: 13
Joined: Fri Jan 09, 2004 8:12 pm

Post by DoubleBlah » Thu Jan 15, 2004 8:02 pm

NewB6987 wrote:Thank you Doubledash, and those that answered him. Believe it or not I had done a Search for this answer, and now I see it listed twice.. Helps when you spell things correctly.
Your welcome! ... just for the record however.. im a HER ;)

User avatar
Elric
Cheese Whore
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Posts: 466
Joined: Sun Nov 23, 2003 12:31 am
Location: Tampa, Fl
Contact:

Post by Elric » Thu Jan 15, 2004 8:34 pm

*snicker.*

"I hate you you KSing newbie! You're an asshole, guy!"

"Ahem, I'm a girl."

"Oh.. a girl? A/S/L? Can I group with you?! Please don't ignore me!!!"
-Elric

DoubleBlah
orc pawn
orc pawn
Posts: 13
Joined: Fri Jan 09, 2004 8:12 pm

Post by DoubleBlah » Thu Jan 15, 2004 11:06 pm

Elric wrote:*snicker.*

"I hate you you KSing newbie! You're an asshole, guy!"

"Ahem, I'm a girl."

"Oh.. a girl? A/S/L? Can I group with you?! Please don't ignore me!!!"
LOL! bad, bad, bad! :)

NewB6987
a lesser mummy
a lesser mummy
Posts: 51
Joined: Tue Dec 30, 2003 1:02 pm

Post by NewB6987 » Fri Jan 16, 2004 7:00 am

THat ws good Elric.. You beat me to it :lol:

Now onto the next ide is there any way to make it list the timer above the icon, and the name under it?

IE.... Ascii art time

170:42
|||||||||
|||||||||
|||||||||
Koadic's
Endless
Intellect

This would make it a little thicker, but I think everyone has it set to transperent anyway.

Ohhh. one last question. hw would I go about adding a slot number behind each buff slot so I can quicly ( without counting..hate having to take off my shoes ) see how many slots I have left.

Thanks again. And I will stop asking questins before I get a new nick name .

User avatar
Elric
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Posts: 466
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Location: Tampa, Fl
Contact:

Post by Elric » Fri Jan 16, 2004 1:46 pm

I've seen that quote done so many different ways, so many times. Figured I'd give my own rendition of it.

As far as the buff timers go, when I get home and can look at mine, I'll see about posting some code to direct you in the right direction. Shouldn't be harder than creating a new label just above the buff label, and then changing that as needed.
-Elric

NewB6987
a lesser mummy
a lesser mummy
Posts: 51
Joined: Tue Dec 30, 2003 1:02 pm

Post by NewB6987 » Sat Jan 17, 2004 6:45 am

Thanks Elric. I have no problem trying to do it my self with a little guidence. My XML knowledge is next to nil, and my comrehension of just what I can pull off with MQ2 is just starting to broden. Again thanks for your asistance.

User avatar
Elric
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Post by Elric » Sat Jan 17, 2004 11:23 am

Now what we're looking at her is a piece of my Small buff window with timers deal. I posted this to give you a good idea of what you'll be needing to look for in order to shove your timers ABOVE your buffs, on the other buff window.

What you'll do is copy/paste one of your labels, and place it just above the buff with the corresponding timer, and voila. Easy as that. Then add the pieces in at the bottom of the file, so your UI doesn't kick the bucket on it.. And keep testing. Teh_Ish gave me a damned good idea for doing it, too. Just use EQWindows to switch between your editor, and EQ, to fix your UI.

Code: Select all

  <Label item="BW_Buff1">
    <ScreenID>Buff1Label</ScreenID>
    <EQType>9999</EQType>
    <Font>1</Font>
    <TooltipReference>$if("$char(buff,2)"=="NULL","","$char(buff,2) $char(buff,2,durationsecs)")</TooltipReference>
    <RelativePosition>true</RelativePosition>
    <Location>
[color=red]      <X>25</X>
      <Y>14</Y>[/color]
    </Location>
    <Size>
      <CX>344</CX>
      <CY>10</CY>
    </Size>
    <Text />
    <TextColor>
      <R>255</R>
      <G>255</G>
      <B>255</B>
    </TextColor>
    <NoWrap>true</NoWrap>
    <AlignCenter>false</AlignCenter>
    <AlignRight>false</AlignRight>
  </Label>
If there's anything else, ask. I'll try to help, but I'm still learning too, so it'll be hard going if we can't get it the first time. Hehe.
-Elric

|| Napolion ||
a ghoul
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Posts: 96
Joined: Sat Dec 28, 2002 7:45 am

Post by || Napolion || » Sat Jan 17, 2004 2:51 pm

I have done some changes in this

Here are how it looks like:

