The map is causing it... Add the line in red to fix it...
Code: Select all
class CDisplay
{
public:
VOID Trampoline_CleanGameUI(VOID);
VOID Detour_CleanGameUI(VOID)
{
FunctionEntry("CDisplay::Detour_CleanGameUI()");
[color=red] ClearMapAllocs();[/color]
FreeChatWindow();
Trampoline_CleanGameUI();
FunctionExit("CDisplay::Detour_CleanGameUI()");
}
};


