Moderator: MacroQuest Developers
I havent noticed any problems. I'll double check the code, and make sure everything looks fine.tybalt wrote:Anyone else having problems with the 'assist ma' function? Been buggy a week now. Have recompilied from scratch (redownloaded everything) four times now. Still more often targets the MA instead of assist.
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Changes 2006.03.25: by Harden
krust.mac:
* When entering a new zone, the zone name is returned vice NULL.
gimp_clickies.inc:
* Added "Philter of the Ant" to Recognized Shrink Clickies (Ant's Potion, 5 Dose Ant's Potion, 10 Dose Ant's Potion were removed from code).Taken from the Old Krust Thread: http://www.macroquest2.com/phpBB2/viewt ... &start=150Bigguy70 wrote:Any chance of getting the xp bar put on the player window?
In keeping with the way Krust has been run and maintained in the past, I'm not going to add an exp bar to the player info window. It's in the inventory, and easy enough to add to a hud like so :gimp wrote:is this something found in frequency? care to go into more detail of what you want? if you mean adding aa & xp bars into the player window then no, i personally prefer to have em on the player window so you dont end up staring mindlessly at that little bar which never moves.. :)Charisa wrote:A quick question/suggestion though the only thing I see missing that I liked having before was the aa bar where it shows my own stats. Is it something you might look into adding there in the future?
Thanks
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//XP
XPText=3,5,285,255,234,8,XP
XP=3,120,285,255,234,8,${Me.PctExp}
//AAXP
AAXPText=3,5,295,255,234,8,AAXP
AAXP=3,120,295,255,234,8,${Me.PctAAExp}
//Group Leader XP
GLXPText=3,5,305,255,234,8,GLXP
GLXP=3,120,305,255,234,8,${Me.GroupLeaderExp}
//Raid Leader XP
RLXPText=3,5,315,255,234,8,RLXP
RLXP=3,120,315,255,234,8,${Me.RaidLeaderExp}Code: Select all
--- EQUI_PlayerWindow.xml-dist Mon Mar 27 14:18:20 2006
+++ EQUI_PlayerWindow.xml Mon Mar 27 14:18:06 2006
@@ -448,13 +448,174 @@
<AlignLeft>false</AlignLeft>
</Label>
+ <Gauge item="PW_ExpGauge">
+ <ScreenID>ExpGauge</ScreenID>
+ <!--<Font>3</Font>-->
+ <RelativePosition>true</RelativePosition>
+ <Location>
+ <X>3</X>
+ <Y>46</Y>
+ </Location>
+ <Size>
+ <CX>112</CX>
+ <CY>10</CY>
+ </Size>
+ <GaugeOffsetY>0</GaugeOffsetY>
+ <Style_VScroll>false</Style_VScroll>
+ <Style_HScroll>false</Style_HScroll>
+ <Style_Transparent>false</Style_Transparent>
+ <TooltipReference>Normal XP</TooltipReference>
+ <FillTint>
+ <R>220</R>
+ <G>150</G>
+ <B>0</B>
+ </FillTint>
+ <LinesFillTint>
+ <R>0</R>
+ <G>60</G>
+ <B>255</B>
+ </LinesFillTint>
+ <DrawLinesFill>true</DrawLinesFill>
+ <EQType>4</EQType>
+ <GaugeDrawTemplate>
+ <Background>A_GaugeBackground</Background>
+ <Fill>A_GaugeFill</Fill>
+ <Lines>A_GaugeLines</Lines>
+ <LinesFill>A_GaugeLinesFill</LinesFill>
+ <EndCapLeft>Image_XP</EndCapLeft>
