I'm sorry if this has been asked before, but I didn't see it.
Is there a way to access the descriptions of items? For example:
EQ tells us about Rabbit Meat that "This item can be used in tradeskills." It also tells us "This is a meal." I see lots of properties we can read, but I don't see that one. I would like to make a macro that auto-destroys foraged things that aren't food/drink based on that description - without the use of an ignore list. I've already got that part.
Also, is there a way to access the in-game time via MQ2? I know about /echo ${Time} already, but that's for real-world time. I'm actually wanting to put that as part of my HUD in MQ2HUD.ini
Thank you for any help!


