Moderator: MacroQuest Developers
p00n wrote:Couple of requests for the leet xml programmers out there (I am willing to donate as this UI has been my go-to UI for better than a couple years and I want it back)
Anyone willing/able to do this, pm me and we can work out any details. Thanks.
- 1) Change the map back to the small version.
2) Change the spell icons back to the old icons
3) Change the compass back to the old Krust-style compass
4) Change Combat Abilities window back to Vertical Button Type.
5) There are more, but I am mid-raid and cannot think clearly, will update later.
p00n wrote:Couple of requests for the leet xml programmers out there (I am willing to donate as this UI has been my go-to UI for better than a couple years and I want it back)
Anyone willing/able to do this, pm me and we can work out any details. Thanks.
- 1) Change the map back to the small version.
2) Change the spell icons back to the old icons
3) Change the compass back to the old Krust-style compass
4) Change Combat Abilities window back to Vertical Button Type.
5) There are more, but I am mid-raid and cannot think clearly, will update later.
germydude wrote:For some reason the buff window and HoTT window aren't integrating correctly. They look like they're supposed to, but I'm getting "Unknown Label" on both of them where normally the buff timer and target information would be.
Any suggestions for a fix?
Krakin wrote:Same here. No info on hott, player, buffs or discs
Everyone is correct, MQ2Labels must be loaded for any of it to work.Tagger wrote:same here bard song window and buff window also group window and the hott window and spell gems icons amounts for mana or times to cast are all acting like mq2 not loaded when it is..
LOVE the map
like the overall look of it too great job.
*EDIT*
might help if i read the entire post instead of the last page..
try typing /plugin mq2labels
that fixed everything for me ..
Thank you NFC
Harden COODO's to you sir

Code: Select all
<?xml version="1.0" encoding="us-ascii"?>
<!-- edited with XMLSPY v5 rel. 3 U (http://www.xmlspy.com) by Sokol (NA) -->
<XML ID="EQInterfaceDefinitionLanguage">
<Schema xmlns="EverQuestData" xmlns:dt="EverQuestDataTypes"/>
<Ui2DAnimation item="A_CombatButton1Normal">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces06.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_CombatButton1Pressed">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces06.tga</Texture>
<Location>
<X>80</X>
<Y>0</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_CombatButton1Flyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces06.tga</Texture>
<Location>
<X>40</X>
<Y>0</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_CombatButton1PressedFlyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces06.tga</Texture>
<Location>
<X>120</X>
<Y>0</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_CombatButton1Disabled">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces06.tga</Texture>
<Location>
<X>160</X>
<Y>0</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_CombatButton2Normal">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces06.tga</Texture>
<Location>
<X>0</X>
<Y>40</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_CombatButton2Pressed">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces06.tga</Texture>
<Location>
<X>80</X>
<Y>40</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_CombatButton2Flyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces06.tga</Texture>
<Location>
<X>40</X>
<Y>40</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_CombatButton2PressedFlyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces06.tga</Texture>
<Location>
<X>120</X>
<Y>40</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_CombatButton2Disabled">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces06.tga</Texture>
<Location>
<X>160</X>
<Y>40</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_CombatButton3Normal">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces06.tga</Texture>
<Location>
<X>0</X>
<Y>80</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_CombatButton3Pressed">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces06.tga</Texture>
<Location>
<X>80</X>
<Y>80</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_CombatButton3Flyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces06.tga</Texture>
<Location>
<X>40</X>
<Y>80</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_CombatButton3PressedFlyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces06.tga</Texture>
<Location>
<X>120</X>
<Y>80</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_CombatButton3Disabled">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces06.tga</Texture>
<Location>
<X>160</X>
<Y>80</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_CombatButton4Normal">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces06.tga</Texture>
<Location>
<X>0</X>
<Y>120</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_CombatButton4Pressed">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces06.tga</Texture>
<Location>
<X>80</X>
<Y>120</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_CombatButton4Flyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces06.tga</Texture>
<Location>
<X>40</X>
<Y>120</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_CombatButton4PressedFlyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces06.tga</Texture>
<Location>
<X>120</X>
<Y>120</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_CombatButton4Disabled">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces06.tga</Texture>
<Location>
<X>160</X>
<Y>120</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_CombatButton5Normal">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces06.tga</Texture>
<Location>
<X>0</X>
<Y>160</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_CombatButton5Pressed">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces06.tga</Texture>
<Location>
<X>80</X>