Image

if you can't see picture click here

Code: Select all

<?xml version="1.0" encoding="us-ascii"?> 
<XML ID="EQInterfaceDefinitionLanguage"> 
<Schema xmlns="EverQuestData" xmlns:dt="EverQuestDataTypes" /> 
<!-- Horizontal Buff Window by: Cairenn of E'ci --> 
<!-- Tweaks and Modifications by: Remelio Gemweaver of Tarew Marr --> 
<Ui2DAnimation item="A_FrameNull"> 
<Cycle>true</Cycle> 
<Frames> 
<Texture>window_pieces01.tga</Texture> 
<Location> 
<X>180</X> 
<Y>160</Y> 
</Location> 
<Size> 
<CX>0</CX> 
<CY>0</CY> 
</Size> 
<Hotspot> 
<X>0</X> 
<Y>0</Y> 
</Hotspot> 
<Duration>1000</Duration> 
</Frames> 
</Ui2DAnimation> 
<WindowDrawTemplate item="WDT_RoundedNoSides"> 
<Background>wnd_bg_light_rock.tga</Background> 
<VSBTemplate> 
<UpButton> 
<Normal>A_VSBUpNormal</Normal> 
<Pressed>A_VSBUpPressed</Pressed> 
<Flyby>A_VSBUpFlyby</Flyby> 
<Disabled>A_VSBUpDisabled</Disabled> 
<PressedFlyby>A_VSBUpPressedFlyby</PressedFlyby> 
</UpButton> 
<DownButton> 
<Normal>A_VSBDownNormal</Normal> 
<Pressed>A_VSBDownPressed</Pressed> 
<Flyby>A_VSBDownFlyby</Flyby> 
<Disabled>A_VSBDownDisabled</Disabled> 
<PressedFlyby>A_VSBDownPressedFlyby</PressedFlyby> 
</DownButton> 
<Thumb> 
<Top>A_VSBThumbTop</Top> 
<Bottom>A_VSBThumbBottom</Bottom> 
<Middle>A_VSBThumbMiddle</Middle> 
<OverlapLeft>0</OverlapLeft> 
<OverlapTop>0</OverlapTop> 
<OverlapRight>0</OverlapRight> 
<OverlapBottom>0</OverlapBottom> 
</Thumb> 
<MiddleTextureInfo>scrollbar_gutter.tga</MiddleTextureInfo> 
<MiddleTint> 
<Alpha>255</Alpha> 
<R>128</R> 
<G>128</G> 
<B>128</B> 
</MiddleTint> 
</VSBTemplate> 
<HSBTemplate> 
<UpButton> 
<Normal>A_HSBLeftNormal</Normal> 
<Pressed>A_HSBLeftPressed</Pressed> 
<Flyby>A_HSBLeftFlyby</Flyby> 
<Disabled>A_HSBLeftDisabled</Disabled> 
<PressedFlyby>A_HSBLeftPressedFlyby</PressedFlyby> 
</UpButton> 
<DownButton> 
<Normal>A_HSBRightNormal</Normal> 
<Pressed>A_HSBRightPressed</Pressed> 
<Flyby>A_HSBRightFlyby</Flyby> 
<Disabled>A_HSBRightDisabled</Disabled> 
<PressedFlyby>A_HSBRightPressedFlyby</PressedFlyby> 
</DownButton> 
<Thumb> 
<Right>A_HSBThumbRight</Right> 
<Left>A_HSBThumbLeft</Left> 
<Middle>A_HSBThumbMiddle</Middle> 
<OverlapLeft>0</OverlapLeft> 
<OverlapTop>0</OverlapTop> 
<OverlapRight>0</OverlapRight> 
<OverlapBottom>0</OverlapBottom> 
</Thumb> 
<MiddleTextureInfo>scrollbar_gutter.tga</MiddleTextureInfo> 
<MiddleTint> 
<Alpha>255</Alpha> 
<R>128</R> 
<G>128</G> 
<B>128</B> 
</MiddleTint> 
</HSBTemplate> 
<CloseBox> 
<Normal>A_CloseBtnNormal</Normal> 
<Pressed>A_CloseBtnPressed</Pressed> 
<Flyby>A_CloseBtnFlyby</Flyby> 
<Disabled>A_CloseBtnDisabled</Disabled> 
<PressedFlyby>A_CloseBtnPressedFlyby</PressedFlyby> 
</CloseBox> 
<MinimizeBox> 
<Normal>A_MinimizeBtnNormal</Normal> 
<Pressed>A_MinimizeBtnPressed</Pressed> 
<Flyby>A_MinimizeBtnFlyby</Flyby> 
<Disabled>A_MinimizeBtnDisabled</Disabled> 
<PressedFlyby>A_MinimizeBtnPressedFlyby</PressedFlyby> 