+ </GaugeDrawTemplate>
+ </Gauge>
+ <Label item="PW_XP_Percent">
+ <ScreenID>XPPercentLabel</ScreenID>
+ <Font>1</Font>
+ <EQType>26</EQType>
+ <RelativePosition>true</RelativePosition>
+ <Location>
+ <X>98</X>
+ <Y>43</Y>
+ </Location>
+ <Size>
+ <CX>35</CX>
+ <CY>15</CY>
+ </Size>
+ <TextColor>
+ <R>255</R>
+ <G>190</G>
+ <B>50</B>
+ </TextColor>
+ <AlignCenter>false</AlignCenter>
+ <AlignRight>true</AlignRight>
+ <AlignLeft>false</AlignLeft>
+ </Label>
+ <Label item="PW_XP_PercentMark">
+ <ScreenID>XP_FigLabel</ScreenID>
+ <Font>1</Font>
+ <RelativePosition>true</RelativePosition>
+ <Location>
+ <X>105</X>
+ <Y>43</Y>
+ </Location>
+ <Size>
+ <CX>35</CX>
+ <CY>15</CY>
+ </Size>
+ <Text>%</Text>
+ <TextColor>
+ <R>255</R>
+ <G>190</G>
+ <B>50</B>
+ </TextColor>
+ <NoWrap>true</NoWrap>
+ <AlignRight>true</AlignRight>
+ </Label>
+
+ <Gauge item="PW_AltAdvGauge">
+ <ScreenID>AltAdvGauge</ScreenID>
+ <!--<Font>3</Font>-->
+ <RelativePosition>true</RelativePosition>
+ <Location>
+ <X>3</X>
+ <Y>56</Y>
+ </Location>
+ <Size>
+ <CX>112</CX>
+ <CY>10</CY>
+ </Size>
+ <GaugeOffsetY>0</GaugeOffsetY>
+ <Style_VScroll>false</Style_VScroll>
+ <Style_HScroll>false</Style_HScroll>
+ <Style_Transparent>false</Style_Transparent>
+ <TooltipReference>AA XP</TooltipReference>
+ <FillTint>
+ <R>220</R>
+ <G>150</G>
+ <B>0</B>
+ </FillTint>
+ <LinesFillTint>
+ <R>0</R>
+ <G>60</G>
+ <B>255</B>
+ </LinesFillTint>
+ <DrawLinesFill>true</DrawLinesFill>
+ <EQType>5</EQType>
+ <GaugeDrawTemplate>
+ <Background>A_GaugeBackground</Background>
+ <Fill>A_GaugeFill</Fill>
+ <Lines>A_GaugeLines</Lines>
+ <LinesFill>A_GaugeLinesFill</LinesFill>
+ <EndCapLeft>Image_AA</EndCapLeft>
+ </GaugeDrawTemplate>
+ </Gauge>
+ <Label item="PW_AAXP_Percent">
+ <ScreenID>AltAdvLabel</ScreenID>
+ <Font>1</Font>
+ <EQType>27</EQType>
+ <RelativePosition>true</RelativePosition>
+ <Location>
+ <X>98</X>
+ <Y>53</Y>
+ </Location>
+ <Size>
+ <CX>35</CX>
+ <CY>15</CY>
+ </Size>
+ <TextColor>
+ <R>255</R>
+ <G>190</G>
+ <B>50</B>
+ </TextColor>
+ <AlignCenter>false</AlignCenter>
+ <AlignRight>true</AlignRight>
+ <AlignLeft>false</AlignLeft>
+ </Label>
+ <Label item="PW_AAXP_PercentMark">
+ <ScreenID>AAXP_FigLabel</ScreenID>
+ <Font>1</Font>
+ <RelativePosition>true</RelativePosition>
+ <Location>
+ <X>105</X>
+ <Y>53</Y>
+ </Location>
+ <Size>
+ <CX>35</CX>
+ <CY>15</CY>
+ </Size>
+ <Text>%</Text>
+ <TextColor>
+ <R>255</R>
+ <G>190</G>
+ <B>50</B>
+ </TextColor>
+ <NoWrap>true</NoWrap>
+ <AlignRight>true</AlignRight>
+ </Label>
<Label item="HPLabel">
<Font>2</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>4</X>
- <Y>41</Y>
+ <Y>63</Y>
</Location>
<Size>
<CX>108</CX>
@@ -478,7 +639,7 @@
<RelativePosition>true</RelativePosition>
<Location>
<X>40</X>
- <Y>41</Y>
+ <Y>63</Y>
</Location>
<Size>
<CX>108</CX>
@@ -496,7 +657,7 @@
<RelativePosition>true</RelativePosition>
<Location>
<X>120</X>
- <Y>42</Y>
+ <Y>64</Y>
</Location>
<Size>
