General announcements relating to the modularized MacroQuest2 system.
Moderator: MacroQuest Developers
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SwiftyMUSE
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by SwiftyMUSE » Mon Nov 28, 2005 6:34 pm
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22 November 2005 by rswiders
- Added Item.ItemDelay
- Config files can contain comment lines. Use ";" as the first character on the line to make it a comment.
- Updated resistadj location in _SPELL struct
18 November 2005 by rswiders
- Fixed resists bug
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SwiftyMUSE
- Developer

- Posts: 1205
- Joined: Tue Sep 23, 2003 10:52 pm
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by SwiftyMUSE » Thu Dec 01, 2005 8:04 pm
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30 November 2005 by rswiders
- Clean up of several class function declarations
- Cleanup of CombatAbilility, CombatAbilityReady and CombatAbilityTimer. They are now using
the EQ functions. Cleanup of several functions to use EQ function GetAltAbilityIndex
instead of accessing the charinfo structs directly.
- Fixed Me.State so it recognizes "STUN" correctly
- Fixed GetAAIndexByName, GetAAIndexByID
- Fixed Me.FreeBuffSlots to include the additional slot you get when you get either the
"Embrace of the Keepers" or "Embrace of the Dark Reign" aa's.
- Fixed bounds issues on RequiresAbility, GetAANameByIndex, GetAAIndexByName, and GetAAIndexByID
- Fixed .Stacks/.WillStack to allow self buffs (with a healing component) to stack correctly
- Added: Spawn.Fleeing
Currently this works with your target that is engaged in combat. If it turns to flee
this flag is set for use in macros. It checks to see if the heading of the spawn is
facing in a direction that is not in an arc of 120 degrees facing you.
- If you are crashing on switching toons at character select,
you can comment out the autorun (per character) section in
MQ2Pulse.cpp. This is only needed if you want to automatically
process commands upon initial entering of world for a
character. If you don't use the feature commenting it out will
not cause any lose of functionality for you. Please post any CTD
crash dumps to assist with locating this bug.
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SwiftyMUSE
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- Posts: 1205
- Joined: Tue Sep 23, 2003 10:52 pm
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by SwiftyMUSE » Mon Dec 12, 2005 1:39 am
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11 December 2005 by rswiders
- Corrected offset comments in several structures
- Added /classhud and /zonehud commands. Automatically load [class] or [zonename] huds.
- Added SpeedMultiplier into spawninfo
- Fixed Item.Stack
- Fixed /doors command (_DOORS and _EQSWITCH structures changed). Other switches may have
been effected and fixed with this also.
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SwiftyMUSE
- Developer

- Posts: 1205
- Joined: Tue Sep 23, 2003 10:52 pm
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by SwiftyMUSE » Thu Dec 15, 2005 4:24 pm
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15 December 2005 by rswiders
- Updated for 12/15 patch
- Fixes Item.Timer returning 0 too early
- Added Merchant.Full (thanks cronic)
13 December 2005 by rswiders
- Fixed SWho display of primary/offhand for spawns
- Fixed blocking issue in .Stacks for heal conversion type spells
- Located more missing fields from 12/07 patch
- Added MQ2LoadingMsg to macroquest2.ini to allow you to configure
the MQ2 evolution in action message to be displayed or not.
Last edited by
SwiftyMUSE on Thu Dec 15, 2005 7:46 pm, edited 1 time in total.
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SwiftyMUSE
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- Posts: 1205
- Joined: Tue Sep 23, 2003 10:52 pm
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by SwiftyMUSE » Thu Dec 15, 2005 7:46 pm
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15 December 2005 by rswiders, dkaa
- Fix for MaxHPs
- Fix for Item.timer
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SwiftyMUSE
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by SwiftyMUSE » Mon Dec 19, 2005 6:56 pm
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19 December 2005 by rswiders
- Corrected offset comments in several structures
- Fixed Item.Timer issue for insta-click/instant refresh items
- Added item timers to potion belt window tooltips
- Added Item.StackSize, .Stacks, .StackCount, .FreeStack, .TimerReady
- Added class based cfg file loading upon entering game
16 December 2005 by dkaa
- Fix for Merchant.BuyPrice
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SwiftyMUSE
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- Posts: 1205
- Joined: Tue Sep 23, 2003 10:52 pm
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by SwiftyMUSE » Sun Jan 29, 2006 6:16 pm
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29 Jan 2006 by rswiders
- Fix to re-add class based cfg file loading upon entering game
- Added global bool for telling if you are zoning or not (gbInZone)
- Added .GroupSize
- Fix to allow non-stackable items to return counts in .Stacks, .StackCount, .FreeStack
- Added LoS parameter to spawn searches
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SwiftyMUSE
- Developer

- Posts: 1205
- Joined: Tue Sep 23, 2003 10:52 pm
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by SwiftyMUSE » Sun Jan 29, 2006 10:26 pm
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29 Jan 2006 by rswiders
- Fix to spawninfo struct from merge