<Y>160</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_CombatButton5Flyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces06.tga</Texture>
<Location>
<X>40</X>
<Y>160</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_CombatButton5PressedFlyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces06.tga</Texture>
<Location>
<X>120</X>
<Y>160</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_CombatButton5Disabled">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces06.tga</Texture>
<Location>
<X>160</X>
<Y>160</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_CombatButton6Normal">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces06.tga</Texture>
<Location>
<X>0</X>
<Y>200</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_CombatButton6Pressed">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces06.tga</Texture>
<Location>
<X>80</X>
<Y>200</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_CombatButton6Flyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces06.tga</Texture>
<Location>
<X>40</X>
<Y>200</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_CombatButton6PressedFlyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces06.tga</Texture>
<Location>
<X>120</X>
<Y>200</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_CombatButton6Disabled">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces06.tga</Texture>
<Location>
<X>160</X>
<Y>200</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_CombatButton7Normal">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces07.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_CombatButton7Pressed">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces07.tga</Texture>
<Location>
<X>80</X>
<Y>0</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_CombatButton7Flyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces07.tga</Texture>
<Location>
<X>40</X>
<Y>0</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_CombatButton7PressedFlyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces07.tga</Texture>
<Location>
<X>120</X>
<Y>0</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_CombatButton7Disabled">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces07.tga</Texture>
<Location>
<X>160</X>
<Y>0</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_CombatButton8Normal">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces07.tga</Texture>
<Location>
<X>0</X>
<Y>40</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_CombatButton8Pressed">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces07.tga</Texture>
<Location>
<X>80</X>
<Y>40</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_CombatButton8Flyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces07.tga</Texture>
<Location>
<X>40</X>
<Y>40</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_CombatButton8PressedFlyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces07.tga</Texture>
<Location>
<X>120</X>
<Y>40</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_CombatButton8Disabled">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces07.tga</Texture>
<Location>
<X>160</X>
<Y>40</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Button item="CAW_Button1">
<ScreenID>CAW_Button1</ScreenID>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>24</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Text>1</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<DecalSize>
<CX>30</CX>
<CY>30</CY>
</DecalSize>
<ButtonDrawTemplate>
<Normal>A_CombatButton1Normal</Normal>
<Pressed>A_CombatButton1Pressed</Pressed>
<Flyby>A_CombatButton1Flyby</Flyby>
<Disabled>A_CombatButton1Disabled</Disabled>
<PressedFlyby>A_CombatButton1PressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>
<Button item="CAW_Button2">
<ScreenID>CAW_Button2</ScreenID>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>42</X>
<Y>24</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Text>2</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<DecalSize>
<CX>30</CX>
<CY>30</CY>
</DecalSize>
<ButtonDrawTemplate>
<Normal>A_CombatButton2Normal</Normal>
<Pressed>A_CombatButton2Pressed</Pressed>
<Flyby>A_CombatButton2Flyby</Flyby>
<Disabled>A_CombatButton2Disabled</Disabled>
<PressedFlyby>A_CombatButton2PressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>
<Button item="CAW_Button3">
<ScreenID>CAW_Button3</ScreenID>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>84</X>
<Y>24</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Text>3</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<DecalSize>
<CX>30</CX>
<CY>30</CY>
</DecalSize>
<ButtonDrawTemplate>
<Normal>A_CombatButton3Normal</Normal>
<Pressed>A_CombatButton3Pressed</Pressed>
<Flyby>A_CombatButton3Flyby</Flyby>
<Disabled>A_CombatButton3Disabled</Disabled>
<PressedFlyby>A_CombatButton3PressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>
<Button item="CAW_Button4">
<ScreenID>CAW_Button4</ScreenID>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>126</X>
<Y>24</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Text>4</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<DecalSize>
<CX>30</CX>
<CY>30</CY>
</DecalSize>
<ButtonDrawTemplate>
<Normal>A_CombatButton4Normal</Normal>
<Pressed>A_CombatButton4Pressed</Pressed>
<Flyby>A_CombatButton4Flyby</Flyby>
<Disabled>A_CombatButton4Disabled</Disabled>
<PressedFlyby>A_CombatButton4PressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>
<Button item="CAW_Button5">
<ScreenID>CAW_Button5</ScreenID>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>168</X>
<Y>24</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Text>5</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<DecalSize>
<CX>30</CX>
<CY>30</CY>
</DecalSize>
<ButtonDrawTemplate>
<Normal>A_CombatButton5Normal</Normal>
<Pressed>A_CombatButton5Pressed</Pressed>
<Flyby>A_CombatButton5Flyby</Flyby>
<Disabled>A_CombatButton5Disabled</Disabled>
<PressedFlyby>A_CombatButton5PressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>
<Button item="CAW_Button6">
