Moderator: MacroQuest Developers


I realize you don't want to further limit the users' options but why not require the default skin, at least for now? After all everyone had to use the old UI no? You can find the upper left hand corner of a window in one of the ini files (found it somewhere before), and then move x,y from that spot to get to bag1's slot 1, close, combine etc.."You begin by figuring out how to get X and Y coordinates for buttons/slots/etc. Remember that these things move around and people shift window positions. " --Mckorr
What if it just becomes good script coding practice to close windows that might open over other windows (bags, etc)"Except for I believe we still have issues dealing with clicking on the right layer in the UI" --Clawd
I think you can lock windows so they can't be moved around (or am I high?) with a key sequence in the game (sendkey?)"Aren't your window locations saved in the UI_Character_xx.ini file? [... ]because I move my windows around quite a bit during normal play. I guess if you intend to use a clicking macro, you'd just have to know not to move anything. " --Clawed