Forum for posting custom UIs, portions of UIs, and HUD stuff using MQ's enhancements.
Moderator: MacroQuest Developers
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Valthonis
- a hill giant

- Posts: 183
- Joined: Tue May 24, 2005 5:48 pm
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by Valthonis » Fri Mar 16, 2012 10:37 pm
heh, working now. THANKS
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TheAFKBard
- a ghoul

- Posts: 133
- Joined: Tue Dec 30, 2003 9:48 pm
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by TheAFKBard » Tue Jul 17, 2012 2:13 am
I just noticed that the augmentation sealer window only shows 3 slots. A cultural breastplate can have 4 augs.
EDIT: augment sealers are gone from the game. YAY!
Last edited by
TheAFKBard on Wed Sep 26, 2012 2:28 pm, edited 1 time in total.
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efudd
- a lesser mummy

- Posts: 50
- Joined: Sun Jan 04, 2004 8:00 pm
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by efudd » Wed Aug 15, 2012 3:28 pm
Pretty sure this is going to be borked after the patch today (8/15/12).
Anyone planning on working on it? I'm feeling lazy....
-jbl
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efudd
- a lesser mummy

- Posts: 50
- Joined: Sun Jan 04, 2004 8:00 pm
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by efudd » Wed Aug 15, 2012 9:50 pm
efudd wrote:Pretty sure this is going to be borked after the patch today (8/15/12).
Anyone planning on working on it? I'm feeling lazy....
-jbl
The changes weren't significant. Primarily REMOVING a couple of things in EQUI_Container.xml. Everything else is imported from the
default UI.
I didn't try logging in without diffing and updating EQUI_Container, but I think the last released version would still run fine.
if it doesn't, let me know and I'll provide a diff.
-jbl
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wof120
- decaying skeleton

- Posts: 3
- Joined: Wed Nov 02, 2011 1:46 pm
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by wof120 » Wed Sep 26, 2012 11:56 am
There was a client update today and I tried using your UI and it keeps loading up the default UI *is sad* I enjoy using your UI once I found it again after taking a long break from EQ.
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wof120
- decaying skeleton

- Posts: 3
- Joined: Wed Nov 02, 2011 1:46 pm
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by wof120 » Wed Sep 26, 2012 1:37 pm
wonder what I could be doing wrong as I unziped then placed into the UI folder like normal, and I tried to load the skin and it shows the default, even does that for the skin that I was just using prior to the client patch this morning.
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FredGarvin
- a lesser mummy

- Posts: 41
- Joined: Wed Feb 16, 2011 11:43 am
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by FredGarvin » Wed Sep 26, 2012 2:58 pm
It wont work for me either. Here is the error.
Code: Select all
[Wed Sep 26 11:53:21 2012] XML reference error! Ui2DAnimation[6]:A_FundsBtnDisabled[1249] referenced but NEVER declared!
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RedManCommeth
- a hill giant

- Posts: 185
- Joined: Sun Jul 11, 2004 12:15 pm
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by RedManCommeth » Wed Sep 26, 2012 3:53 pm
My bad, there has been two client updates in two days and MQ2 hasn't updated yet for today's patch so possibly that's what your problem is?
Mine was working for me after yesterday's patch & update.
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bho
- a ghoul

- Posts: 130
- Joined: Mon Aug 16, 2004 11:11 am
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by bho » Wed Sep 26, 2012 7:09 pm
Quick Fix:
EQUI_Animations.xml
Code: Select all
<Ui2DAnimation item="A_FundsBtnRoll">
<Cycle>true</Cycle>
<Frames>
<Texture>addfunds_mp_b.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>90</CX>
<CY>30</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_BuyBtnNormal">
<Cycle>true</Cycle>
<Frames>
<Texture>buy_mp_a.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>90</CX>
<CY>30</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
Should be:
Code: Select all
<Ui2DAnimation item="A_FundsBtnRoll">
<Cycle>true</Cycle>
<Frames>
<Texture>addfunds_mp_b.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>90</CX>
<CY>30</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_FundsBtnDisabled">
<Cycle>true</Cycle>
<Frames>
<Texture>addfunds_mp_00.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>90</CX>
<CY>30</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_BuyBtnNormal">
<Cycle>true</Cycle>
<Frames>
<Texture>buy_mp_a.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>90</CX>
<CY>30</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
Untested but should work - both MQ2 and non-MQ2 versions.
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RedManCommeth
- a hill giant

- Posts: 185
- Joined: Sun Jul 11, 2004 12:15 pm
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by RedManCommeth » Wed Sep 26, 2012 9:27 pm
Yea.. had this problem but the posted fix seems to work so far.
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wof120
- decaying skeleton

- Posts: 3
- Joined: Wed Nov 02, 2011 1:46 pm
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by wof120 » Thu Sep 27, 2012 9:55 am
Well I got the UI to load but im trying the MQ one, and I have MQ loaded but im seeing a bunch of unknown J Labels all over the place v.v
I use to know how to fix this at one point but when you stop doing it for a while you tend to forget some stuff v.v
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bho
- a ghoul

- Posts: 130
- Joined: Mon Aug 16, 2004 11:11 am
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by bho » Thu Sep 27, 2012 11:27 am
I no longer run MQ2, unfortunately.
If you can post more details and perhaps a screenshot (edited to hide anything identifiable, obviously), perhaps I or someone else can help a bit more.
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n00bhaxor
- a lesser mummy

- Posts: 58
- Joined: Fri Jun 05, 2009 4:53 pm
- Location: Dallas, TX
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by n00bhaxor » Mon Oct 01, 2012 3:45 pm
Here is the updated version with the above fix. I also adjusted the achievement window to show Assigned/Total for F2P Characters.
http://www.classiceq.com/Freq_di28889.zip
This is MQ2 Version Only.
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Effico
- a lesser mummy

- Posts: 69
- Joined: Mon Oct 18, 2004 6:03 am
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by Effico » Mon Dec 03, 2012 7:52 am
N00bhaxor,
Any chance of you fixing this?
i`m lost without it!
Pretty please? ! :)