<ScreenID>CAW_Button6</ScreenID>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>210</X>
<Y>24</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Text>6</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<DecalSize>
<CX>30</CX>
<CY>30</CY>
</DecalSize>
<ButtonDrawTemplate>
<Normal>A_CombatButton6Normal</Normal>
<Pressed>A_CombatButton6Pressed</Pressed>
<Flyby>A_CombatButton6Flyby</Flyby>
<Disabled>A_CombatButton6Disabled</Disabled>
<PressedFlyby>A_CombatButton6PressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>
<Button item="CAW_Button7">
<ScreenID>CAW_Button7</ScreenID>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>252</X>
<Y>24</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Text>7</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<DecalSize>
<CX>30</CX>
<CY>30</CY>
</DecalSize>
<ButtonDrawTemplate>
<Normal>A_CombatButton7Normal</Normal>
<Pressed>A_CombatButton7Pressed</Pressed>
<Flyby>A_CombatButton7Flyby</Flyby>
<Disabled>A_CombatButton7Disabled</Disabled>
<PressedFlyby>A_CombatButton7PressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>
<Button item="CAW_Button8">
<ScreenID>CAW_Button8</ScreenID>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>294</X>
<Y>24</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Text>8</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<DecalSize>
<CX>30</CX>
<CY>30</CY>
</DecalSize>
<ButtonDrawTemplate>
<Normal>A_CombatButton8Normal</Normal>
<Pressed>A_CombatButton8Pressed</Pressed>
<Flyby>A_CombatButton8Flyby</Flyby>
<Disabled>A_CombatButton8Disabled</Disabled>
<PressedFlyby>A_CombatButton8PressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>
<Button item="CAW_CombatEffectButton">
<ScreenID>CAW_CombatEffectButton</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>106</X>
<Y>2</Y>
</Location>
<Size>
<CX>20</CX>
<CY>20</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<TooltipReference>Left-click to remove this effect</TooltipReference>
<Style_Checkbox>false</Style_Checkbox>
<ButtonDrawTemplate>
<Normal>BlueIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<DecalOffset>
<X>0</X>
<Y>0</Y>
</DecalOffset>
<DecalSize>
<CX>20</CX>
<CY>20</CY>
</DecalSize>
</Button>
<Label item="CAW_CombatEffectLabel">
<ScreenID>CAW_CombatEffectLabel</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>128</X>
<Y>5</Y>
</Location>
<Size>
<CX>220</CX>
<CY>20</CY>
</Size>
<Text>No Effect</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>false</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Gauge item="CAW_CombatEffectTimeRemainingGauge">
<ScreenID>CAW_CombatEffectTimeRemainingGauge</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>2</X>
<Y>14</Y>
</Location>
<Size>
<CX>116</CX>
<CY>8</CY>
</Size>
<GaugeOffsetY>0</GaugeOffsetY>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<FillTint>
<R>128</R>
<G>128</G>
<B>128</B>
</FillTint>
<LinesFillTint>
<R>0</R>
<G>0</G>
<B>0</B>
</LinesFillTint>
<DrawLinesFill>false</DrawLinesFill>
<EQType>26</EQType>
<GaugeDrawTemplate>
<Background>A_GaugeBackground</Background>
<Fill>A_GaugeFill</Fill>
<Lines>A_GaugeLines</Lines>
<LinesFill>A_GaugeLinesFill</LinesFill>
</GaugeDrawTemplate>
</Gauge>
<Button item="CAW_OpenCombatSkillSelectWnd">
<ScreenID>CAW_OpenCombatSkillSelectWnd</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>270</X>
<Y>2</Y>
</Location>
<Size>
<CX>60</CX>
<CY>20</CY>
</Size>
<Text>Skills</Text>
<TooltipReference>Open up a window with detailed information on all of your known combat skills.</TooltipReference>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_BtnNormal</Normal>
<Pressed>A_BtnPressed</Pressed>
<Flyby>A_BtnFlyby</Flyby>
<Disabled>A_BtnDisabled</Disabled>
<PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>
<Label item="CAW_Button1Timer">
<Font>1</Font>
<EQType>9999</EQType>
<TooltipReference>${If[${Me.CombatAbilityTimer[${Window[CombatAbilityWnd].Child[CAW_Button1].Text}]},${Math.Calc[(${Me.CombatAbilityTimer[${Window[CombatAbilityWnd].Child[CAW_Button1].Text}]})/10].Int}m${Math.Calc[(${Me.CombatAbilityTimer[${Window[CombatAbilityWnd].Child[CAW_Button1].Text}]})%10*6].Int}s,]}</TooltipReference>
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>64</Y>
</Location>
<Size>
<CX>40</CX>
<CY>14</CY>
</Size>
<TextColor>
<R>200</R>
<G>200</G>
<B>200</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignLeft>false</AlignLeft>
<AlignCenter>true</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="CAW_Button2Timer">
<Font>1</Font>
<EQType>9999</EQType>
<TooltipReference>${If[${Me.CombatAbilityTimer[${Window[CombatAbilityWnd].Child[CAW_Button2].Text}]},${Math.Calc[(${Me.CombatAbilityTimer[${Window[CombatAbilityWnd].Child[CAW_Button2].Text}]})/10].Int}m${Math.Calc[(${Me.CombatAbilityTimer[${Window[CombatAbilityWnd].Child[CAW_Button2].Text}]})%10*6].Int}s,]}</TooltipReference>
<RelativePosition>true</RelativePosition>
<Location>
<X>42</X>
<Y>64</Y>
</Location>
<Size>
<CX>40</CX>
<CY>14</CY>
</Size>
<TextColor>
<R>200</R>
<G>200</G>
<B>200</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignLeft>false</AlignLeft>
<AlignCenter>true</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="CAW_Button3Timer">
<Font>1</Font>
<EQType>9999</EQType>
<TooltipReference>${If[${Me.CombatAbilityTimer[${Window[CombatAbilityWnd].Child[CAW_Button3].Text}]},${Math.Calc[(${Me.CombatAbilityTimer[${Window[CombatAbilityWnd].Child[CAW_Button3].Text}]})/10].Int}m${Math.Calc[(${Me.CombatAbilityTimer[${Window[CombatAbilityWnd].Child[CAW_Button3].Text}]})%10*6].Int}s,]}</TooltipReference>
<RelativePosition>true</RelativePosition>
<Location>
<X>84</X>
<Y>64</Y>
</Location>
<Size>
<CX>40</CX>
<CY>14</CY>
</Size>
<TextColor>
<R>200</R>
<G>200</G>
<B>200</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignLeft>false</AlignLeft>
<AlignCenter>true</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="CAW_Button4Timer">
<Font>1</Font>
<EQType>9999</EQType>