</MinimizeBox> 
<TileBox> 
<Normal>A_TileBtnNormal</Normal> 
<Pressed>A_TileBtnPressed</Pressed> 
<Flyby>A_TileBtnFlyby</Flyby> 
<Disabled>A_TileBtnDisabled</Disabled> 
<PressedFlyby>A_TileBtnPressedFlyby</PressedFlyby> 
</TileBox> 
<Border> 
<TopLeft>A_RoundedFrameTopLeft</TopLeft> 
<Top>A_RoundedFrameTop</Top> 
<TopRight>A_RoundedFrameTopRight</TopRight> 
<RightTop>A_FrameNull</RightTop> 
<Right>A_FrameNull</Right> 
<RightBottom>A_FrameNull</RightBottom> 
<BottomRight>A_FrameNull</BottomRight> 
<Bottom>A_FrameNull</Bottom> 
<BottomLeft>A_FrameNull</BottomLeft> 
<LeftTop>A_FrameNull</LeftTop> 
<Left>A_FrameNull</Left> 
<LeftBottom>A_FrameNull</LeftBottom> 
<OverlapLeft>0</OverlapLeft> 
<OverlapTop>0</OverlapTop> 
<OverlapRight>0</OverlapRight> 
<OverlapBottom>0</OverlapBottom> 
</Border> 
<Titlebar> 
<Right>A_RoundedFrameTitleRight</Right> 
<Left>A_RoundedFrameTitleLeft</Left> 
<Middle>A_RoundedFrameTitleMiddle</Middle> 
<OverlapLeft>0</OverlapLeft> 
<OverlapTop>0</OverlapTop> 
<OverlapRight>0</OverlapRight> 
<OverlapBottom>0</OverlapBottom> 
</Titlebar> 
</WindowDrawTemplate> 
<Button item="BW_Buff0_Button"> 
<ScreenID>Buff0</ScreenID> 
<Font>3</Font> 
<Text /> 
<Location> 
<X>550</X> 
<Y>1</Y> 
</Location> 
<Size> 
<CX>38</CX> 
<CY>50</CY> 
</Size> 
<Style_Checkbox>false</Style_Checkbox> 
<ButtonDrawTemplate> 
<Normal>BlueIconBackground</Normal> 
<NormalDecal>BuffIcons</NormalDecal> 
</ButtonDrawTemplate> 
<DecalOffset> 
<X>2</X> 
<Y>1</Y> 
</DecalOffset> 
<DecalSize> 
<CX>34</CX> 
<CY>34</CY> 
</DecalSize> 
</Button> 
<Label item="BW_Buff0_Label"> 
<ScreenID>BW_Buff0_Label</ScreenID> 
<Font>1</Font> 
<EQType>9999</EQType> 
<TooltipReference>$if("$char(buff,1)"=="NULL","","$char(buff,1,durationsecs) $left(17,"$char(buff,1)")")</TooltipReference> 
<Location> 
<X>545</X> 
<Y>37</Y> 
</Location> 
<Size> 
<CX>38</CX> 
<CY>100</CY> 
</Size> 
<TextColor> 
<R>255</R> 
<G>255</G> 
<B>255</B> 
</TextColor> 
<AlignCenter>true</AlignCenter> 
<Text>Katta's Song of Sword Dancing</Text> 
<TopAnchorToTop>false</TopAnchorToTop> 
</Label> 
<Button item="BW_Buff1_Button"> 
<ScreenID>Buff1</ScreenID> 
<Font>3</Font> 
<Text /> 
<Location> 
<X>510</X> 
<Y>1</Y> 
</Location> 
<Size> 
<CX>38</CX> 
<CY>50</CY> 
</Size> 
<Style_Checkbox>false</Style_Checkbox> 
<ButtonDrawTemplate> 
<Normal>RedIconBackground</Normal> 
<NormalDecal>BuffIcons</NormalDecal> 
</ButtonDrawTemplate> 
<DecalOffset> 
<X>2</X> 
<Y>1</Y> 
</DecalOffset> 
<DecalSize> 
<CX>34</CX> 
<CY>34</CY> 
</DecalSize> 
<TextColor> 
<Alpha>255</Alpha> 
</TextColor> 
</Button> 
<Label item="BW_Buff1_Label"> 
<ScreenID>BW_Buff1_Label</ScreenID> 
<Font>1</Font> 
<EQType>9999</EQType> 
<TooltipReference>$if("$char(buff,2)"=="NULL","","$char(buff,2,durationsecs) $left(17,"$char(buff,2)")")</TooltipReference> 
<Location> 
<X>506</X> 
<Y>37</Y> 
</Location> 
<Size> 
