MQ2 Latest Release -- MQ2-20210915(Test).zip

General announcements relating to the modularized MacroQuest2 system.

Moderator: MacroQuest Developers

SwiftyMUSE
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MQ2-20051128.zip

Post by SwiftyMUSE » Mon Nov 28, 2005 6:34 pm

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22 November 2005 by rswiders
- Added Item.ItemDelay
- Config files can contain comment lines. Use ";" as the first character on the line to make it a comment.
- Updated resistadj location in _SPELL struct

18 November 2005 by rswiders
- Fixed resists bug

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Post by SwiftyMUSE » Thu Dec 01, 2005 8:04 pm

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30 November 2005 by rswiders
- Clean up of several class function declarations
- Cleanup of CombatAbilility, CombatAbilityReady and CombatAbilityTimer. They are now using
  the EQ functions. Cleanup of several functions to use EQ function GetAltAbilityIndex
  instead of accessing the charinfo structs directly.
- Fixed Me.State so it recognizes "STUN" correctly
- Fixed GetAAIndexByName, GetAAIndexByID
- Fixed Me.FreeBuffSlots to include the additional slot you get when you get either the
  "Embrace of the Keepers" or "Embrace of the Dark Reign" aa's.
- Fixed bounds issues on RequiresAbility, GetAANameByIndex, GetAAIndexByName, and GetAAIndexByID
- Fixed .Stacks/.WillStack to allow self buffs (with a healing component) to stack correctly
- Added: Spawn.Fleeing
    Currently this works with your target that is engaged in combat. If it turns to flee
    this flag is set for use in macros. It checks to see if the heading of the spawn is
    facing in a direction that is not in an arc of 120 degrees facing you.
- If you are crashing on switching toons at character select,
  you can comment out the autorun (per character) section in
  MQ2Pulse.cpp. This is only needed if you want to automatically
  process commands upon initial entering of world for a
  character. If you don't use the feature commenting it out will
  not cause any lose of functionality for you. Please post any CTD
  crash dumps to assist with locating this bug.

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dont_know_at_all
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MQ2-20051210.zip

Post by dont_know_at_all » Sat Dec 10, 2005 5:03 pm

Item.Stack is broken -- fix coming....

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MQ2-20051212.zip

Post by SwiftyMUSE » Mon Dec 12, 2005 1:39 am

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11 December 2005 by rswiders
- Corrected offset comments in several structures
- Added /classhud and /zonehud commands. Automatically load [class] or [zonename] huds.
- Added SpeedMultiplier into spawninfo
- Fixed Item.Stack
- Fixed /doors command (_DOORS and _EQSWITCH structures changed). Other switches may have
  been effected and fixed with this also.

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MQ2-20051212a.zip

Post by dont_know_at_all » Mon Dec 12, 2005 2:38 am

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12 December 2005 by rswiders
- Fixed Me.Levitating

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MQ2-20051212b.zip

Post by dont_know_at_all » Mon Dec 12, 2005 4:01 am

Fix the build break in MQ2-20051212a.zip

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MQ2-20051215.zip

Post by SwiftyMUSE » Thu Dec 15, 2005 4:24 pm

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15 December 2005 by rswiders
- Updated for 12/15 patch
- Fixes Item.Timer returning 0 too early
- Added Merchant.Full (thanks cronic)

13 December 2005 by rswiders
- Fixed SWho display of primary/offhand for spawns
- Fixed blocking issue in .Stacks for heal conversion type spells
- Located more missing fields from 12/07 patch
- Added MQ2LoadingMsg to macroquest2.ini to allow you to configure 
  the MQ2 evolution in action message to be displayed or not.
Last edited by SwiftyMUSE on Thu Dec 15, 2005 7:46 pm, edited 1 time in total.

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MQ2-20051215a.zip

Post by SwiftyMUSE » Thu Dec 15, 2005 7:46 pm

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15 December 2005 by rswiders, dkaa
- Fix for MaxHPs
- Fix for Item.timer


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MQ2-20051215b.zip

Post by SwiftyMUSE » Thu Dec 15, 2005 8:58 pm

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15 December 2005 by rswiders
- Fix for MaxMana, MaxEndurance

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MQ2-20051219.zip

Post by SwiftyMUSE » Mon Dec 19, 2005 6:56 pm

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19 December 2005 by rswiders
- Corrected offset comments in several structures
- Fixed Item.Timer issue for insta-click/instant refresh items
- Added item timers to potion belt window tooltips
- Added Item.StackSize, .Stacks, .StackCount, .FreeStack, .TimerReady
- Added class based cfg file loading upon entering game

16 December 2005 by dkaa
- Fix for Merchant.BuyPrice

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MQ2-20051220.zip

Post by SwiftyMUSE » Tue Dec 20, 2005 1:21 am

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20 December 2005 by rswiders
- Fixed to compile in VC++ 6.0

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MQ2-20060105.zip

Post by dont_know_at_all » Thu Jan 05, 2006 4:59 am

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05 Jan 2006 by dkaa
- Fixed the crash on re-entering the game

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MQ2-20060118.zip

Post by SwiftyMUSE » Thu Jan 19, 2006 12:34 am

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18 Jan 2006 by rswiders
- Updated for 01/18 patch

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MQ2-20060129.zip

Post by SwiftyMUSE » Sun Jan 29, 2006 6:16 pm

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29 Jan 2006 by rswiders
- Fix to re-add class based cfg file loading upon entering game
- Added global bool for telling if you are zoning or not (gbInZone)
- Added .GroupSize
- Fix to allow non-stackable items to return counts in .Stacks, .StackCount, .FreeStack
- Added LoS parameter to spawn searches

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MQ2-20060129a.zip

Post by SwiftyMUSE » Sun Jan 29, 2006 10:26 pm

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29 Jan 2006 by rswiders
- Fix to spawninfo struct from merge