<CX>25</CX>
@@ -516,7 +677,7 @@
<RelativePosition>true</RelativePosition>
<Location>
<X>4</X>
- <Y>54</Y>
+ <Y>75</Y>
</Location>
<Size>
<CX>108</CX>
@@ -540,7 +701,7 @@
<RelativePosition>true</RelativePosition>
<Location>
<X>40</X>
- <Y>54</Y>
+ <Y>75</Y>
</Location>
<Size>
<CX>108</CX>
@@ -558,7 +719,7 @@
<RelativePosition>true</RelativePosition>
<Location>
<X>120</X>
- <Y>55</Y>
+ <Y>76</Y>
</Location>
<Size>
<CX>25</CX>
@@ -578,7 +739,7 @@
<RelativePosition>true</RelativePosition>
<Location>
<X>4</X>
- <Y>67</Y>
+ <Y>87</Y>
</Location>
<Size>
<CX>108</CX>
@@ -602,7 +763,7 @@
<RelativePosition>true</RelativePosition>
<Location>
<X>40</X>
- <Y>68</Y>
+ <Y>87</Y>
</Location>
<Size>
<CX>108</CX>
@@ -621,7 +782,7 @@
<RelativePosition>true</RelativePosition>
<Location>
<X>120</X>
- <Y>67</Y>
+ <Y>88</Y>
</Location>
<Size>
<CX>25</CX>
@@ -642,7 +803,7 @@
<RelativePosition>true</RelativePosition>
<Location>
<X>4</X>
- <Y>82</Y>
+ <Y>99</Y>
</Location>
<Size>
<CX>108</CX>
@@ -665,7 +826,7 @@
<RelativePosition>true</RelativePosition>
<Location>
<X>40</X>
- <Y>82</Y>
+ <Y>99</Y>
</Location>
<Size>
<CX>108</CX>
@@ -682,7 +843,7 @@
<RelativePosition>true</RelativePosition>
<Location>
<X>84</X>
- <Y>82</Y>
+ <Y>99</Y>
</Location>
<Size>
<CX>108</CX>
@@ -705,7 +866,7 @@
<RelativePosition>true</RelativePosition>
<Location>
<X>110</X>
- <Y>82</Y>
+ <Y>99</Y>
</Location>
<Size>
<CX>108</CX>
@@ -722,7 +883,7 @@
<RelativePosition>true</RelativePosition>
<Location>
<X>4</X>
- <Y>95</Y>
+ <Y>111</Y>
</Location>
<Size>
<CX>108</CX>
@@ -746,7 +907,7 @@
<TooltipReference>${Me.CurrentWeight}/${Me.STR}</TooltipReference>
<Location>
<X>40</X>
- <Y>95</Y>
+ <Y>111</Y>
</Location>
<Size>
<CX>70</CX>
@@ -798,7 +959,7 @@
<RelativePosition>false</RelativePosition>
<Size>
<CX>148</CX>
- <CY>116</CY>
+ <CY>135</CY>
</Size>
<Location>
<X>516</X>
@@ -831,6 +992,14 @@
<Pieces>Mana_PercentMark</Pieces>
<Pieces>Endurance_Percent</Pieces>
<Pieces>Endurance_PercentMark</Pieces>
+
+ <Pieces>PW_ExpGauge</Pieces>
+ <Pieces>PW_XP_Percent</Pieces>
+ <Pieces>PW_XP_PercentMark</Pieces>
+ <Pieces>PW_AltAdvGauge</Pieces>
+ <Pieces>PW_AAXP_Percent</Pieces>
+ <Pieces>PW_AAXP_PercentMark</Pieces>
+
<Pieces>HPLabel</Pieces>
<Pieces>HPNumbers</Pieces>
Thanks for posting this. Some people prefer having it, and some don't, as of right now Krust will not be released with the XP bar on the playerinfo window, but this makes it possible for those who want it, to get it.lesk wrote:I love this UI, but can't live without the XP bars in the player window. Here's a patch against EQUI_PlayerWindow.xml from krust-UI-20060225. This really just pulls the xp and aaxp bars from the inventory window over to the player window with some minor resizing to mesh with the rest.
It's good enough for me, anyway. Hope noone minds.
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/if (${Me.Buff["Form of Protection I"].ID}) /varset ResistBuff Form of Protection I