<CX>38</CX> 
<CY>36</CY> 
</Size> 
<Text>Katta's Song of Sword Dancing</Text> 
<TextColor> 
<R>255</R> 
<G>255</G> 
<B>255</B> 
<Alpha>255</Alpha> 
</TextColor> 
<AlignCenter>true</AlignCenter> 
</Label> 
<Button item="BW_Buff2_Button"> 
<ScreenID>Buff2</ScreenID> 
<Font>3</Font> 
<Text /> 
<Location> 
<X>470</X> 
<Y>1</Y> 
</Location> 
<Size> 
<CX>38</CX> 
<CY>50</CY> 
</Size> 
<Style_Checkbox>false</Style_Checkbox> 
<ButtonDrawTemplate> 
<Normal>RedIconBackground</Normal> 
<NormalDecal>BuffIcons</NormalDecal> 
</ButtonDrawTemplate> 
<DecalOffset> 
<X>2</X> 
<Y>1</Y> 
</DecalOffset> 
<DecalSize> 
<CX>34</CX> 
<CY>34</CY> 
</DecalSize> 
</Button> 
<Label item="BW_Buff2_Label"> 
<ScreenID>BW_Buff2_Label</ScreenID> 
<Font>1</Font> 
<EQType>9999</EQType> 
<TooltipReference>$if("$char(buff,3)"=="NULL","","$char(buff,3,durationsecs) $left(17,"$char(buff,3)")")</TooltipReference> 
<Location> 
<X>467</X> 
<Y>37</Y> 
</Location> 
<Size> 
<CX>38</CX> 
<CY>36</CY> 
</Size> 
<Text>Katta's Song of Sword Dancing</Text> 
<TextColor> 
<R>255</R> 
<G>255</G> 
<B>255</B> 
</TextColor> 
<AlignCenter>true</AlignCenter> 
</Label> 
<Button item="BW_Buff3_Button"> 
<ScreenID>Buff3</ScreenID> 
<Font>3</Font> 
<Text /> 
<Location> 
<X>430</X> 
<Y>1</Y> 
</Location> 
<Size> 
<CX>38</CX> 
<CY>50</CY>
</Size> 
<!--<TooltipReference/> --> 
<Style_Checkbox>false</Style_Checkbox> 
<RadioGroup /> 
<ButtonDrawTemplate> 
<Normal>BlueIconBackground</Normal> 
<NormalDecal>BuffIcons</NormalDecal> 
</ButtonDrawTemplate> 
<DecalOffset> 
<X>2</X> 
<Y>1</Y> 
</DecalOffset> 
<DecalSize> 
<CX>34</CX> 
<CY>34</CY> 
</DecalSize> 
</Button> 
<Label item="BW_Buff3_Label"> 
<ScreenID>BW_Buff3_Label</ScreenID> 
<Font>1</Font> 
<EQType>9999</EQType> 
<TooltipReference>$if("$char(buff,4)"=="NULL","","$char(buff,4,durationsecs) $left(17,"$char(buff,4)")")</TooltipReference> 
<Location> 
<X>428</X> 
<Y>37</Y> 
</Location> 
<Size> 
<CX>38</CX> 
<CY>36</CY> 
</Size> 
<Text>Katta's Song of Sword Dancing</Text> 
<TextColor> 
<R>255</R> 
<G>255</G> 
<B>255</B> 
</TextColor> 
<AlignCenter>true</AlignCenter> 
</Label> 
<Button item="BW_Buff4_Button"> 
<ScreenID>Buff4</ScreenID> 
<Font>3</Font> 
<Text /> 
<Location> 
<X>390</X> 
<Y>1</Y> 
</Location> 
<Size> 
<CX>38</CX> 
<CY>50</CY>
</Size> 
<TooltipReference /> 
<Style_Checkbox>false</Style_Checkbox> 
<ButtonDrawTemplate> 
<Normal>RedIconBackground</Normal> 
<NormalDecal>BuffIcons</NormalDecal> 
</ButtonDrawTemplate> 
<DecalOffset> 
<X>2</X> 
<Y>1</Y> 
</DecalOffset> 
<DecalSize> 
<CX>34</CX> 
<CY>34</CY> 
</DecalSize> 
</Button> 
<Label item="BW_Buff4_Label"> 
<ScreenID>BW_Buff4_Label</ScreenID> 
<Font>1</Font> 
<EQType>9999</EQType> 
<TooltipReference>$if("$char(buff,5)"=="NULL","","$char(buff,5,durationsecs) $left(17,"$char(buff,5)")")</TooltipReference> 
<Location> 
<X>389</X> 
<Y>37</Y> 
</Location> 
<Size> 
<CX>38</CX> 
