A forum for the general posts relating to MacroQuest. *DEPRECATED: This forum is no longer in public use, but remains here for your reading pleasure. Enjoy
Moderator: MacroQuest Developers
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MQSEQ
- Hypocrite fag
- Posts: 181
- Joined: Fri Sep 19, 2003 5:18 pm
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by MQSEQ » Thu Sep 25, 2003 4:59 pm
Yeah one day EQ will buy a clue for 50k pp and add in game tracking as a skill for all players. Let the Ranger have the largest radius then druids then in a smaller area the others. When the skills go up you see more.
EQ should look at MQ and SEQ to figure out what folks want in the game.
OK back to reality now, keep up the good work.
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Abrasive
- orc pawn

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- Location: Baghdad
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by Abrasive » Thu Sep 25, 2003 8:04 pm
Great work Plaz!
I love this feature!!
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|| Napolion ||
- a ghoul

- Posts: 96
- Joined: Sat Dec 28, 2002 7:45 am
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by || Napolion || » Sun Sep 28, 2003 2:51 pm
Has this changes to somthing else ??
I can not get "/filter map" to work in the new update.
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GD
- a snow griffon

- Posts: 353
- Joined: Sat Jun 29, 2002 11:57 pm
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by GD » Sun Sep 28, 2003 3:20 pm
|| Napolion || wrote:Has this changes to somthing else ??
I can not get "/filter map" to work in the new update.
That's because it was changed to /mapfilter in one of the updates. The change was posted in the main thread I believe.
Opinions are like assholes, everyone has one, but most of them stink.
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Shocks
- a ghoul

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Contact:
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by Shocks » Sun Sep 28, 2003 3:58 pm
I must say this is one of my fav updates yet. I would love to be able to see the mobs lvls. I thank you very much for the great new tool. I have never gotten show eq up and running to many eq accounts to spare a computer for just that.
Shocks
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eqjoe
- a grimling bloodguard

- Posts: 984
- Joined: Sat Sep 28, 2002 12:26 pm
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by eqjoe » Tue Sep 30, 2003 6:57 pm
This is very cool. I still use ShowEQ though because I like my spawn list and I like to be able to see ALL zones.
Any thought about detouring the map funtion so that this could be made to work for all zones?
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Plazmic
- The One

- Posts: 800
- Joined: Fri Jun 14, 2002 12:31 am
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by Plazmic » Tue Sep 30, 2003 8:50 pm
Ideas, yes... it's as easy as 1 byte... but not in the public MQ ;)
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eqjoe
- a grimling bloodguard

- Posts: 984
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by eqjoe » Tue Sep 30, 2003 11:29 pm
One byte? /em digs out softice. Odds are I am looking for a conditional jump on register value that needs to be nop'd out, or changed to be not so conditional.
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MQSEQ
- Hypocrite fag
- Posts: 181
- Joined: Fri Sep 19, 2003 5:18 pm
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by MQSEQ » Wed Oct 01, 2003 7:28 am
It's just a flag that's toggled wether to show the map or not. It would be great to have it but Plaz don't want to Hack EQ and cause any undo pressure from EQ causing them to make changes and break MQ.
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blakbelt
- a lesser mummy

- Posts: 70
- Joined: Wed Aug 27, 2003 12:40 pm
- Location: Scotland UK
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by blakbelt » Wed Oct 01, 2003 5:39 pm
Its awesome, one point though - anyway around the zones that cant be mapped - PoE PoF etc
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MacroFiend
- a grimling bloodguard

- Posts: 662
- Joined: Mon Jul 28, 2003 2:47 am
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by MacroFiend » Wed Oct 01, 2003 6:54 pm
<mild flame>
Did you read the rest of this thread? The 4 posts prior to yours have been specifically about how to show the unmappable game zones and how that it is easy (a 1 byte flag change) but will not appear in a public version of MQ.
I try to be easy going about random idiocy ... but for goodness sake ... read the entire thread you are about to post a question in. There's usually a halfway decent chance that if the thread has made it to 3 pages long, your question has been asked already and could have been answered.
</flame>
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Abrasive
- orc pawn

- Posts: 11
- Joined: Sat Sep 20, 2003 3:44 am
- Location: Baghdad
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by Abrasive » Thu Oct 02, 2003 3:54 am
Really utilizing this new function now. Only question I have right now that I have'nt found myself is....how can you change the colors of the labels in the map? For example, I would like to change the color of ground spawns!
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Plazmic
- The One

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by Plazmic » Thu Oct 02, 2003 3:57 am
/mapfilter [type] color [r] [g]
ie. "/mapfilter ground color 128 255 128" would make ground spawns a light green