Freq di28889 UI / and infiniti_blue_di28889 *10-09-13* FIXed

Forum for posting custom UIs, portions of UIs, and HUD stuff using MQ's enhancements.

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Jalest
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map

Post by Jalest » Wed Dec 31, 2008 2:15 pm

hey di I know you have said multiple times to turn off the texture of the map ...

Last two or three downloads right clicking the map no longer gives me the option for the window, like texture or tint color.

if i recall i originally turned on texture because no the transparent map was impossible to see anything.

Well this hasnt been a problem since i downloaded the latest mappack and all the text is in white and i need to change the tint =\

How do i enable right clicking the map for options?

RageATM0998
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Post by RageATM0998 » Thu Jan 01, 2009 5:33 pm

/mapfilter menu

That will toggle the context menu for the map from showing up.

banderas
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Post by banderas » Sat Jan 03, 2009 7:54 am

di28889

regarding your HUD

how can i use it and make it only display for on char and not to all chars ?

when i place it under the name of oen char in the ini fiel it still showing to all other chars

thanks

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three-p-o
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Post by three-p-o » Sun Jan 04, 2009 8:35 am

The only way that it would replace the other chars ui's is if you replaced the default UI with it.
Run the EQ Patcher to install the correct UI, then install this UI into another folder in the UIFiles folder, so you have default and Freq_di28889 or whatever you want to call it.
Login as one of your chars and load the new ui using the options page.
Note: if you copy the layout to another char it will assume the UI too.
Slovotsky's Law # 146. Power corrupts. Absolute power is kind of neat.

"When i open the dll files expecting to just copy their code to the cpp file is all garbage and not code. Is the procedure for adding dll plugins different?" -- fujitsu

di28889
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Post by di28889 » Mon Jan 05, 2009 1:28 pm

banderas wrote:di28889

regarding your HUD

how can i use it and make it only display for on char and not to all chars ?

when i place it under the name of oen char in the ini fiel it still showing to all other chars

thanks
http://www.macroquest2.com/wiki/index.php/MQ2HUD

You can for a Class

[Cleric]

In the example I moved the Mass group buff to the Bottom so only the a cleric would see that AA was ready

Code: Select all

[Elements]
CursorItemName=7,-5,-25,255,255,255,${If[${Cursor.ID},${Cursor},]}

Night =3,190,0,255,255,000,${If[${GameTime.Night},Night Time,]}
Night1=3,190,0,255,255,000,${If[!${GameTime.Night},Day Time,]}

Raid =3,190,10,255,000,000,${If[${Raid.Members}>0,In Raid - ${Raid.Members},]}    ${If[${Raid.Members}>0,Raid Level - ${Raid.AverageLevel},]}

GroupLeader =3,190,20,180,180,180,Group Leader : ${Group.Leader.Name}
GroupMember1 =3,190,30,255,234,008,${If[${Group.Member[1].Name.NotEqual["NULL"]},${Group.Member[1]},]} - ${If[${Group.Member[1].Name.NotEqual["NULL"]},${Group.Member[1].Level},]} - ${If[${Group.Member[1].Name.NotEqual["NULL"]},${Group.Member[1].Class},]}
GroupMember2 =3,190,40,255,234,008,${If[${Group.Member[2].Name.NotEqual["NULL"]},${Group.Member[2]},]} - ${If[${Group.Member[2].Name.NotEqual["NULL"]},${Group.Member[2].Level},]} - ${If[${Group.Member[2].Name.NotEqual["NULL"]},${Group.Member[2].Class},]}
GroupMember3 =3,190,50,255,234,008,${If[${Group.Member[3].Name.NotEqual["NULL"]},${Group.Member[3]},]} - ${If[${Group.Member[3].Name.NotEqual["NULL"]},${Group.Member[3].Level},]} - ${If[${Group.Member[3].Name.NotEqual["NULL"]},${Group.Member[3].Class},]}
GroupMember4 =3,190,60,255,234,008,${If[${Group.Member[4].Name.NotEqual["NULL"]},${Group.Member[4]},]} - ${If[${Group.Member[4].Name.NotEqual["NULL"]},${Group.Member[4].Level},]} - ${If[${Group.Member[4].Name.NotEqual["NULL"]},${Group.Member[4].Class},]}
GroupMember5 =3,190,70,255,234,008,${If[${Group.Member[5].Name.NotEqual["NULL"]},${Group.Member[5]},]} - ${If[${Group.Member[5].Name.NotEqual["NULL"]},${Group.Member[5].Level},]} - ${If[${Group.Member[5].Name.NotEqual["NULL"]},${Group.Member[5].Class},]}