<CY>36</CY> 
</Size> 
<Text>Katta's Song of Sword Dancing</Text> 
<TextColor> 
<R>255</R> 
<G>255</G> 
<B>255</B> 
</TextColor> 
<AlignCenter>true</AlignCenter> 
</Label> 
<Button item="BW_Buff5_Button"> 
<ScreenID>Buff5</ScreenID> 
<Font>3</Font> 
<Text /> 
<Location> 
<X>350</X> 
<Y>1</Y> 
</Location> 
<Size> 
<CX>38</CX> 
<CY>50</CY>
</Size> 
<Style_Checkbox>false</Style_Checkbox> 
<ButtonDrawTemplate> 
<Normal>RedIconBackground</Normal> 
<NormalDecal>BuffIcons</NormalDecal> 
</ButtonDrawTemplate> 
<DecalOffset> 
<X>2</X> 
<Y>1</Y> 
</DecalOffset> 
<DecalSize> 
<CX>34</CX> 
<CY>34</CY> 
</DecalSize> 
</Button> 
<Label item="BW_Buff5_Label"> 
<ScreenID>BW_Buff5_Label</ScreenID> 
<Font>1</Font> 
<EQType>9999</EQType> 
<TooltipReference>$if("$char(buff,6)"=="NULL","","$char(buff,6,durationsecs) $left(17,"$char(buff,6)")")</TooltipReference> 
<Location> 
<X>350</X> 
<Y>37</Y> 
</Location> 
<Size> 
<CX>38</CX> 
<CY>36</CY> 
</Size> 
<Text>Katta's Song of Sword Dancing</Text> 
<TextColor> 
<R>255</R> 
<G>255</G> 
<B>255</B> 
</TextColor> 
<AlignCenter>true</AlignCenter> 
</Label> 
<Button item="BW_Buff6_Button"> 
<ScreenID>Buff6</ScreenID> 
<Font>3</Font> 
<Text /> 
<Location> 
<X>310</X> 
<Y>1</Y> 
</Location> 
<Size> 
<CX>38</CX> 
<CY>50</CY>
</Size> 
<TooltipReference /> 
<Style_Checkbox>false</Style_Checkbox> 
<ButtonDrawTemplate> 
<Normal>BlueIconBackground</Normal> 
<NormalDecal>BuffIcons</NormalDecal> 
</ButtonDrawTemplate> 
<DecalOffset> 
<X>2</X> 
<Y>1</Y> 
</DecalOffset> 
<DecalSize> 
<CX>34</CX> 
<CY>34</CY> 
</DecalSize> 
</Button> 
<Label item="BW_Buff6_Label"> 
<ScreenID>BW_Buff6_Label</ScreenID> 
<Font>1</Font> 
<EQType>9999</EQType> 
<TooltipReference>$if("$char(buff,7)"=="NULL","","$char(buff,7,durationsecs) $left(17,"$char(buff,7)")")</TooltipReference> 
<Location> 
<X>311</X> 
<Y>37</Y> 
</Location> 
<Size> 
<CX>38</CX> 
<CY>36</CY> 
</Size> 
<Text>Katta's Song of Sword Dancing</Text> 
<TextColor> 
<R>255</R> 
<G>255</G> 
<B>255</B> 
</TextColor> 
<AlignCenter>true</AlignCenter> 
</Label> 
<Button item="BW_Buff7_Button"> 
<ScreenID>Buff7</ScreenID> 
<Font>3</Font> 
<Text /> 
<Location> 
<X>270</X> 
<Y>1</Y> 
</Location> 
<Size> 
<CX>38</CX> 
<CY>50</CY>
</Size> 
<Style_Checkbox>false</Style_Checkbox> 
<ButtonDrawTemplate> 
<Normal>RedIconBackground</Normal> 
<NormalDecal>BuffIcons</NormalDecal> 
</ButtonDrawTemplate> 
<DecalOffset> 
<X>2</X> 
<Y>1</Y> 
</DecalOffset> 
<DecalSize> 
<CX>34</CX> 
<CY>34</CY> 
</DecalSize> 
</Button> 
<Label item="BW_Buff7_Label"> 
<ScreenID>BW_Buff7_Label</ScreenID> 
<Font>1</Font> 
<EQType>9999</EQType> 
<TooltipReference>$if("$char(buff,8)"=="NULL","","$char(buff,8,durationsecs) $left(17,"$char(buff,8)")")</TooltipReference> 
<Location> 
<X>272</X> 
<Y>37</Y> 
</Location> 
<Size> 
<CX>38</CX> 
<CY>36</CY> 
</Size> 
<Text>Katta's Song of Sword Dancing</Text> 
<TextColor> 