<TooltipReference>${If[${Me.CombatAbilityTimer[${Window[CombatAbilityWnd].Child[CAW_Button4].Text}]},${Math.Calc[(${Me.CombatAbilityTimer[${Window[CombatAbilityWnd].Child[CAW_Button4].Text}]})/10].Int}m${Math.Calc[(${Me.CombatAbilityTimer[${Window[CombatAbilityWnd].Child[CAW_Button4].Text}]})%10*6].Int}s,]}</TooltipReference>
<RelativePosition>true</RelativePosition>
<Location>
<X>126</X>
<Y>64</Y>
</Location>
<Size>
<CX>40</CX>
<CY>14</CY>
</Size>
<TextColor>
<R>200</R>
<G>200</G>
<B>200</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignLeft>false</AlignLeft>
<AlignCenter>true</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="CAW_Button5Timer">
<Font>1</Font>
<EQType>9999</EQType>
<TooltipReference>${If[${Me.CombatAbilityTimer[${Window[CombatAbilityWnd].Child[CAW_Button5].Text}]},${Math.Calc[(${Me.CombatAbilityTimer[${Window[CombatAbilityWnd].Child[CAW_Button5].Text}]})/10].Int}m${Math.Calc[(${Me.CombatAbilityTimer[${Window[CombatAbilityWnd].Child[CAW_Button5].Text}]})%10*6].Int}s,]}</TooltipReference>
<RelativePosition>true</RelativePosition>
<Location>
<X>168</X>
<Y>64</Y>
</Location>
<Size>
<CX>40</CX>
<CY>14</CY>
</Size>
<TextColor>
<R>200</R>
<G>200</G>
<B>200</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignLeft>false</AlignLeft>
<AlignCenter>true</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="CAW_Button6Timer">
<Font>1</Font>
<EQType>9999</EQType>
<TooltipReference>${If[${Me.CombatAbilityTimer[${Window[CombatAbilityWnd].Child[CAW_Button6].Text}]},${Math.Calc[(${Me.CombatAbilityTimer[${Window[CombatAbilityWnd].Child[CAW_Button6].Text}]})/10].Int}m${Math.Calc[(${Me.CombatAbilityTimer[${Window[CombatAbilityWnd].Child[CAW_Button6].Text}]})%10*6].Int}s,]}</TooltipReference>
<RelativePosition>true</RelativePosition>
<Location>
<X>210</X>
<Y>64</Y>
</Location>
<Size>
<CX>40</CX>
<CY>14</CY>
</Size>
<TextColor>
<R>200</R>
<G>200</G>
<B>200</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignLeft>false</AlignLeft>
<AlignCenter>true</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="CAW_Button7Timer">
<Font>1</Font>
<EQType>9999</EQType>
<TooltipReference>${If[${Me.CombatAbilityTimer[${Window[CombatAbilityWnd].Child[CAW_Button7].Text}]},${Math.Calc[(${Me.CombatAbilityTimer[${Window[CombatAbilityWnd].Child[CAW_Button7].Text}]})/10].Int}m${Math.Calc[(${Me.CombatAbilityTimer[${Window[CombatAbilityWnd].Child[CAW_Button7].Text}]})%10*6].Int}s,]}</TooltipReference>
<RelativePosition>true</RelativePosition>
<Location>
<X>252</X>
<Y>64</Y>
</Location>
<Size>
<CX>40</CX>
<CY>14</CY>
</Size>
<TextColor>
<R>200</R>
<G>200</G>
<B>200</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignLeft>false</AlignLeft>
<AlignCenter>true</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="CAW_Button8Timer">
<Font>1</Font>
<EQType>9999</EQType>
<TooltipReference>${If[${Me.CombatAbilityTimer[${Window[CombatAbilityWnd].Child[CAW_Button8].Text}]},${Math.Calc[(${Me.CombatAbilityTimer[${Window[CombatAbilityWnd].Child[CAW_Button8].Text}]})/10].Int}m${Math.Calc[(${Me.CombatAbilityTimer[${Window[CombatAbilityWnd].Child[CAW_Button8].Text}]})%10*6].Int}s,]}</TooltipReference>
<RelativePosition>true</RelativePosition>
<Location>
<X>294</X>
<Y>64</Y>
</Location>
<Size>
<CX>40</CX>
<CY>14</CY>
</Size>
<TextColor>
<R>200</R>
<G>200</G>
<B>200</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignLeft>false</AlignLeft>
<AlignCenter>true</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="CAW_TimeToFELabel">
<Font>2</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>2</X>
<Y>0</Y>
</Location>
<Size>
<CX>100</CX>
<CY>14</CY>
</Size>
<Text>FE in</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignLeft>true</AlignLeft>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="CAW_TimeToFE">
<Font>2</Font>
<EQType>9999</EQType>
<TooltipReference>${Math.Calc[(${Me.MaxEndurance}-${Me.CurrentEndurance})/(${Me.EnduranceRegen}|1)/10].Int}m${Math.Calc[(${Me.MaxEndurance}-${Me.CurrentEndurance})/(${Me.EnduranceRegen}|1)%10*6].Int}s</TooltipReference>
<RelativePosition>true</RelativePosition>
<Location>
<X>27</X>
<Y>0</Y>
</Location>
<Size>
<CX>100</CX>
<CY>14</CY>
</Size>
<Text></Text>
<TextColor>
<R>125</R>
<G>184</G>
<B>235</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignLeft>true</AlignLeft>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Screen item="CombatAbilityWnd">
<ScreenID/>
<Font>2</Font>
<RelativePosition>false</RelativePosition>
<Location>
<X>50</X>
<Y>50</Y>
</Location>
<Size>
<CX>342</CX>
<CY>84</CY>
</Size>
<Text>Combat Abilities</Text>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<DrawTemplate>WDT_RoundedNoTitle</DrawTemplate>
<Style_Titlebar>false</Style_Titlebar>
<Style_Closebox>false</Style_Closebox>
<Style_Minimizebox>false</Style_Minimizebox>
<Style_Border>true</Style_Border>
<Style_Sizable>false</Style_Sizable>
<Pieces>CAW_CombatEffectTimeRemainingGauge</Pieces>
<Pieces>CAW_CombatEffectButton</Pieces>
<Pieces>CAW_CombatEffectLabel</Pieces>
<Pieces>CAW_OpenCombatSkillSelectWnd</Pieces>
<Pieces>CAW_Button1</Pieces>
<Pieces>CAW_Button2</Pieces>
<Pieces>CAW_Button3</Pieces>
<Pieces>CAW_Button4</Pieces>
<Pieces>CAW_Button5</Pieces>
<Pieces>CAW_Button6</Pieces>
<Pieces>CAW_Button7</Pieces>
<Pieces>CAW_Button8</Pieces>
<Pieces>CAW_Button1Timer</Pieces>
<Pieces>CAW_Button2Timer</Pieces>
<Pieces>CAW_Button3Timer</Pieces>
<Pieces>CAW_Button4Timer</Pieces>
<Pieces>CAW_Button5Timer</Pieces>
<Pieces>CAW_Button6Timer</Pieces>
<Pieces>CAW_Button7Timer</Pieces>
<Pieces>CAW_Button8Timer</Pieces>
<Pieces>CAW_TimeToFELabel</Pieces>
<Pieces>CAW_TimeToFE</Pieces>
</Screen>
</XML>

Code: Select all
<?xml version="1.0" encoding="us-ascii"?>
<XML ID="EQInterfaceDefinitionLanguage">
<Schema xmlns="EverQuestData" xmlns:dt="EverQuestDataTypes" />
<Ui2DAnimation item="A_ZoomInButtonNormal">
<Cycle>false</Cycle>
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>0</X>
<Y>122</Y>
</Location>
<Size>
<CX>22</CX>
<CY>22</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_ZoomInButtonFlyby">
<Cycle>false</Cycle>
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>22</X>
<Y>122</Y>
