Itembd.txt

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Zahtsk
decaying skeleton
decaying skeleton
Posts: 6
Joined: Wed Jul 31, 2002 5:33 pm

Itembd.txt

Post by Zahtsk » Thu Aug 01, 2002 5:00 pm

What isthe itembd.txt for? What does the info in their do for me? And how do find the numbers for other items?

GD
a snow griffon
a snow griffon
Posts: 353
Joined: Sat Jun 29, 2002 11:57 pm

Post by GD » Thu Aug 01, 2002 9:44 pm

RTFM (If you don't know what it means, forget it)

To Quote the ReadeMe.txt file:
Data collection:
1) Combine types: pick up every pack you can and /identify them.
If Combine=*UnknownXX please post the container's name and combine value.

2) Ground spawns: Do a /item in any zone you can.
If you see a "DropXXX", go pick it up.
If you see a "*SomethingXXX", go pick it up.
If you see a generic name, go pick it up.
Afterwards, do a /charinfo. This will update itemdb.txt
The new items should be at the top of the file. Post them
Opinions are like assholes, everyone has one, but most of them stink.

Zahtsk
decaying skeleton
decaying skeleton
Posts: 6
Joined: Wed Jul 31, 2002 5:33 pm

Post by Zahtsk » Fri Aug 02, 2002 1:06 am

Can you give me an example with the items name and also if I want two items to make an item they don't normaly make, can I? :lol: like silver peice and jasper make velium jasper (enchanted) lol

GD
a snow griffon
a snow griffon
Posts: 353
Joined: Sat Jun 29, 2002 11:57 pm

Post by GD » Fri Aug 02, 2002 3:52 pm

It doesn't work that way.

It's sctrictly designed to be a cache of an item's ID and name.

The only way to make EQ think your're making an item out of ingredients you don't have would be to hack the packets that get sent to the servers when you do a combine.
Opinions are like assholes, everyone has one, but most of them stink.