<R>255</R> 
<G>255</G> 
<B>255</B> 
</TextColor> 
<AlignCenter>true</AlignCenter> 
</Label> 
<Button item="BW_Buff8_Button"> 
<ScreenID>Buff8</ScreenID> 
<Font>3</Font> 
<Text /> 
<Location> 
<X>230</X> 
<Y>1</Y> 
</Location> 
<Size> 
<CX>38</CX> 
<CY>50</CY>
</Size> 
<Style_Checkbox>false</Style_Checkbox> 
<ButtonDrawTemplate> 
<Normal>RedIconBackground</Normal> 
<NormalDecal>BuffIcons</NormalDecal> 
</ButtonDrawTemplate> 
<DecalOffset> 
<X>2</X> 
<Y>1</Y> 
</DecalOffset> 
<DecalSize> 
<CX>34</CX> 
<CY>34</CY> 
</DecalSize> 
</Button> 
<Label item="BW_Buff8_Label"> 
<ScreenID>BW_Buff8_Label</ScreenID> 
<Font>1</Font> 
<EQType>9999</EQType> 
<TooltipReference>$if("$char(buff,9)"=="NULL","","$char(buff,9,durationsecs) $left(17,"$char(buff,9)")")</TooltipReference> 
<Location> 
<X>233</X> 
<Y>37</Y> 
</Location> 
<Size> 
<CX>38</CX> 
<CY>36</CY> 
</Size> 
<Text>Katta's Song of Sword Dancing</Text> 
<TextColor> 
<R>255</R> 
<G>255</G> 
<B>255</B> 
</TextColor> 
<AlignCenter>true</AlignCenter> 
</Label> 
<Button item="BW_Buff9_Button"> 
<ScreenID>Buff9</ScreenID> 
<Font>3</Font> 
<Text /> 
<Location> 
<X>190</X> 
<Y>1</Y> 
</Location> 
<Size> 
<CX>38</CX> 
<CY>50</CY>
</Size> 
<Style_Checkbox>false</Style_Checkbox> 
<ButtonDrawTemplate> 
<Normal>BlueIconBackground</Normal> 
<NormalDecal>BuffIcons</NormalDecal> 
</ButtonDrawTemplate> 
<DecalOffset> 
<X>2</X> 
<Y>1</Y> 
</DecalOffset> 
<DecalSize> 
<CX>34</CX> 
<CY>34</CY> 
</DecalSize> 
</Button> 
<Label item="BW_Buff9_Label"> 
<ScreenID>BW_Buff9_Label</ScreenID> 
<Font>1</Font> 
<EQType>9999</EQType> 
<TooltipReference>$if("$char(buff,10)"=="NULL","","$char(buff,10,durationsecs) $left(17,"$char(buff,10)")")</TooltipReference> 
<Location> 
<X>194</X> 
<Y>37</Y> 
</Location> 
<Size> 
<CX>38</CX> 
<CY>36</CY> 
</Size> 
<Text>Katta's Song of Sword Dancing</Text> 
<TextColor> 
<R>255</R> 
<G>255</G> 
<B>255</B> 
</TextColor> 
<AlignCenter>true</AlignCenter> 
</Label> 
<Button item="BW_Buff10_Button"> 
<ScreenID>Buff10</ScreenID> 
<Font>3</Font> 
<Text /> 
<Location> 
<X>150</X> 
<Y>3</Y> 
</Location> 
<Size> 
<CX>38</CX> 
<CY>50</CY>
</Size> 
<Style_Checkbox>false</Style_Checkbox> 
<ButtonDrawTemplate> 
<Normal>RedIconBackground</Normal> 
<NormalDecal>BuffIcons</NormalDecal> 
</ButtonDrawTemplate> 
<DecalOffset> 
<X>2</X> 
<Y>1</Y> 
</DecalOffset> 
<DecalSize> 
<CX>34</CX> 
<CY>34</CY> 
</DecalSize> 
</Button> 
<Label item="BW_Buff10_Label"> 
<ScreenID>BW_Buff10_Label</ScreenID> 
<Font>1</Font> 
<EQType>9999</EQType> 
<TooltipReference>$if("$char(buff,11)"=="NULL","","$char(buff,11,durationsecs) $left(17,"$char(buff,11)")")</TooltipReference> 
<Location> 
<X>155</X> 
<Y>37</Y> 
</Location> 
<Size> 
<CX>38</CX> 
<CY>36</CY> 
</Size> 
<Text>Katta's Song of Sword Dancing</Text> 
<TextColor> 
<R>255</R> 
<G>255</G> 
<B>255</B> 
</TextColor> 
<AlignCenter>true</AlignCenter> 