</Location>
<Size>
<CX>22</CX>
<CY>22</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_ZoomInButtonPressed">
<Cycle>false</Cycle>
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>44</X>
<Y>122</Y>
</Location>
<Size>
<CX>22</CX>
<CY>22</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_ZoomInButtonPressedFlyby">
<Cycle>false</Cycle>
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>66</X>
<Y>122</Y>
</Location>
<Size>
<CX>22</CX>
<CY>22</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Button item="MVW_ZoomInButton">
<ScreenID>MVW_ZoomInButton</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>308</X>
<Y>1</Y>
</Location>
<Size>
<CX>15</CX>
<CY>15</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<Style_Checkbox>false</Style_Checkbox>
<Text />
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_ZoomInButtonNormal</Normal>
<Pressed>A_ZoomInButtonPressed</Pressed>
<Flyby>A_ZoomInButtonFlyby</Flyby>
<Disabled>A_ZoomInButtonNormal</Disabled>
<PressedFlyby>A_ZoomInButtonPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
<TooltipReference>Zoom In. (Or use Mouse Wheel)</TooltipReference>
</Button>
<Ui2DAnimation item="A_PanUpButtonNormal">
<Cycle>false</Cycle>
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>0</X>
<Y>166</Y>
</Location>
<Size>
<CX>22</CX>
<CY>22</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_PanUpButtonFlyby">
<Cycle>false</Cycle>
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>22</X>
<Y>166</Y>
</Location>
<Size>
<CX>22</CX>
<CY>22</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_PanUpButtonPressed">
<Cycle>false</Cycle>
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>44</X>
<Y>166</Y>
</Location>
<Size>
<CX>22</CX>
<CY>22</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_PanUpButtonPressedFlyby">
<Cycle>false</Cycle>
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>66</X>
<Y>166</Y>
</Location>
<Size>
<CX>22</CX>
<CY>22</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Button item="MVW_PanUpButton">
<ScreenID>MVW_PanUpButton</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>324</X>
<Y>1</Y>
</Location>
<Size>
<CX>15</CX>
<CY>15</CY>
</Size>
<Style_Transparent>false</Style_Transparent>
<Style_Checkbox>false</Style_Checkbox>
<ButtonDrawTemplate>
<Normal>A_PanUpButtonNormal</Normal>
<Pressed>A_PanUpButtonPressed</Pressed>
<Flyby>A_PanUpButtonFlyby</Flyby>
<Disabled>A_PanUpButtonNormal</Disabled>
<PressedFlyby>A_PanUpButtonPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>
<Ui2DAnimation item="A_ZoomOutButtonNormal">
<Cycle>false</Cycle>
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>0</X>
<Y>144</Y>
</Location>
<Size>
<CX>22</CX>
<CY>22</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_ZoomOutButtonFlyby">
<Cycle>false</Cycle>
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>22</X>
<Y>144</Y>
</Location>
<Size>
<CX>22</CX>
<CY>22</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_ZoomOutButtonPressed">
<Cycle>false</Cycle>
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>44</X>
<Y>144</Y>
</Location>
<Size>
<CX>22</CX>
<CY>22</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_ZoomOutButtonPressedFlyby">
<Cycle>false</Cycle>
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>66</X>
<Y>144</Y>
</Location>
<Size>
<CX>22</CX>
<CY>22</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Button item="MVW_ZoomOutButton">
<ScreenID>MVW_ZoomOutButton</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>340</X>
<Y>1</Y>
</Location>
<Size>
<CX>15</CX>
<CY>15</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<Style_Checkbox>false</Style_Checkbox>
<Text />
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_ZoomOutButtonNormal</Normal>
<Pressed>A_ZoomOutButtonPressed</Pressed>
<Flyby>A_ZoomOutButtonFlyby</Flyby>
<Disabled>A_ZoomOutButtonNormal</Disabled>
<PressedFlyby>A_ZoomOutButtonPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
<TooltipReference>Zoom Out. (Or use Mouse Wheel)</TooltipReference>
</Button>
<Ui2DAnimation item="A_PanLeftButtonNormal">
<Cycle>false</Cycle>
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>0</X>
<Y>232</Y>
</Location>
<Size>
<CX>22</CX>
<CY>22</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_PanLeftButtonFlyby">
<Cycle>false</Cycle>
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>22</X>
<Y>232</Y>
</Location>
<Size>
<CX>22</CX>
<CY>22</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_PanLeftButtonPressed">
<Cycle>false</Cycle>
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>44</X>
<Y>232</Y>
</Location>
<Size>
<CX>22</CX>
<CY>22</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_PanLeftButtonPressedFlyby">
<Cycle>false</Cycle>
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>66</X>
<Y>232</Y>
</Location>
<Size>
<CX>22</CX>
<CY>22</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Button item="MVW_PanLeftButton">
<ScreenID>MVW_PanLeftButton</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>308</X>
<Y>17</Y>
</Location>
<Size>
<CX>15</CX>
<CY>15</CY>
</Size>
<Style_Transparent>false</Style_Transparent>
<Style_Checkbox>false</Style_Checkbox>
<ButtonDrawTemplate>
<Normal>A_PanLeftButtonNormal</Normal>
<Pressed>A_PanLeftButtonPressed</Pressed>
<Flyby>A_PanLeftButtonFlyby</Flyby>
<Disabled>A_PanLeftButtonNormal</Disabled>
<PressedFlyby>A_PanLeftButtonPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>
<Button item="MVW_PanResetButton">
<ScreenID>MVW_PanResetButton</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>324</X>
<Y>17</Y>
</Location>
<Size>
<CX>15</CX>
<CY>15</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<Style_Checkbox>false</Style_Checkbox>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_BtnNormal</Normal>
<Pressed>A_BtnPressed</Pressed>
<Flyby>A_BtnFlyby</Flyby>
<Disabled>A_BtnDisabled</Disabled>
<PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>
<Ui2DAnimation item="A_PanRightButtonNormal">
<Cycle>false</Cycle>
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>0</X>