LDoNPoints=3,190,100,255,255,255,LDoN Points - ${Int[${Me.LDoNPoints}]}
TributePoints=3,190,110,255,255,255,Tribute - ${Me.CurrentFavor}
Trib=3,190,120,255,255,255,TRIB ACTIVE =
TribGrnON=3,265,120,0,255,0,${If[${Me.TributeActive},[ ON ],]}
TribRedOFF=3,265,120,255,0,0,${If[!${Me.TributeActive},[ OFF ],]}


Spawn1=3,190,130,255,255,000,${If[${NearestSpawn[1,npc #].Name.NotEqual["NULL"]},${NearestSpawn[1,npc #].Level},]} - ${If[${NearestSpawn[1,npc #].Name.NotEqual["NULL"]},${NearestSpawn[1,npc #].Name},]}
Spawn2=3,190,140,255,255,000,${If[${NearestSpawn[2,npc #].Name.NotEqual["NULL"]},${NearestSpawn[2,npc #].Level},]} - ${If[${NearestSpawn[2,npc #].Name.NotEqual["NULL"]},${NearestSpawn[2,npc #].Name},]}
Spawn3=3,190,150,255,255,000,${If[${NearestSpawn[3,npc #].Name.NotEqual["NULL"]},${NearestSpawn[3,npc #].Level},]} - ${If[${NearestSpawn[3,npc #].Name.NotEqual["NULL"]},${NearestSpawn[3,npc #].Name},]}
Spawn4=3,190,160,255,255,000,${If[${NearestSpawn[4,npc #].Name.NotEqual["NULL"]},${NearestSpawn[4,npc #].Level},]} - ${If[${NearestSpawn[4,npc #].Name.NotEqual["NULL"]},${NearestSpawn[4,npc #].Name},]}

AA=3,190,180,255,255,255,~~~~~~ Alt Ability ~~~~~~

LOTDAAtext=3,190,200,255,234,008,Lesson of the Devoted
LOTDgreenreadytext=3,305,200,000,255,000,${If[!${Me.AltAbilityTimer[Lesson of the Devoted]},Ready,]}
LOTDRednotready=3,305,200,255,000,000,${If[${Me.AltAbilityTimer[Lesson of the Devoted]},Ready in ${Me.AltAbilityTimer[Lesson of the Devoted].TimeHMS},]}

IOTFAAtext=3,190,210,255,234,008,Infusion of the Faithful
IOTFgreenreadytext=3,305,210,000,255,000,${If[!${Me.AltAbilityTimer[Infusion of the Faithful]},Ready,]}
IOTFRednotready=3,305,210,255,000,000,${If[${Me.AltAbilityTimer[Infusion of the Faithful]},Ready in ${Me.AltAbilityTimer[Infusion of the Faithful].TimeHMS},]}

Time=3,190,240,255,255,255,Real Time: ${Time.Time12}
GTime=3,190,250,255,255,255,Game Time: ${GameTime.Time12}
Speed=3,190,260,255,255,255,Speed: ${Me.Speed}
AttackSpeed=3,190,270,255,255,255,AttackSpeed: ${Me.AttackSpeed}
DamageShield=3,290,270,255,234,008,DMG ABS: ${Me.Dar}
Macro=3,190,280,000,255,000,Macro =
Macro1=3,235,280,255,255,000,${If[${Macro.Name.NotEqual["NULL"]},${Macro.Name},]}
Tell=3,190,290,255,255,255,LastTell:
Tell1=3,235,290,255,000,255,${MacroQuest.LastTell}
SpellCast=3,190,300,255,255,000,${If[${Me.Casting.ID}>0,${Me.Casting} <<<${Target.CleanName}>>>,]}