<LeftAnchorToLeft>True</LeftAnchorToLeft> 
</Label> 
<Button item="BW_Buff11_Button"> 
<ScreenID>Buff11</ScreenID> 
<Font>3</Font> 
<Text /> 
<Location> 
<X>110</X> 
<Y>1</Y> 
</Location> 
<Size> 
<CX>38</CX> 
<CY>50</CY>
</Size> 
<Style_Checkbox>false</Style_Checkbox> 
<ButtonDrawTemplate> 
<Normal>RedIconBackground</Normal> 
<NormalDecal>BuffIcons</NormalDecal> 
</ButtonDrawTemplate> 
<DecalOffset> 
<X>2</X> 
<Y>1</Y> 
</DecalOffset> 
<DecalSize> 
<CX>34</CX> 
<CY>34</CY> 
</DecalSize> 
</Button> 
<Label item="BW_Buff11_Label"> 
<ScreenID>BW_Buff11_Label</ScreenID> 
<Font>1</Font> 
<EQType>9999</EQType> 
<TooltipReference>$if("$char(buff,12)"=="NULL","","$char(buff,12,durationsecs) $left(17,"$char(buff,12)")")</TooltipReference> 
<Location> 
<X>116</X> 
<Y>37</Y> 
</Location> 
<Size> 
<CX>38</CX> 
<CY>36</CY> 
</Size> 
<Text>Katta's Song of Sword Dancing</Text> 
<TextColor> 
<R>255</R> 
<G>255</G> 
<B>255</B> 
</TextColor> 
<AlignCenter>true</AlignCenter> 
</Label> 
<Button item="BW_Buff12_Button"> 
<ScreenID>Buff12</ScreenID> 
<Font>3</Font> 
<Text /> 
<Location> 
<X>75</X> 
<Y>1</Y> 
</Location> 
<Size> 
<CX>38</CX> 
<CY>50</CY>
</Size> 
<Style_Checkbox>false</Style_Checkbox> 
<ButtonDrawTemplate> 
<Normal>BlueIconBackground</Normal> 
<NormalDecal>BuffIcons</NormalDecal> 
</ButtonDrawTemplate> 
<DecalOffset> 
<X>2</X> 
<Y>1</Y> 
</DecalOffset> 
<DecalSize> 
<CX>34</CX> 
<CY>34</CY> 
</DecalSize> 
</Button> 
<Label item="BW_Buff12_Label"> 
<ScreenID>BW_Buff12_Label</ScreenID> 
<Font>1</Font> 
<EQType>9999</EQType> 
<TooltipReference>$if("$char(buff,13)"=="NULL","","$char(buff,13,durationsecs) $left(17,"$char(buff,13)")")</TooltipReference> 
<Location> 
<X>77</X> 
<Y>37</Y> 
</Location> 
<Size> 
<CX>38</CX> 
<CY>36</CY> 
</Size> 
<Text>Katta's Song of Sword Dancing</Text> 
<TextColor> 
<R>255</R> 
<G>255</G> 
<B>255</B> 
</TextColor> 
<AlignCenter>true</AlignCenter> 
</Label> 
<Button item="BW_Buff13_Button"> 
<ScreenID>Buff13</ScreenID> 
<Font>3</Font> 
<Text /> 
<Location> 
<X>37</X> 
<Y>1</Y> 
</Location> 
<Size> 
<CX>38</CX> 
<CY>50</CY>
</Size> 
<Style_Checkbox>false</Style_Checkbox> 
<ButtonDrawTemplate> 
<Normal>RedIconBackground</Normal> 
<NormalDecal>BuffIcons</NormalDecal> 
</ButtonDrawTemplate> 
<DecalOffset> 
<X>2</X> 
<Y>1</Y> 
</DecalOffset> 
<DecalSize> 
<CX>34</CX> 
<CY>34</CY> 
</DecalSize> 
</Button> 
<Label item="BW_Buff13_Label"> 
<ScreenID>BW_Buff13_Label</ScreenID> 
<Font>1</Font> 
<EQType>9999</EQType> 
<TooltipReference>$if("$char(buff,14)"=="NULL","","$char(buff,14,durationsecs) $left(17,"$char(buff,14)")")</TooltipReference> 
<Location> 
<X>38</X> 
<Y>37</Y> 
</Location> 
<Size> 
<CX>38</CX> 
<CY>36</CY> 
</Size> 
<Text>Katta's Song of Sword Dancing</Text> 
<TextColor> 
<R>255</R> 
<G>255</G> 
<B>255</B> 
</TextColor> 
<AlignCenter>true</AlignCenter> 
</Label> 
<Button item="BW_Buff14_Button"> 