<Y>210</Y>
</Location>
<Size>
<CX>22</CX>
<CY>22</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_PanRightButtonFlyby">
<Cycle>false</Cycle>
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>22</X>
<Y>210</Y>
</Location>
<Size>
<CX>22</CX>
<CY>22</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_PanRightButtonPressed">
<Cycle>false</Cycle>
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>44</X>
<Y>210</Y>
</Location>
<Size>
<CX>22</CX>
<CY>22</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_PanRightButtonPressedFlyby">
<Cycle>false</Cycle>
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>66</X>
<Y>210</Y>
</Location>
<Size>
<CX>22</CX>
<CY>22</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Button item="MVW_PanRightButton">
<ScreenID>MVW_PanRightButton</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>340</X>
<Y>17</Y>
</Location>
<Size>
<CX>15</CX>
<CY>15</CY>
</Size>
<Style_Transparent>false</Style_Transparent>
<Style_Checkbox>false</Style_Checkbox>
<ButtonDrawTemplate>
<Normal>A_PanRightButtonNormal</Normal>
<Pressed>A_PanRightButtonPressed</Pressed>
<Flyby>A_PanRightButtonFlyby</Flyby>
<Disabled>A_PanRightButtonNormal</Disabled>
<PressedFlyby>A_PanRightButtonPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>
<Ui2DAnimation item="A_ShowGroupButtonNormal">
<Cycle>false</Cycle>
<Frames>
<Texture>window_pieces02.tga</Texture>
<Location>
<X>182</X>
<Y>120</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_ShowGroupButtonFlyby">
<Cycle>false</Cycle>
<Frames>
<Texture>window_pieces02.tga</Texture>
<Location>
<X>182</X>
<Y>146</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_ShowGroupButtonPressed">
<Cycle>false</Cycle>
<Frames>
<Texture>window_pieces02.tga</Texture>
<Location>
<X>182</X>
<Y>172</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_ShowGroupButtonPressedFlyby">
<Cycle>false</Cycle>
<Frames>
<Texture>window_pieces02.tga</Texture>
<Location>
<X>182</X>
<Y>198</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Button item="MVW_ShowGroupButton">
<ScreenID>MVW_ShowGroupButton</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>308</X>
<Y>33</Y>
</Location>
<Size>
<CX>15</CX>
<CY>15</CY>
</Size>
<Style_Transparent>false</Style_Transparent>
<Style_Checkbox>true</Style_Checkbox>
<ButtonDrawTemplate>
<Normal>A_ShowGroupButtonNormal</Normal>
<Pressed>A_ShowGroupButtonPressed</Pressed>
<Flyby>A_ShowGroupButtonFlyby</Flyby>
<Disabled>A_ShowGroupButtonNormal</Disabled>
<PressedFlyby>A_ShowGroupButtonPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>
<Ui2DAnimation item="A_PanDownButtonNormal">
<Cycle>false</Cycle>
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>0</X>
<Y>188</Y>
</Location>
<Size>
<CX>22</CX>
<CY>22</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_PanDownButtonFlyby">
<Cycle>false</Cycle>
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>22</X>
<Y>188</Y>
</Location>
<Size>
<CX>22</CX>
<CY>22</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_PanDownButtonPressed">
<Cycle>false</Cycle>
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>44</X>
<Y>188</Y>
</Location>
<Size>
<CX>22</CX>
<CY>22</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_PanDownButtonPressedFlyby">
<Cycle>false</Cycle>
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>66</X>
<Y>188</Y>
</Location>
<Size>
<CX>22</CX>
<CY>22</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Button item="MVW_PanDownButton">
<ScreenID>MVW_PanDownButton</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>324</X>
<Y>33</Y>
</Location>
<Size>
<CX>15</CX>
<CY>15</CY>
</Size>
<Style_Transparent>false</Style_Transparent>
<Style_Checkbox>false</Style_Checkbox>
<ButtonDrawTemplate>
<Normal>A_PanDownButtonNormal</Normal>
<Pressed>A_PanDownButtonPressed</Pressed>
<Flyby>A_PanDownButtonFlyby</Flyby>
<Disabled>A_PanDownButtonNormal</Disabled>
<PressedFlyby>A_PanDownButtonPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>
<Ui2DAnimation item="A_ToolbarButtonNormal">
<Cycle>false</Cycle>
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>0</X>
<Y>100</Y>
</Location>
<Size>
<CX>22</CX>
<CY>22</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_ToolbarButtonFlyby">
<Cycle>false</Cycle>
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>22</X>
<Y>100</Y>
</Location>
<Size>
<CX>22</CX>
<CY>22</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_ToolbarButtonPressed">
<Cycle>false</Cycle>
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>44</X>
<Y>100</Y>
</Location>
<Size>
<CX>22</CX>
<CY>22</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_ToolbarButtonPressedFlyby">
<Cycle>false</Cycle>
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>66</X>
<Y>100</Y>
</Location>
<Size>
<CX>22</CX>
<CY>22</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Button item="MVW_ToolbarButton">
<ScreenID>MVW_ToolbarButton</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>340</X>
<Y>33</Y>
</Location>
<Size>
<CX>15</CX>
<CY>15</CY>
</Size>
<Style_Transparent>false</Style_Transparent>
<Style_Checkbox>false</Style_Checkbox>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_ToolbarButtonNormal</Normal>
<Pressed>A_ToolbarButtonPressed</Pressed>
<Flyby>A_ToolbarButtonFlyby</Flyby>
<Disabled>A_ToolbarButtonNormal</Disabled>
<PressedFlyby>A_ToolbarButtonPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
<TooltipReference>Pop up the Toolbar Window.</TooltipReference>
</Button>
<Label item="MVW_LayersLabel">
<ScreenID>MVW_LayersLabel</ScreenID>
<Font>1</Font>
<Text>Layers:</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<Size>
<CX>47</CX>
<CY>11</CY>
</Size>
<AlignCenter>true</AlignCenter>
<Location>
<X>308</X>
<Y>50</Y>
</Location>
</Label>
<Label item="MVW_LayerVisibleLabel">
<ScreenID>MVW_LayerVisibleLabel</ScreenID>
<Font>1</Font>
<Text>Visible</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<Size>
<CX>47</CX>
<CY>11</CY>
</Size>
<AlignCenter>true</AlignCenter>
<Location>
<X>308</X>
<Y>61</Y>
</Location>
</Label>