[Cleric]
AA=3,190,180,255,255,255,~~~~~~ Alt Ability ~~~~~~
MGBAA=3,190,190,255,255,000,Mass Group Buff - - - -
MGBready=3,305,190,000,255,000,${If[!${Me.AltAbilityTimer[Mass Group Buff]},Ready,]}
MGBnotready=3,305,190,255,000,000,${If[${Me.AltAbilityTimer[Mass Group Buff]},Ready in ${Me.AltAbilityTimer[Mass Group Buff].TimeHMS},]}

[MQ2HUD]
Last=Elements
SkipParse=1
CheckINI=10
UpdateInBackground=on
ClassHUD=on
ZoneHUD=on
UseFontSize=off
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Lord Beavis
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25 Slot Buff Windows

Post by Lord Beavis » Sat Feb 14, 2009 4:40 pm

I am seeking...25 Slot Buff Window, in size's of medium, large, & if possible huge.

di28889
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Re: 25 Slot Buff Windows

Post by di28889 » Sun Feb 15, 2009 2:06 am

Lord Beavis wrote:I am seeking...25 Slot Buff Window, in size's of medium, large, & if possible huge.
Elaborate on what you want, you want what, Large Icons, and no names or huge icons with names in the icon or to the side, If you take paint and do a sketch of what you want. I might be able to give you what you want.

P.S. Dude you must do an avatar

ImageImageImageImageImageImageImageImage
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Lord Beavis
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Re: 25 Slot Buff Windows

Post by Lord Beavis » Tue Feb 17, 2009 12:29 am

di28889 wrote:
Take paint and do a sketch of what you want. I might be able to give you what you want.

P.S. Dude you must do an avatar
I agree i need to set up a sweet looking avatar for now this one will do the job, thanks for the link

i went from a 19' screen to a 22' wide screen & i would like my buffs to be larger & thus easier to read an visually ID witch buffs i need to recast/ask for.

Image

di28889
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Post by di28889 » Tue Feb 17, 2009 2:05 am

http://www.di28889.com/ExtraLargeBuffWindow.zip
is this what you want? Just doubled all the sizes
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Lord Beavis
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sizeing

Post by Lord Beavis » Tue Feb 17, 2009 1:58 pm

di28889 wrote:http://www.di28889.com/ExtraLargeBuffWindow.zip
is this what you want? Just doubled all the sizes
bit smaller, you did normal X 2 so maybe normal + 1/2 or 3/4

Geee i hope that made sence. i wish i could do it my self, is this task something you could give a brief hot to on?

di28889
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Re: sizeing

Post by di28889 » Tue Feb 17, 2009 5:23 pm

Lord Beavis wrote:bit smaller, you did normal X 2 so maybe normal + 1/2 or 3/4

Geee i hope that made sence. i wish i could do it my self, is this task something you could give a brief hot to on?
re download now 1.5x
http://www.di28889.com/ExtraLargeBuffWindow.zip
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Lord Beavis
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thats it

Post by Lord Beavis » Tue Feb 17, 2009 7:39 pm

Perfect thank you vary much di28889

nuub101
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Post by nuub101 » Wed Mar 25, 2009 6:46 pm

Any chance for an update for last patch, keeps crashing on this latest one, but previous was working fine...

di28889
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Post by di28889 » Thu Mar 26, 2009 2:36 am

nuub101 wrote:Any chance for an update for last patch, keeps crashing on this latest one, but previous was working fine...
it works just fine for me, delete the Directory and re download
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nuub101
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Post by nuub101 » Thu Mar 26, 2009 5:10 pm

Thanks Much, I couldn't get past login screen