<ScreenID>Buff14</ScreenID> 
<Font>3</Font> 
<Text /> 
<Location> 
<X>0</X> 
<Y>1</Y> 
</Location> 
<Size> 
<CX>38</CX> 
<CY>50</CY>
</Size> 
<Style_Checkbox>false</Style_Checkbox> 
<ButtonDrawTemplate> 
<Normal>RedIconBackground</Normal> 
<NormalDecal>BuffIcons</NormalDecal> 
</ButtonDrawTemplate> 
<DecalOffset> 
<X>2</X> 
<Y>1</Y> 
</DecalOffset> 
<DecalSize> 
<CX>34</CX> 
<CY>34</CY> 
</DecalSize> 
</Button> 
<Label item="BW_Buff14_Label"> 
<ScreenID>BW_Buff14_Label</ScreenID> 
<Font>1</Font> 
<EQType>9999</EQType> 
<TooltipReference>$if("$char(buff,15)"=="NULL","","$char(buff,15,durationsecs) $left(17,"$char(buff,15)")")</TooltipReference> 
<Location> 
<X>0</X> 
<Y>37</Y> 
</Location> 
<Size> 
<CX>38</CX> 
<CY>36</CY> 
</Size> 
<Text>Katta's Song of Sword Dancing</Text> 
<TextColor> 
<R>255</R> 
<G>255</G> 
<B>255</B> 
</TextColor> 
<AlignCenter>true</AlignCenter> 
</Label> 
<Screen item="BuffWindow"> 
<!--<ScreenID/>--> 
<Text>Buffs</Text> 
<RelativePosition>false</RelativePosition> 
<Location> 
<X>0</X> 
<Y>20</Y> 
</Location> 
<Size> 
<CX>585</CX> 
<CY>102</CY> 
</Size> 
<Style_Transparent>true</Style_Transparent> 
<DrawTemplate>WDT_RoundedNoSides</DrawTemplate> 
<Style_Titlebar>false</Style_Titlebar> 
<Style_Closebox>false</Style_Closebox> 
<Style_Minimizebox>false</Style_Minimizebox> 
<Style_Border>true</Style_Border> 
<Style_Sizable>false</Style_Sizable> 
<Pieces>BW_Buff0_Button</Pieces> 
<Pieces>BW_Buff0_Label</Pieces> 
<Pieces>BW_Buff1_Button</Pieces> 
<Pieces>BW_Buff1_Label</Pieces> 
<Pieces>BW_Buff2_Button</Pieces> 
<Pieces>BW_Buff2_Label</Pieces> 
<Pieces>BW_Buff3_Button</Pieces> 
<Pieces>BW_Buff3_Label</Pieces> 
<Pieces>BW_Buff4_Button</Pieces> 
<Pieces>BW_Buff4_Label</Pieces> 
<Pieces>BW_Buff5_Button</Pieces> 
<Pieces>BW_Buff5_Label</Pieces> 
<Pieces>BW_Buff6_Button</Pieces> 
<Pieces>BW_Buff6_Label</Pieces> 
<Pieces>BW_Buff7_Button</Pieces> 
<Pieces>BW_Buff7_Label</Pieces> 
<Pieces>BW_Buff8_Button</Pieces> 
<Pieces>BW_Buff8_Label</Pieces> 
<Pieces>BW_Buff9_Button</Pieces> 
<Pieces>BW_Buff9_Label</Pieces> 
<Pieces>BW_Buff10_Button</Pieces> 
<Pieces>BW_Buff10_Label</Pieces> 
<Pieces>BW_Buff11_Button</Pieces> 
<Pieces>BW_Buff11_Label</Pieces> 
<Pieces>BW_Buff12_Button</Pieces> 
<Pieces>BW_Buff12_Label</Pieces> 
<Pieces>BW_Buff13_Button</Pieces> 
<Pieces>BW_Buff13_Label</Pieces> 
<Pieces>BW_Buff14_Button</Pieces> 
<Pieces>BW_Buff14_Label</Pieces> 
</Screen> 
</XML>
|| Napolion ||

NewB6987
a lesser mummy
a lesser mummy
Posts: 51
Joined: Tue Dec 30, 2003 1:02 pm

Post by NewB6987 » Sun Jan 18, 2004 8:33 am

That works perfect. Now are there any plans On a ShorDurationBuff.xml file? I will keep an eye out for them.

NewB6987
a lesser mummy
a lesser mummy
Posts: 51
Joined: Tue Dec 30, 2003 1:02 pm

Post by NewB6987 » Thu Mar 04, 2004 12:33 am

Time to bump this up, and ask for a Shortduration mod again :D