<Button item="MVW_Layer0Button">
<ScreenID>MVW_Layer0Button</ScreenID>
<RelativePosition>true</RelativePosition>
<Font>2</Font>
<Location>
<X>313</X>
<Y>72</Y>
</Location>
<Size>
<CX>38</CX>
<CY>15</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<Style_Checkbox>true</Style_Checkbox>
<Text>Base</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_BtnNormal</Normal>
<Pressed>A_BtnPressed</Pressed>
<Flyby>A_BtnFlyby</Flyby>
<Disabled>A_BtnDisabled</Disabled>
<PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>
<Button item="MVW_Layer1Button">
<ScreenID>MVW_Layer1Button</ScreenID>
<RelativePosition>true</RelativePosition>
<Font>2</Font>
<Location>
<X>313</X>
<Y>87</Y>
</Location>
<Size>
<CX>12</CX>
<CY>15</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<Style_Checkbox>true</Style_Checkbox>
<Text>1</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_BtnNormal</Normal>
<Pressed>A_BtnPressed</Pressed>
<Flyby>A_BtnFlyby</Flyby>
<Disabled>A_BtnDisabled</Disabled>
<PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>
<Button item="MVW_Layer2Button">
<ScreenID>MVW_Layer2Button</ScreenID>
<RelativePosition>true</RelativePosition>
<Font>2</Font>
<Location>
<X>326</X>
<Y>87</Y>
</Location>
<Size>
<CX>12</CX>
<CY>15</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<Style_Checkbox>true</Style_Checkbox>
<Text>2</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_BtnNormal</Normal>
<Pressed>A_BtnPressed</Pressed>
<Flyby>A_BtnFlyby</Flyby>
<Disabled>A_BtnDisabled</Disabled>
<PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>
<Button item="MVW_Layer3Button">
<ScreenID>MVW_Layer3Button</ScreenID>
<RelativePosition>true</RelativePosition>
<Font>2</Font>
<Location>
<X>339</X>
<Y>87</Y>
</Location>
<Size>
<CX>12</CX>
<CY>15</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<Style_Checkbox>true</Style_Checkbox>
<Text>3</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_BtnNormal</Normal>
<Pressed>A_BtnPressed</Pressed>
<Flyby>A_BtnFlyby</Flyby>
<Disabled>A_BtnDisabled</Disabled>
<PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>
<Label item="MVW_LayerActiveLabel">
<ScreenID>MVW_LayerActiveLabel</ScreenID>
<Font>1</Font>
<Text>Active</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<Size>
<CX>47</CX>
<CY>11</CY>
</Size>
<AlignCenter>true</AlignCenter>
<Location>
<X>308</X>
<Y>104</Y>
</Location>
</Label>
<Button item="MVW_Layer1ActiveButton">
<ScreenID>MVW_Layer1ActiveButton</ScreenID>
<RelativePosition>true</RelativePosition>
<Font>2</Font>
<Location>
<X>313</X>
<Y>115</Y>
</Location>
<Size>
<CX>12</CX>
<CY>15</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<Style_Checkbox>false</Style_Checkbox>
<Text>1</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_BtnNormal</Normal>
<Pressed>A_BtnPressed</Pressed>
<Flyby>A_BtnFlyby</Flyby>
<Disabled>A_BtnDisabled</Disabled>
<PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
<RadioGroup>MVW_ActiveLayer</RadioGroup>
</Button>
<Button item="MVW_Layer2ActiveButton">
<ScreenID>MVW_Layer2ActiveButton</ScreenID>
<RelativePosition>true</RelativePosition>
<Font>2</Font>
<Location>
<X>326</X>
<Y>115</Y>
</Location>
<Size>
<CX>12</CX>
<CY>15</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<Style_Checkbox>false</Style_Checkbox>
<Text>2</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_BtnNormal</Normal>
<Pressed>A_BtnPressed</Pressed>
<Flyby>A_BtnFlyby</Flyby>
<Disabled>A_BtnDisabled</Disabled>
<PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
<RadioGroup>MVW_ActiveLayer</RadioGroup>
</Button>
<Button item="MVW_Layer3ActiveButton">
<ScreenID>MVW_Layer3ActiveButton</ScreenID>
<RelativePosition>true</RelativePosition>
<Font>2</Font>
<Location>
<X>339</X>
<Y>115</Y>
</Location>
<Size>
<CX>12</CX>
<CY>15</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<Style_Checkbox>false</Style_Checkbox>
<Text>3</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_BtnNormal</Normal>
<Pressed>A_BtnPressed</Pressed>
<Flyby>A_BtnFlyby</Flyby>
<Disabled>A_BtnDisabled</Disabled>
<PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
<RadioGroup>MVW_ActiveLayer</RadioGroup>
</Button>
<Button item="MVW_LabelsToggleButton">
<ScreenID>MVW_LabelsToggleButton</ScreenID>
<RelativePosition>true</RelativePosition>
<Font>1</Font>
<Location>
<X>313</X>
<Y>132</Y>
</Location>
<Size>
<CX>38</CX>
<CY>16</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<Style_Checkbox>true</Style_Checkbox>
<Text>Labels</Text>
<TooltipReference>Toggle displaying of labels on and off.</TooltipReference>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_BtnNormal</Normal>
<Pressed>A_BtnPressed</Pressed>
<Flyby>A_BtnFlyby</Flyby>
<Disabled>A_BtnDisabled</Disabled>
<PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>
<Button item="MVW_ZFilterButton">
<ScreenID>MVW_ZFilterButton</ScreenID>
<RelativePosition>true</RelativePosition>
<Font>1</Font>
<Location>
<X>313</X>
<Y>150</Y>
</Location>
<Size>
<CX>38</CX>
<CY>29</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<Style_Checkbox>true</Style_Checkbox>
<Text>Height Filter</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_BtnNormal</Normal>
<Pressed>A_BtnPressed</Pressed>
<Flyby>A_BtnFlyby</Flyby>
<Disabled>A_BtnDisabled</Disabled>
<PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
<TooltipReference>Toggle filtering map lines based on your position and the high and low values.</TooltipReference>
<Font>3</Font>
</Button>
<Label item="MVW_MaxZLabel">
<ScreenID>MVW_MaxZLabel</ScreenID>
<Font>1</Font>
<Text>High:</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<Size>
<CX>47</CX>
<CY>11</CY>
</Size>
<AlignCenter>False</AlignCenter>
<Location>
<X>308</X>
<Y>179</Y>
</Location>
</Label>
<Editbox item="MVW_MaxZEditBox">
<ScreenID>MVW_MaxZEditBox</ScreenID>
<DrawTemplate>WDT_Inner</DrawTemplate>
<RelativePosition>true</RelativePosition>
<Font>2</Font>
<Location>
<X>308</X>
<Y>190</Y>
</Location>
<Size>
<CX>47</CX>
<CY>17</CY>
</Size>
