So, the following change should fix it then? Sub LootItem(int lootslot, string handling) /if (${handling.Equal[KEEP]}) /echo Autoloot: Keeping a ${InvSlot[loot${lootslot}].Item.Name}... WOOT! /if (${handling.Equal[DESTROY]}) /echo Autoloot: Destroying a ${InvSlot[loot${lootslot}].Item.Name}... Bubby...
hmmm - guess I can map the different WinEQ instances without using the ALT key. I currently switch between them with Alt + 1, Alt + 2 and Alt + 3. Can map it to something else.
With the /nomodkey command, is there a way to pick up stacks of items?
I'm currently using Ninjaloot.inc and it works perfectly, except for a freezing problem during the actual looting of items when the instance is not the active window (front instance). The corpse is opened, then four item description boxes open and it just sits there. If I switch back to this window ...
There are a few mobs in the game that proc/cast an Feign Death. Are there any macros out there that will automatically stand the toon up once they are FD?
Ok that works perfectly . . . /if (${Cursor.Name.Find[summoned:]} || ${Cursor.Name.Find[Calliav's]}) but, now the check below, once the item is actually in the trade box, just cancells each trade. I guess this needs to be changed also. . . /if ( ${InvSlot[trade${i}].Item.ID} && !${InvSlot[tr...