<Style_Border>true</Style_Border>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<TooltipReference>How much above your current position to draw map lines.</TooltipReference>
</Editbox>
<Label item="MVW_MinZLabel">
<ScreenID>MVW_MinZLabel</ScreenID>
<Font>1</Font>
<Text>Low:</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<Size>
<CX>47</CX>
<CY>11</CY>
</Size>
<AlignCenter>False</AlignCenter>
<Location>
<X>308</X>
<Y>207</Y>
</Location>
</Label>
<Editbox item="MVW_MinZEditBox">
<ScreenID>MVW_MinZEditBox</ScreenID>
<DrawTemplate>WDT_Inner</DrawTemplate>
<RelativePosition>true</RelativePosition>
<Font>2</Font>
<Location>
<X>308</X>
<Y>218</Y>
</Location>
<Size>
<CX>47</CX>
<CY>17</CY>
</Size>
<Style_Border>true</Style_Border>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<TooltipReference>How much below your current position to draw map lines.</TooltipReference>
</Editbox>
<Button item="MVW_LoadCurrent">
<ScreenID>MVW_LoadCurrent</ScreenID>
<RelativePosition>true</RelativePosition>
<Font>1</Font>
<Location>
<X>313</X>
<Y>237</Y>
</Location>
<Size>
<CX>38</CX>
<CY>15</CY>
</Size>
<Style_Transparent>false</Style_Transparent>
<Style_Checkbox>false</Style_Checkbox>
<Text>Current</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_BtnNormal</Normal>
<Pressed>A_BtnPressed</Pressed>
<Flyby>A_BtnFlyby</Flyby>
<Disabled>A_BtnDisabled</Disabled>
<PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
<TooltipReference>Reset map to current zone.</TooltipReference>
</Button>
<Label item="MVW_ChooseMapLabel">
<ScreenID>MVW_ChooseMapLabel</ScreenID>
<Text>Current Map:</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<Location>
<X>38</X>
<Y>408</Y>
</Location>
<Size>
<CX>84</CX>
<CY>20</CY>
</Size>
<AlignCenter>false</AlignCenter>
</Label>
<Combobox item="MVW_ChooseMapCombobox">
<ScreenID>MVW_ChooseMapCombobox</ScreenID>
<DrawTemplate>WDT_Inner</DrawTemplate>
<Location>
<X>112</X>
<Y>406</Y>
</Location>
<Size>
<CX>200</CX>
<CY>20</CY>
</Size>
<ListHeight>200</ListHeight>
<Button>BDT_Combo</Button>
<Style_Border>true</Style_Border>
</Combobox>
<!-- Image for an EQ map, move to EQUI_Animations at some point -->
<Screen item="MVW_MapRenderArea">
<ScreenID>MVW_MapRenderArea</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>1</X>
<Y>1</Y>
</Location>
<Size>
<CX>302</CX>
<CY>302</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>true</Style_Transparent>
</Screen>
<Page item ="MapPage">
<ScreenID>MapPage</ScreenID>
<RelativePosition>true</RelativePosition>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<DrawTemplate>WDT_Def</DrawTemplate>
<TabText>Player</TabText>
<TabTextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TabTextColor>
<TabTextActiveColor>
<R>255</R>
<G>255</G>
<B>0</B>
</TabTextActiveColor>
<Style_Sizable>true</Style_Sizable>
<Pieces>Screen:MVW_MapRenderArea</Pieces>
<Pieces>MVW_PanLeftButton</Pieces>
<Pieces>MVW_PanRightButton</Pieces>
<Pieces>MVW_PanUpButton</Pieces>
<Pieces>MVW_PanDownButton</Pieces>
<Pieces>MVW_ZoomInButton</Pieces>
<Pieces>MVW_ZoomOutButton</Pieces>
<Pieces>MVW_ToolbarButton</Pieces>
<Pieces>MVW_MinZLabel</Pieces>
<Pieces>MVW_MaxZLabel</Pieces>
<Pieces>MVW_MinZEditBox</Pieces>
<Pieces>MVW_MaxZEditBox</Pieces>
<Pieces>MVW_LayersLabel</Pieces>
<Pieces>MVW_Layer1Button</Pieces>
<Pieces>MVW_Layer2Button</Pieces>
<Pieces>MVW_Layer3Button</Pieces>
<Pieces>MVW_LayerVisibleLabel</Pieces>
<Pieces>MVW_LayerActiveLabel</Pieces>
<Pieces>MVW_Layer1ActiveButton</Pieces>
<Pieces>MVW_Layer2ActiveButton</Pieces>
<Pieces>MVW_Layer3ActiveButton</Pieces>
<Pieces>MVW_ZFilterButton</Pieces>
<Pieces>MVW_PanResetButton</Pieces>
<Pieces>MVW_LabelsToggleButton</Pieces>
<Pieces>MVW_Layer0Button</Pieces>
<Pieces>MVW_LoadCurrent</Pieces>
<Pieces>MVW_ShowGroupButton</Pieces>
</Page>
<Screen item="MVW_AtlasRenderArea">
<ScreenID>MVW_AtlasRenderArea</ScreenID>
<RelativePosition>true</RelativePosition>
<AutoStretch>true</AutoStretch>
<TopAnchorToTop>true</TopAnchorToTop>
<TopAnchorOffset>30</TopAnchorOffset>
<BottomAnchorToTop>false</BottomAnchorToTop>
<LeftAnchorToLeft>true</LeftAnchorToLeft>
<RightAnchorToLeft>false</RightAnchorToLeft>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>true</Style_Transparent>
</Screen>
<Combobox item = "MVW_AtlasDirCombobox">
<ScreenID>MVW_AtlasDirCombobox</ScreenID>
<DrawTemplate>WDT_Inner</DrawTemplate>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>150</CX>
<CY>24</CY>
</Size>
<ListHeight>60</ListHeight>
<Button>BDT_Combo</Button>
<Style_Border>true</Style_Border>
</Combobox>
<Page item ="AtlasPage">
<ScreenID>AtlasPage</ScreenID>
<RelativePosition>true</RelativePosition>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<DrawTemplate>WDT_Def</DrawTemplate>
<TabText>Atlas</TabText>
<TabTextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TabTextColor>
<TabTextActiveColor>
<R>255</R>
<G>255</G>
<B>0</B>
</TabTextActiveColor>
<Style_Sizable>true</Style_Sizable>
<Pieces>Screen:MVW_AtlasRenderArea</Pieces>
<Pieces>MVW_AtlasDirCombobox</Pieces>
</Page>
<TabBox item ="MVW_Subwindows">
<ScreenID>MVW_Subwindows</ScreenID>
<RelativePosition>true</RelativePosition>
<AutoStretch>true</AutoStretch>
<TopAnchorToTop>true</TopAnchorToTop>
<BottomAnchorToTop>false</BottomAnchorToTop>
<LeftAnchorToLeft>true</LeftAnchorToLeft>
<RightAnchorToLeft>false</RightAnchorToLeft>
<TabBorderTemplate>FT_DefTabBorder</TabBorderTemplate>
<PageBorderTemplate>FT_DefPageBorder</PageBorderTemplate>
<Pages>Page:MapPage</Pages >
<Pages>Page:AtlasPage</Pages >
</TabBox>
<Screen item="MapViewWnd">
<RelativePosition>false</RelativePosition>
<Location>
<X>100</X>
<Y>80</Y>
</Location>
<Size>
<CX>373</CX>
<CY>354</CY>
</Size>
<NoWrap>false</NoWrap>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<TooltipReference>Map Viewer</TooltipReference>
<DrawTemplate>WDT_Rounded</DrawTemplate>
<Style_Titlebar>true</Style_Titlebar>
<Style_Closebox>true</Style_Closebox>
<Style_Minimizebox>true</Style_Minimizebox>
<Style_Border>true</Style_Border>
<Style_Sizable>false</Style_Sizable>
<Text>Map</Text>
<Pieces>MVW_Subwindows</Pieces>
</Screen>
</XML>